1 <?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 <doc>
3   <members>
4     <assembly>
5       <name>UnityEngine.UI</name>
6     </assembly>
7     <member name=
"T:UnityEngine.EventSystems.AbstractEventData">
8       <summary>
9         <para>A
class that can be used for sending simple events via the event system.</para>
10       </summary>
11     </member>
12     <member name=
"P:UnityEngine.EventSystems.AbstractEventData.used">
13       <summary>
14         <para>Is the
event used?</para>
15       </summary>
16     </member>
17     <member name=
"M:UnityEngine.EventSystems.AbstractEventData.Reset">
18       <summary>
19         <para>Reset the
event.</para>
20       </summary>
21     </member>
22     <member name=
"M:UnityEngine.EventSystems.AbstractEventData.Use">
23       <summary>
24         <para>Use the
event.</para>
25       </summary>
26     </member>
27     <member name=
"T:UnityEngine.EventSystems.AxisEventData">
28       <summary>
29         <para>Event Data associated with Axis Events (Controller / Keyboard).</para>
30       </summary>
31     </member>
32     <member name=
"P:UnityEngine.EventSystems.AxisEventData.moveDir">
33       <summary>
34         <para>MoveDirection
for this event.</para>
35       </summary>
36     </member>
37     <member name=
"P:UnityEngine.EventSystems.AxisEventData.moveVector">
38       <summary>
39         <para>Raw input vector associated with
this event.</para>
40       </summary>
41     </member>
42     <member name=
"T:UnityEngine.EventSystems.BaseEventData">
43       <summary>
44         <para>A
class that contains the base event data that is common to all event types in the new EventSystem.</para>
45       </summary>
46     </member>
47     <member name=
"P:UnityEngine.EventSystems.BaseEventData.currentInputModule">
48       <summary>
49         <para>A reference to the BaseInputModule that sent
this event.</para>
50       </summary>
51     </member>
52     <member name=
"P:UnityEngine.EventSystems.BaseEventData.selectedObject">
53       <summary>
54         <para>The
object currently considered selected by the EventSystem.</para>
55       </summary>
56     </member>
57     <member name=
"M:UnityEngine.EventSystems.BaseEventData.#ctor(UnityEngine.EventSystems.EventSystem)">
58       <summary>
59         <para>Construct a BaseEventData tied to the passed EventSystem.</para>
60       </summary>
61       <param name=
"eventSystem"></param>
62     </member>
63     <member name=
"T:UnityEngine.EventSystems.BaseInputModule">
64       <summary>
65         <para>A
base module that raises events and sends them to GameObjects.</para>
66       </summary>
67     </member>
68     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.ActivateModule">
69       <summary>
70         <para>Called
when the module is activated. Override this if you want custom code to execute when you activate your module.</para>
71       </summary>
72     </member>
73     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.DeactivateModule">
74       <summary>
75         <para>Called
when the module is deactivated. Override this if you want custom code to execute when you deactivate your module.</para>
76       </summary>
77     </member>
78     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.DetermineMoveDirection(System.Single,System.Single)">
79       <summary>
80         <para>Given an input movement, determine the best MoveDirection.</para>
81       </summary>
82       <param name=
"x">X movement.</param>
83       <param name=
"y">Y movement.</param>
84       <param name=
"deadZone">Dead zone.</param>
85     </member>
86     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.DetermineMoveDirection(System.Single,System.Single,System.Single)">
87       <summary>
88         <para>Given an input movement, determine the best MoveDirection.</para>
89       </summary>
90       <param name=
"x">X movement.</param>
91       <param name=
"y">Y movement.</param>
92       <param name=
"deadZone">Dead zone.</param>
93     </member>
94     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.FindCommonRoot(UnityEngine.GameObject,UnityEngine.GameObject)">
95       <summary>
96         <para>Given
2 GameObjects, return a common root GameObject (or null).</para>
97       </summary>
98       <param name=
"g1"></param>
99       <param name=
"g2"></param>
100     </member>
101     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.FindFirstRaycast(System.Collections.Generic.List`1&lt;UnityEngine.EventSystems.RaycastResult&gt;)">
102       <summary>
103         <para>Return the first valid RaycastResult.</para>
104       </summary>
105       <param name=
"candidates"></param>
106     </member>
107     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.GetAxisEventData(System.Single,System.Single,System.Single)">
108       <summary>
109         <para>Given some input data generate an AxisEventData that can be used
by the event system.</para>
110       </summary>
111       <param name=
"x">X movement.</param>
112       <param name=
"y">Y movement.</param>
113       <param name=
"moveDeadZone">Dead Zone.</param>
114     </member>
115     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.GetBaseEventData">
116       <summary>
117         <para>Generate a BaseEventData that can be used
by the EventSystem.</para>
118       </summary>
119     </member>
120     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter(UnityEngine.EventSystems.PointerEventData,UnityEngine.GameObject)">
121       <summary>
122         <para>Handle sending enter and exit events
when a new enter targer is found.</para>
123       </summary>
124       <param name=
"currentPointerData"></param>
125       <param name=
"newEnterTarget"></param>
126     </member>
127     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.IsModuleSupported">
128       <summary>
129         <para>Check to see
if the module is supported. Override this if you have a platfrom specific module (eg. TouchInputModule that you do not want to activate on standalone.</para>
130       </summary>
131       <returns>
132         <para>Is the module supported.</para>
133       </returns>
134     </member>
135     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.IsPointerOverGameObject(System.Int32)">
136       <summary>
137         <para>Is the pointer over a GameObject that
is controlled by the EventSystem.</para>
138       </summary>
139       <param name=
"pointerId">Pointer id.</param>
140     </member>
141     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.OnDisable">
142       <summary>
143         <para>See MonoBehaviour.OnDisable.</para>
144       </summary>
145     </member>
146     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.Process">
147       <summary>
148         <para>Process the current tick
for the module.</para>
149       </summary>
150     </member>
151     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.ShouldActivateModule">
152       <summary>
153         <para>Should be activated.</para>
154       </summary>
155       <returns>
156         <para>Should the module be activated.</para>
157       </returns>
158     </member>
159     <member name=
"M:UnityEngine.EventSystems.BaseInputModule.UpdateModule">
160       <summary>
161         <para>Update the
internal state of the Module.</para>
162       </summary>
163     </member>
164     <member name=
"T:UnityEngine.EventSystems.BaseRaycaster">
165       <summary>
166         <para>Base
class for any RayCaster.</para>
167       </summary>
168     </member>
169     <member name=
"P:UnityEngine.EventSystems.BaseRaycaster.eventCamera">
170       <summary>
171         <para>The camera that will generate rays
for this raycaster.</para>
172       </summary>
173     </member>
174     <member name=
"P:UnityEngine.EventSystems.BaseRaycaster.priority">
175       <summary>
176         <para>Priority of the caster relative to other casters.</para>
177       </summary>
178     </member>
179     <member name=
"P:UnityEngine.EventSystems.BaseRaycaster.renderOrderPriority">
180       <summary>
181         <para>Priority of the raycaster based upon render order.</para>
182       </summary>
183     </member>
184     <member name=
"P:UnityEngine.EventSystems.BaseRaycaster.sortOrderPriority">
185       <summary>
186         <para>Priority of the raycaster based upon sort order.</para>
187       </summary>
188     </member>
189     <member name=
"M:UnityEngine.EventSystems.BaseRaycaster.OnDisable">
190       <summary>
191         <para>See MonoBehaviour.OnDisable.</para>
192       </summary>
193     </member>
194     <member name=
"M:UnityEngine.EventSystems.BaseRaycaster.Raycast(UnityEngine.EventSystems.PointerEventData,System.Collections.Generic.List`1&lt;UnityEngine.EventSystems.RaycastResult&gt;)">
195       <summary>
196         <para>Raycast against the scene.</para>
197       </summary>
198       <param name=
"eventData">Current event data.</param>
199       <param name=
"resultAppendList">List of hit Objects.</param>
200     </member>
201     <member name=
"T:UnityEngine.EventSystems.EventHandle">
202       <summary>
203         <para>Enum that tracks
event State.</para>
204       </summary>
205     </member>
206     <member name=
"F:UnityEngine.EventSystems.EventHandle.Unused">
207       <summary>
208         <para>Unused.</para>
209       </summary>
210     </member>
211     <member name=
"F:UnityEngine.EventSystems.EventHandle.Used">
212       <summary>
213         <para>Used.</para>
214       </summary>
215     </member>
216     <member name=
"T:UnityEngine.EventSystems.EventSystem">
217       <summary>
218         <para>Handles input, raycasting, and sending events.</para>
219       </summary>
220     </member>
221     <member name=
"P:UnityEngine.EventSystems.EventSystem.alreadySelecting">
222       <summary>
223         <para>Returns
true if the EventSystem is already in a SetSelectedGameObject.</para>
224       </summary>
225     </member>
226     <member name=
"P:UnityEngine.EventSystems.EventSystem.current">
227       <summary>
228         <para>Return the current EventSystem.</para>
229       </summary>
230     </member>
231     <member name=
"P:UnityEngine.EventSystems.EventSystem.currentInputModule">
232       <summary>
233         <para>The currently active EventSystems.BaseInputModule.</para>
234       </summary>
235     </member>
236     <member name=
"P:UnityEngine.EventSystems.EventSystem.currentSelectedGameObject">
237       <summary>
238         <para>The GameObject currently considered active
by the EventSystem.</para>
239       </summary>
240     </member>
241     <member name=
"P:UnityEngine.EventSystems.EventSystem.firstSelectedGameObject">
242       <summary>
243         <para>The GameObject that was selected first.</para>
244       </summary>
245     </member>
246     <member name=
"P:UnityEngine.EventSystems.EventSystem.pixelDragThreshold">
247       <summary>
248         <para>The soft area
for dragging in pixels.</para>
249       </summary>
250     </member>
251     <member name=
"P:UnityEngine.EventSystems.EventSystem.sendNavigationEvents">
252       <summary>
253         <para>Should the EventSystem allow navigation events (move submit cancel).</para>
254       </summary>
255     </member>
256     <member name=
"M:UnityEngine.EventSystems.EventSystem.IsPointerOverGameObject">
257       <summary>
258         <para>Is the pointer with the given id over an EventSystem
object?</para>
259       </summary>
260       <param name=
"pointerId">Pointer (touch / mouse) id.</param>
261     </member>
262     <member name=
"M:UnityEngine.EventSystems.EventSystem.IsPointerOverGameObject(System.Int32)">
263       <summary>
264         <para>Is the pointer with the given id over an EventSystem
object?</para>
265       </summary>
266       <param name=
"pointerId">Pointer (touch / mouse) id.</param>
267     </member>
268     <member name=
"M:UnityEngine.EventSystems.EventSystem.OnDisable">
269       <summary>
270         <para>See MonoBehaviour.OnDisable.</para>
271       </summary>
272     </member>
273     <member name=
"M:UnityEngine.EventSystems.EventSystem.RaycastAll(UnityEngine.EventSystems.PointerEventData,System.Collections.Generic.List`1&lt;UnityEngine.EventSystems.RaycastResult&gt;)">
274       <summary>
275         <para>Raycast
into the scene using all configured BaseRaycasters.</para>
276       </summary>
277       <param name=
"eventData">Current pointer data.</param>
278       <param name=
"raycastResults">List of 'hits' to populate.</param>
279     </member>
280     <member name=
"M:UnityEngine.EventSystems.EventSystem.SetSelectedGameObject(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData)">
281       <summary>
282         <para>Set the
object as selected. Will send an OnDeselect the the old selected object and OnSelect to the new selected object.</para>
283       </summary>
284       <param name=
"selected">GameObject to select.</param>
285       <param name=
"pointer">Associated EventData.</param>
286     </member>
287     <member name=
"M:UnityEngine.EventSystems.EventSystem.UpdateModules">
288       <summary>
289         <para>Recalculate the
internal list of BaseInputModules.</para>
290       </summary>
291     </member>
292     <member name=
"T:UnityEngine.EventSystems.EventTrigger">
293       <summary>
294         <para>Receives events
from the EventSystem and calls registered functions for each event.</para>
295       </summary>
296     </member>
297     <member name=
"F:UnityEngine.EventSystems.EventTrigger.delegates">
298       <summary>
299         <para>All the functions registered
in this EventTrigger (deprecated).</para>
300       </summary>
301     </member>
302     <member name=
"P:UnityEngine.EventSystems.EventTrigger.triggers">
303       <summary>
304         <para>All the functions registered
in this EventTrigger.</para>
305       </summary>
306     </member>
307     <member name=
"T:UnityEngine.EventSystems.EventTrigger.Entry">
308       <summary>
309         <para>An Entry
in the EventSystem delegates list.</para>
310       </summary>
311     </member>
312     <member name=
"F:UnityEngine.EventSystems.EventTrigger.Entry.callback">
313       <summary>
314         <para>The desired TriggerEvent to be Invoked.</para>
315       </summary>
316     </member>
317     <member name=
"F:UnityEngine.EventSystems.EventTrigger.Entry.eventID">
318       <summary>
319         <para>What type of
event is the associated callback listening for.</para>
320       </summary>
321     </member>
322     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)">
323       <summary>
324         <para>Called before a drag
is started.</para>
325       </summary>
326       <param name=
"eventData">Current event data.</param>
327     </member>
328     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnCancel(UnityEngine.EventSystems.BaseEventData)">
329       <summary>
330         <para>Called
by the EventSystem when a Cancel event occurs.</para>
331       </summary>
332       <param name=
"eventData">Current event data.</param>
333     </member>
334     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnDeselect(UnityEngine.EventSystems.BaseEventData)">
335       <summary>
336         <para>Called
by the EventSystem when a new object is being selected.</para>
337       </summary>
338       <param name=
"eventData">Current event data.</param>
339     </member>
340     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnDrag(UnityEngine.EventSystems.PointerEventData)">
341       <summary>
342         <para>Called
by the EventSystem every time the pointer is moved during dragging.</para>
343       </summary>
344       <param name=
"eventData">Current event data.</param>
345     </member>
346     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnDrop(UnityEngine.EventSystems.PointerEventData)">
347       <summary>
348         <para>Called
by the EventSystem when an object accepts a drop.</para>
349       </summary>
350       <param name=
"eventData">Current event data.</param>
351     </member>
352     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnEndDrag(UnityEngine.EventSystems.PointerEventData)">
353       <summary>
354         <para>Called
by the EventSystem once dragging ends.</para>
355       </summary>
356       <param name=
"eventData">Current event data.</param>
357     </member>
358     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)">
359       <summary>
360         <para>Called
by the EventSystem when a drag has been found, but before it is valid to begin the drag.</para>
361       </summary>
362       <param name=
"eventData">Current event data.</param>
363     </member>
364     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnMove(UnityEngine.EventSystems.AxisEventData)">
365       <summary>
366         <para>Called
by the EventSystem when a Move event occurs.</para>
367       </summary>
368       <param name=
"eventData">Current event data.</param>
369     </member>
370     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
371       <summary>
372         <para>Called
by the EventSystem when a Click event occurs.</para>
373       </summary>
374       <param name=
"eventData">Current event data.</param>
375     </member>
376     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnPointerDown(UnityEngine.EventSystems.PointerEventData)">
377       <summary>
378         <para>Called
by the EventSystem when a PointerDown event occurs.</para>
379       </summary>
380       <param name=
"eventData">Current event data.</param>
381     </member>
382     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)">
383       <summary>
384         <para>Called
by the EventSystem when the pointer enters the object associated with this EventTrigger.</para>
385       </summary>
386       <param name=
"eventData">Current event data.</param>
387     </member>
388     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnPointerExit(UnityEngine.EventSystems.PointerEventData)">
389       <summary>
390         <para>Called
by the EventSystem when the pointer exits the object associated with this EventTrigger.</para>
391       </summary>
392       <param name=
"eventData">Current event data.</param>
393     </member>
394     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnPointerUp(UnityEngine.EventSystems.PointerEventData)">
395       <summary>
396         <para>Called
by the EventSystem when a PointerUp event occurs.</para>
397       </summary>
398       <param name=
"eventData">Current event data.</param>
399     </member>
400     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnScroll(UnityEngine.EventSystems.PointerEventData)">
401       <summary>
402         <para>Called
by the EventSystem when a Scroll event occurs.</para>
403       </summary>
404       <param name=
"eventData">Current event data.</param>
405     </member>
406     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnSelect(UnityEngine.EventSystems.BaseEventData)">
407       <summary>
408         <para>Called
by the EventSystem when a Select event occurs.</para>
409       </summary>
410       <param name=
"eventData">Current event data.</param>
411     </member>
412     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
413       <summary>
414         <para>Called
by the EventSystem when a Submit event occurs.</para>
415       </summary>
416       <param name=
"eventData">Current event data.</param>
417     </member>
418     <member name=
"M:UnityEngine.EventSystems.EventTrigger.OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)">
419       <summary>
420         <para>Called
by the EventSystem when the object associated with this EventTrigger is updated.</para>
421       </summary>
422       <param name=
"eventData">Current event data.</param>
423     </member>
424     <member name=
"T:UnityEngine.EventSystems.EventTrigger.TriggerEvent">
425       <summary>
426         <para>UnityEvent
class for Triggers.</para>
427       </summary>
428     </member>
429     <member name=
"T:UnityEngine.EventSystems.EventTriggerType">
430       <summary>
431         <para>The type of
event the TriggerEvent is intercepting.</para>
432       </summary>
433     </member>
434     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.BeginDrag">
435       <summary>
436         <para>Intercepts IBeginDragHandler.OnBeginDrag.</para>
437       </summary>
438     </member>
439     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Cancel">
440       <summary>
441         <para>Intercepts ICancelHandler.OnCancel.</para>
442       </summary>
443     </member>
444     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Deselect">
445       <summary>
446         <para>Intercepts a IDeselectHandler.OnDeselect.</para>
447       </summary>
448     </member>
449     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Drag">
450       <summary>
451         <para>Intercepts a IDragHandler.OnDrag.</para>
452       </summary>
453     </member>
454     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Drop">
455       <summary>
456         <para>Intercepts a IDropHandler.OnDrop.</para>
457       </summary>
458     </member>
459     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.EndDrag">
460       <summary>
461         <para>Intercepts IEndDragHandler.OnEndDrag.</para>
462       </summary>
463     </member>
464     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.InitializePotentialDrag">
465       <summary>
466         <para>Intercepts IInitializePotentialDrag.InitializePotentialDrag.</para>
467       </summary>
468     </member>
469     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Move">
470       <summary>
471         <para>Intercepts a IMoveHandler.OnMove.</para>
472       </summary>
473     </member>
474     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.PointerClick">
475       <summary>
476         <para>Intercepts a IPointerClickHandler.OnPointerClick.</para>
477       </summary>
478     </member>
479     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.PointerDown">
480       <summary>
481         <para>Intercepts a IPointerDownHandler.OnPointerDown.</para>
482       </summary>
483     </member>
484     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.PointerEnter">
485       <summary>
486         <para>Intercepts a IPointerEnterHandler.OnPointerEnter.</para>
487       </summary>
488     </member>
489     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.PointerExit">
490       <summary>
491         <para>Intercepts a IPointerExitHandler.OnPointerExit.</para>
492       </summary>
493     </member>
494     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.PointerUp">
495       <summary>
496         <para>Intercepts a IPointerUpHandler.OnPointerUp.</para>
497       </summary>
498     </member>
499     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Scroll">
500       <summary>
501         <para>Intercepts a IScrollHandler.OnScroll.</para>
502       </summary>
503     </member>
504     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Select">
505       <summary>
506         <para>Intercepts a ISelectHandler.OnSelect.</para>
507       </summary>
508     </member>
509     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.Submit">
510       <summary>
511         <para>Intercepts ISubmitHandler.Submit.</para>
512       </summary>
513     </member>
514     <member name=
"F:UnityEngine.EventSystems.EventTriggerType.UpdateSelected">
515       <summary>
516         <para>Intercepts a IUpdateSelectedHandler.OnUpdateSelected.</para>
517       </summary>
518     </member>
519     <member name=
"T:UnityEngine.EventSystems.ExecuteEvents">
520       <summary>
521         <para>Helper
class that can be used to send IEventSystemHandler events to GameObjects.</para>
522       </summary>
523     </member>
524     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.beginDragHandler">
525       <summary>
526         <para>IBeginDragHandler execute helper function.</para>
527       </summary>
528     </member>
529     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.cancelHandler">
530       <summary>
531         <para>ICancelHandler execute helper function.</para>
532       </summary>
533     </member>
534     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.deselectHandler">
535       <summary>
536         <para>IDeselectHandler execute helper function.</para>
537       </summary>
538     </member>
539     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.dragHandler">
540       <summary>
541         <para>IDragHandler execute helper function.</para>
542       </summary>
543     </member>
544     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.dropHandler">
545       <summary>
546         <para>IDropHandler execute helper function.</para>
547       </summary>
548     </member>
549     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.endDragHandler">
550       <summary>
551         <para>IEndDragHandler execute helper function.</para>
552       </summary>
553     </member>
554     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.initializePotentialDrag">
555       <summary>
556         <para>IInitializePotentialDragHandler execute helper function.</para>
557       </summary>
558     </member>
559     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.moveHandler">
560       <summary>
561         <para>IMoveHandler execute helper function.</para>
562       </summary>
563     </member>
564     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.pointerClickHandler">
565       <summary>
566         <para>IPointerClickHandler execute helper function.</para>
567       </summary>
568     </member>
569     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.pointerDownHandler">
570       <summary>
571         <para>IPointerDownHandler execute helper function.</para>
572       </summary>
573     </member>
574     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.pointerEnterHandler">
575       <summary>
576         <para>IPointerEnterHandler execute helper function.</para>
577       </summary>
578     </member>
579     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.pointerExitHandler">
580       <summary>
581         <para>IPointerExitHandler execute helper function.</para>
582       </summary>
583     </member>
584     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.pointerUpHandler">
585       <summary>
586         <para>IPointerUpHandler execute helper function.</para>
587       </summary>
588     </member>
589     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.scrollHandler">
590       <summary>
591         <para>IScrollHandler execute helper function.</para>
592       </summary>
593     </member>
594     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.selectHandler">
595       <summary>
596         <para>ISelectHandler execute helper function.</para>
597       </summary>
598     </member>
599     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.submitHandler">
600       <summary>
601         <para>ISubmitHandler execute helper function.</para>
602       </summary>
603     </member>
604     <member name=
"P:UnityEngine.EventSystems.ExecuteEvents.updateSelectedHandler">
605       <summary>
606         <para>IUpdateSelectedHandler execute helper function.</para>
607       </summary>
608     </member>
609     <member name=
"M:UnityEngine.EventSystems.ExecuteEvents.CanHandleEvent(UnityEngine.GameObject)">
610       <summary>
611         <para>Can the given GameObject handle the IEventSystemHandler of type T.</para>
612       </summary>
613       <param name=
"go">GameObject.</param>
614       <returns>
615         <para>Can Handle.</para>
616       </returns>
617     </member>
618     <member name=
"T:UnityEngine.EventSystems.ExecuteEvents.EventFunction_1">
619       <summary>
620         <para>Funtion definition
for an EventFunction that is used to map a given EventInterface into a specific event call.</para>
621       </summary>
622       <param name=
"handler"></param>
623       <param name=
"eventData"></param>
624     </member>
625     <member name=
"M:UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1&lt;T&gt;)">
626       <summary>
627         <para>Execute the
event of type T : IEventSystemHandler on GameObject.</para>
628       </summary>
629       <param name=
"target">Target GameObject.</param>
630       <param name=
"eventData">Data associated with the Executing event.</param>
631       <param name=
"functor">Function to execute on the gameObject components.</param>
632       <returns>
633         <para>Was there a handler
for the event.</para>
634       </returns>
635     </member>
636     <member name=
"M:UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1&lt;T&gt;)">
637       <summary>
638         <para>Recurse up the hierarchy calling Execute&lt;T&gt; until there
is a GameObject that can handle the event.</para>
639       </summary>
640       <param name=
"root">Start GameObject.</param>
641       <param name=
"eventData">Data associated with the Executing event.</param>
642       <param name=
"callbackFunction">Function to execute on the gameObject components.</param>
643       <returns>
644         <para>GameObject that handled the
event.</para>
645       </returns>
646     </member>
647     <member name=
"M:UnityEngine.EventSystems.ExecuteEvents.GetEventHandler(UnityEngine.GameObject)">
648       <summary>
649         <para>Traverse the
object hierarchy starting at root, and return the GameObject which implements the event handler of type &lt;T&gt;.</para>
650       </summary>
651       <param name=
"root">Root GameObject.</param>
652       <returns>
653         <para>Handling GameObject.</para>
654       </returns>
655     </member>
656     <member name=
"M:UnityEngine.EventSystems.ExecuteEvents.ValidateEventData(UnityEngine.EventSystems.BaseEventData)">
657       <summary>
658         <para>Attempt to convert the data to type T. If conversion fails an ArgumentException
is thrown.</para>
659       </summary>
660       <param name=
"data">Data to validate.</param>
661       <returns>
662         <para>Data
as T.</para>
663       </returns>
664     </member>
665     <member name=
"?:UnityEngine.EventSystems.IBeginDragHandler">
666       <summary>
667         <para>Interface to implement
if you wish to receive OnBeginDrag callbacks.</para>
668       </summary>
669     </member>
670     <member name=
"M:UnityEngine.EventSystems.IBeginDragHandler.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)">
671       <summary>
672         <para>Called
by a BaseInputModule before a drag is started.</para>
673       </summary>
674       <param name=
"eventData">Current event data.</param>
675     </member>
676     <member name=
"?:UnityEngine.EventSystems.ICancelHandler">
677       <summary>
678         <para>Interface to implement
if you wish to receive OnCancel callbacks.</para>
679       </summary>
680     </member>
681     <member name=
"M:UnityEngine.EventSystems.ICancelHandler.OnCancel(UnityEngine.EventSystems.BaseEventData)">
682       <summary>
683         <para>Called
by a BaseInputModule when a Cancel event occurs.</para>
684       </summary>
685       <param name=
"eventData">Current event data.</param>
686     </member>
687     <member name=
"?:UnityEngine.EventSystems.IDeselectHandler">
688       <summary>
689         <para>Interface to implement
if you wish to receive OnDeselect callbacks.</para>
690       </summary>
691     </member>
692     <member name=
"M:UnityEngine.EventSystems.IDeselectHandler.OnDeselect(UnityEngine.EventSystems.BaseEventData)">
693       <summary>
694         <para>Called
by the EventSystem when a new object is being selected.</para>
695       </summary>
696       <param name=
"eventData">Current event data.</param>
697     </member>
698     <member name=
"?:UnityEngine.EventSystems.IDragHandler">
699       <summary>
700         <para>Interface to implement
if you wish to receive OnDrag callbacks.</para>
701       </summary>
702     </member>
703     <member name=
"M:UnityEngine.EventSystems.IDragHandler.OnDrag(UnityEngine.EventSystems.PointerEventData)">
704       <summary>
705         <para>When draging
is occuring this will be called every time the cursor is moved.</para>
706       </summary>
707       <param name=
"eventData">Current event data.</param>
708     </member>
709     <member name=
"?:UnityEngine.EventSystems.IDropHandler">
710       <summary>
711         <para>Interface to implement
if you wish to receive OnDrop callbacks.</para>
712       </summary>
713     </member>
714     <member name=
"M:UnityEngine.EventSystems.IDropHandler.OnDrop(UnityEngine.EventSystems.PointerEventData)">
715       <summary>
716         <para>Called
by a BaseInputModule on a target that can accept a drop.</para>
717       </summary>
718       <param name=
"eventData">Current event data.</param>
719     </member>
720     <member name=
"?:UnityEngine.EventSystems.IEndDragHandler">
721       <summary>
722         <para>Interface to implement
if you wish to receive OnEndDrag callbacks.</para>
723       </summary>
724     </member>
725     <member name=
"M:UnityEngine.EventSystems.IEndDragHandler.OnEndDrag(UnityEngine.EventSystems.PointerEventData)">
726       <summary>
727         <para>Called
by a BaseInputModule when a drag is ended.</para>
728       </summary>
729       <param name=
"eventData">Current event data.</param>
730     </member>
731     <member name=
"?:UnityEngine.EventSystems.IEventSystemHandler">
732       <summary>
733         <para>Base
class that all EventSystem events inherit from.</para>
734       </summary>
735     </member>
736     <member name=
"?:UnityEngine.EventSystems.IInitializePotentialDragHandler">
737       <summary>
738         <para>Interface to implement
if you wish to receive OnInitializePotentialDrag callbacks.</para>
739       </summary>
740     </member>
741     <member name=
"M:UnityEngine.EventSystems.IInitializePotentialDragHandler.OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)">
742       <summary>
743         <para>Called
by a BaseInputModule when a drag has been found but before it is valid to begin the drag.</para>
744       </summary>
745       <param name=
"eventData"></param>
746     </member>
747     <member name=
"?:UnityEngine.EventSystems.IMoveHandler">
748       <summary>
749         <para>Interface to implement
if you wish to receive OnMove callbacks.</para>
750       </summary>
751     </member>
752     <member name=
"M:UnityEngine.EventSystems.IMoveHandler.OnMove(UnityEngine.EventSystems.AxisEventData)">
753       <summary>
754         <para>Called
by a BaseInputModule when a move event occurs.</para>
755       </summary>
756       <param name=
"eventData">Current event data.</param>
757     </member>
758     <member name=
"?:UnityEngine.EventSystems.IPointerClickHandler">
759       <summary>
760         <para>Interface to implement
if you wish to receive OnPointerClick callbacks.</para>
761       </summary>
762     </member>
763     <member name=
"M:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
764       <summary>
765         <para></para>
766       </summary>
767       <param name=
"eventData">Current event data.</param>
768     </member>
769     <member name=
"?:UnityEngine.EventSystems.IPointerDownHandler">
770       <summary>
771         <para>Interface to implement
if you wish to receive OnPointerDown callbacks.</para>
772       </summary>
773     </member>
774     <member name=
"M:UnityEngine.EventSystems.IPointerDownHandler.OnPointerDown(UnityEngine.EventSystems.PointerEventData)">
775       <summary>
776         <para></para>
777       </summary>
778       <param name=
"eventData">Current event data.</param>
779     </member>
780     <member name=
"?:UnityEngine.EventSystems.IPointerEnterHandler">
781       <summary>
782         <para>Interface to implement
if you wish to receive OnPointerEnter callbacks.</para>
783       </summary>
784     </member>
785     <member name=
"M:UnityEngine.EventSystems.IPointerEnterHandler.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)">
786       <summary>
787         <para></para>
788       </summary>
789       <param name=
"eventData">Current event data.</param>
790     </member>
791     <member name=
"?:UnityEngine.EventSystems.IPointerExitHandler">
792       <summary>
793         <para>Interface to implement
if you wish to receive OnPointerExit callbacks.</para>
794       </summary>
795     </member>
796     <member name=
"M:UnityEngine.EventSystems.IPointerExitHandler.OnPointerExit(UnityEngine.EventSystems.PointerEventData)">
797       <summary>
798         <para></para>
799       </summary>
800       <param name=
"eventData">Current event data.</param>
801     </member>
802     <member name=
"?:UnityEngine.EventSystems.IPointerUpHandler">
803       <summary>
804         <para>Interface to implement
if you wish to receive OnPointerUp callbacks.</para>
805       </summary>
806     </member>
807     <member name=
"M:UnityEngine.EventSystems.IPointerUpHandler.OnPointerUp(UnityEngine.EventSystems.PointerEventData)">
808       <summary>
809         <para></para>
810       </summary>
811       <param name=
"eventData">Current event data.</param>
812     </member>
813     <member name=
"?:UnityEngine.EventSystems.IScrollHandler">
814       <summary>
815         <para>Interface to implement
if you wish to receive OnScroll callbacks.</para>
816       </summary>
817     </member>
818     <member name=
"M:UnityEngine.EventSystems.IScrollHandler.OnScroll(UnityEngine.EventSystems.PointerEventData)">
819       <summary>
820         <para></para>
821       </summary>
822       <param name=
"eventData">Current event data.</param>
823     </member>
824     <member name=
"?:UnityEngine.EventSystems.ISelectHandler">
825       <summary>
826         <para>Interface to implement
if you wish to receive OnSelect callbacks.</para>
827       </summary>
828     </member>
829     <member name=
"M:UnityEngine.EventSystems.ISelectHandler.OnSelect(UnityEngine.EventSystems.BaseEventData)">
830       <summary>
831         <para></para>
832       </summary>
833       <param name=
"eventData">Current event data.</param>
834     </member>
835     <member name=
"?:UnityEngine.EventSystems.ISubmitHandler">
836       <summary>
837         <para>Interface to implement
if you wish to receive OnSubmit callbacks.</para>
838       </summary>
839     </member>
840     <member name=
"M:UnityEngine.EventSystems.ISubmitHandler.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
841       <summary>
842         <para></para>
843       </summary>
844       <param name=
"eventData">Current event data.</param>
845     </member>
846     <member name=
"?:UnityEngine.EventSystems.IUpdateSelectedHandler">
847       <summary>
848         <para>Interface to implement
if you wish to receive OnUpdateSelected callbacks.</para>
849       </summary>
850     </member>
851     <member name=
"M:UnityEngine.EventSystems.IUpdateSelectedHandler.OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)">
852       <summary>
853         <para>Called
by the EventSystem when the object associated with this EventTrigger is updated.</para>
854       </summary>
855       <param name=
"eventData">Current event data.</param>
856     </member>
857     <member name=
"T:UnityEngine.EventSystems.MoveDirection">
858       <summary>
859         <para>
8 direction movement enum.</para>
860       </summary>
861     </member>
862     <member name=
"F:UnityEngine.EventSystems.MoveDirection.Down">
863       <summary>
864         <para>Down.</para>
865       </summary>
866     </member>
867     <member name=
"F:UnityEngine.EventSystems.MoveDirection.Left">
868       <summary>
869         <para>Left.</para>
870       </summary>
871     </member>
872     <member name=
"F:UnityEngine.EventSystems.MoveDirection.None">
873       <summary>
874         <para>None.</para>
875       </summary>
876     </member>
877     <member name=
"F:UnityEngine.EventSystems.MoveDirection.Right">
878       <summary>
879         <para>Right.</para>
880       </summary>
881     </member>
882     <member name=
"F:UnityEngine.EventSystems.MoveDirection.Up">
883       <summary>
884         <para>Up.</para>
885       </summary>
886     </member>
887     <member name=
"T:UnityEngine.EventSystems.Physics2DRaycaster">
888       <summary>
889         <para>Raycaster
for casting against 2D Physics components.</para>
890       </summary>
891     </member>
892     <member name=
"M:UnityEngine.EventSystems.Physics2DRaycaster.Raycast(UnityEngine.EventSystems.PointerEventData,System.Collections.Generic.List`1&lt;UnityEngine.EventSystems.RaycastResult&gt;)">
893       <summary>
894         <para>See: BaseRaycaster.</para>
895       </summary>
896       <param name=
"eventData"></param>
897       <param name=
"resultAppendList"></param>
898     </member>
899     <member name=
"T:UnityEngine.EventSystems.PhysicsRaycaster">
900       <summary>
901         <para>Raycaster
for casting against 3D Physics components.</para>
902       </summary>
903     </member>
904     <member name=
"P:UnityEngine.EventSystems.PhysicsRaycaster.depth">
905       <summary>
906         <para>Get the depth of the configured camera.</para>
907       </summary>
908     </member>
909     <member name=
"P:UnityEngine.EventSystems.PhysicsRaycaster.eventCamera">
910       <summary>
911         <para>Get the camera that
is used for this module.</para>
912       </summary>
913     </member>
914     <member name=
"P:UnityEngine.EventSystems.PhysicsRaycaster.eventMask">
915       <summary>
916         <para>Mask of allowed raycast events.</para>
917       </summary>
918     </member>
919     <member name=
"P:UnityEngine.EventSystems.PhysicsRaycaster.finalEventMask">
920       <summary>
921         <para>Logical and of Camera mask and eventMask.</para>
922       </summary>
923     </member>
924     <member name=
"M:UnityEngine.EventSystems.PhysicsRaycaster.Raycast(UnityEngine.EventSystems.PointerEventData,System.Collections.Generic.List`1&lt;UnityEngine.EventSystems.RaycastResult&gt;)">
925       <summary>
926         <para>See: BaseRaycaster.</para>
927       </summary>
928       <param name=
"eventData"></param>
929       <param name=
"resultAppendList"></param>
930     </member>
931     <member name=
"T:UnityEngine.EventSystems.PointerEventData">
932       <summary>
933         <para>Event payload associated with pointer (mouse / touch) events.</para>
934       </summary>
935     </member>
936     <member name=
"P:UnityEngine.EventSystems.PointerEventData.button">
937       <summary>
938         <para>The EventSystems.PointerEventData.InputButton
for this event.</para>
939       </summary>
940     </member>
941     <member name=
"P:UnityEngine.EventSystems.PointerEventData.clickCount">
942       <summary>
943         <para>Number of clicks
in a row.</para>
944       </summary>
945     </member>
946     <member name=
"P:UnityEngine.EventSystems.PointerEventData.clickTime">
947       <summary>
948         <para>The last time a click
event was sent.</para>
949       </summary>
950     </member>
951     <member name=
"P:UnityEngine.EventSystems.PointerEventData.delta">
952       <summary>
953         <para>Pointer delta since last update.</para>
954       </summary>
955     </member>
956     <member name=
"P:UnityEngine.EventSystems.PointerEventData.dragging">
957       <summary>
958         <para>Is a drag operation currently occuring.</para>
959       </summary>
960     </member>
961     <member name=
"P:UnityEngine.EventSystems.PointerEventData.enterEventCamera">
962       <summary>
963         <para>The camera associated with the last OnPointerEnter
event.</para>
964       </summary>
965     </member>
966     <member name=
"F:UnityEngine.EventSystems.PointerEventData.hovered">
967       <summary>
968         <para>List of objects
in the hover stack.</para>
969       </summary>
970     </member>
971     <member name=
"P:UnityEngine.EventSystems.PointerEventData.lastPress">
972       <summary>
973         <para>The GameObject
for the last press event.</para>
974       </summary>
975     </member>
976     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pointerCurrentRaycast">
977       <summary>
978         <para>RaycastResult associated with the current
event.</para>
979       </summary>
980     </member>
981     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pointerDrag">
982       <summary>
983         <para>The
object that is receiving 'OnDrag'.</para>
984       </summary>
985     </member>
986     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pointerEnter">
987       <summary>
988         <para>The
object that received 'OnPointerEnter'.</para>
989       </summary>
990     </member>
991     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pointerId">
992       <summary>
993         <para>Id of the pointer (touch id).</para>
994       </summary>
995     </member>
996     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pointerPress">
997       <summary>
998         <para>The GameObject that received the OnPointerDown.</para>
999       </summary>
1000     </member>
1001     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pointerPressRaycast">
1002       <summary>
1003         <para>RaycastResult associated with the pointer press.</para>
1004       </summary>
1005     </member>
1006     <member name=
"P:UnityEngine.EventSystems.PointerEventData.position">
1007       <summary>
1008         <para>Current pointer position.</para>
1009       </summary>
1010     </member>
1011     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pressEventCamera">
1012       <summary>
1013         <para>The camera associated with the last OnPointerPress
event.</para>
1014       </summary>
1015     </member>
1016     <member name=
"P:UnityEngine.EventSystems.PointerEventData.pressPosition">
1017       <summary>
1018         <para>Position of the press.</para>
1019       </summary>
1020     </member>
1021     <member name=
"P:UnityEngine.EventSystems.PointerEventData.rawPointerPress">
1022       <summary>
1023         <para>The
object that the press happened on even if it can not handle the press event.</para>
1024       </summary>
1025     </member>
1026     <member name=
"P:UnityEngine.EventSystems.PointerEventData.scrollDelta">
1027       <summary>
1028         <para>The amount of scroll since the last update.</para>
1029       </summary>
1030     </member>
1031     <member name=
"P:UnityEngine.EventSystems.PointerEventData.useDragThreshold">
1032       <summary>
1033         <para>Should a drag threshold be used?</para>
1034       </summary>
1035     </member>
1036     <member name=
"T:UnityEngine.EventSystems.PointerEventData.FramePressState">
1037       <summary>
1038         <para>The state of a press
for the given frame.</para>
1039       </summary>
1040     </member>
1041     <member name=
"F:UnityEngine.EventSystems.PointerEventData.FramePressState.NotChanged">
1042       <summary>
1043         <para>Same
as last frame.</para>
1044       </summary>
1045     </member>
1046     <member name=
"F:UnityEngine.EventSystems.PointerEventData.FramePressState.Pressed">
1047       <summary>
1048         <para>Button was pressed
this frame.</para>
1049       </summary>
1050     </member>
1051     <member name=
"F:UnityEngine.EventSystems.PointerEventData.FramePressState.PressedAndReleased">
1052       <summary>
1053         <para>Button was pressed and released
this frame.</para>
1054       </summary>
1055     </member>
1056     <member name=
"F:UnityEngine.EventSystems.PointerEventData.FramePressState.Released">
1057       <summary>
1058         <para>Button was released
this frame.</para>
1059       </summary>
1060     </member>
1061     <member name=
"T:UnityEngine.EventSystems.PointerEventData.InputButton">
1062       <summary>
1063         <para>Input press tracking.</para>
1064       </summary>
1065     </member>
1066     <member name=
"F:UnityEngine.EventSystems.PointerEventData.InputButton.Left">
1067       <summary>
1068         <para>Left button.</para>
1069       </summary>
1070     </member>
1071     <member name=
"F:UnityEngine.EventSystems.PointerEventData.InputButton.Middle">
1072       <summary>
1073         <para>Middle button.</para>
1074       </summary>
1075     </member>
1076     <member name=
"F:UnityEngine.EventSystems.PointerEventData.InputButton.Right">
1077       <summary>
1078         <para>Right button.</para>
1079       </summary>
1080     </member>
1081     <member name=
"M:UnityEngine.EventSystems.PointerEventData.IsPointerMoving">
1082       <summary>
1083         <para>Is the pointer moving.</para>
1084       </summary>
1085       <returns>
1086         <para>Moving.</para>
1087       </returns>
1088     </member>
1089     <member name=
"M:UnityEngine.EventSystems.PointerEventData.IsScrolling">
1090       <summary>
1091         <para>Is scroll being used
on the input device.</para>
1092       </summary>
1093       <returns>
1094         <para>Scrolling.</para>
1095       </returns>
1096     </member>
1097     <member name=
"T:UnityEngine.EventSystems.PointerInputModule">
1098       <summary>
1099         <para>A BaseInputModule
for pointer input.</para>
1100       </summary>
1101     </member>
1102     <member name=
"F:UnityEngine.EventSystems.PointerInputModule.kFakeTouchesId">
1103       <summary>
1104         <para>Touch id
for when simulating touches on a non touch device.</para>
1105       </summary>
1106     </member>
1107     <member name=
"F:UnityEngine.EventSystems.PointerInputModule.kMouseLeftId">
1108       <summary>
1109         <para>Id of the cached left mouse pointer
event.</para>
1110       </summary>
1111     </member>
1112     <member name=
"F:UnityEngine.EventSystems.PointerInputModule.kMouseMiddleId">
1113       <summary>
1114         <para>Id of the cached middle mouse pointer
event.</para>
1115       </summary>
1116     </member>
1117     <member name=
"F:UnityEngine.EventSystems.PointerInputModule.kMouseRightId">
1118       <summary>
1119         <para>Id of the cached right mouse pointer
event.</para>
1120       </summary>
1121     </member>
1122     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.ClearSelection">
1123       <summary>
1124         <para>Clear all pointers and deselect any selected objects
in the EventSystem.</para>
1125       </summary>
1126     </member>
1127     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.CopyFromTo(UnityEngine.EventSystems.PointerEventData,UnityEngine.EventSystems.PointerEventData)">
1128       <summary>
1129         <para>Copy one PointerEventData to another.</para>
1130       </summary>
1131       <param name=
"from"></param>
1132       <param name=
"to"></param>
1133     </member>
1134     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.DeselectIfSelectionChanged(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData)">
1135       <summary>
1136         <para>Deselect the current selected GameObject
if the currently pointed-at GameObject is different.</para>
1137       </summary>
1138       <param name=
"currentOverGo">The GameObject the pointer is currently over.</param>
1139       <param name=
"pointerEvent">Current event data.</param>
1140     </member>
1141     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.GetLastPointerEventData(System.Int32)">
1142       <summary>
1143         <para>Return the last PointerEventData
for the given touch / mouse id.</para>
1144       </summary>
1145       <param name=
"id"></param>
1146     </member>
1147     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.GetMousePointerEventData">
1148       <summary>
1149         <para>Return the current MouseState.</para>
1150       </summary>
1151       <param name=
"id"></param>
1152     </member>
1153     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.GetMousePointerEventData(System.Int32)">
1154       <summary>
1155         <para>Return the current MouseState.</para>
1156       </summary>
1157       <param name=
"id"></param>
1158     </member>
1159     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.GetPointerData(System.Int32,UnityEngine.EventSystems.PointerEventData&amp;,System.Boolean)">
1160       <summary>
1161         <para>Search the cache
for currently active pointers, return true if found.</para>
1162       </summary>
1163       <param name=
"id">Touch ID.</param>
1164       <param name=
"data">Found data.</param>
1165       <param name=
"create">If not found should it be created.</param>
1166       <returns>
1167         <para>True
if a pointer is found.</para>
1168       </returns>
1169     </member>
1170     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.GetTouchPointerEventData(UnityEngine.Touch,System.Boolean&amp;,System.Boolean&amp;)">
1171       <summary>
1172         <para>Given a touch populate the PointerEventData and
return if we are pressed or released.</para>
1173       </summary>
1174       <param name=
"input">Processing Touch.</param>
1175       <param name=
"pressed">Are we pressed.</param>
1176       <param name=
"released">Are we released.</param>
1177     </member>
1178     <member name=
"T:UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData">
1179       <summary>
1180         <para>Information about a mouse button
event.</para>
1181       </summary>
1182     </member>
1183     <member name=
"F:UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData.buttonData">
1184       <summary>
1185         <para>Pointer data associated with the mouse
event.</para>
1186       </summary>
1187     </member>
1188     <member name=
"F:UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData.buttonState">
1189       <summary>
1190         <para>The state of the button
this frame.</para>
1191       </summary>
1192     </member>
1193     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData.PressedThisFrame">
1194       <summary>
1195         <para>Was the button pressed
this frame?</para>
1196       </summary>
1197     </member>
1198     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.MouseButtonEventData.ReleasedThisFrame">
1199       <summary>
1200         <para>Was the button released
this frame?</para>
1201       </summary>
1202     </member>
1203     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.ProcessDrag(UnityEngine.EventSystems.PointerEventData)">
1204       <summary>
1205         <para>Process the drag
for the current frame with the given pointer event.</para>
1206       </summary>
1207       <param name=
"pointerEvent"></param>
1208     </member>
1209     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.ProcessMove(UnityEngine.EventSystems.PointerEventData)">
1210       <summary>
1211         <para>Process movement
for the current frame with the given pointer event.</para>
1212       </summary>
1213       <param name=
"pointerEvent"></param>
1214     </member>
1215     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.RemovePointerData(UnityEngine.EventSystems.PointerEventData)">
1216       <summary>
1217         <para>Remove the PointerEventData
from the cache.</para>
1218       </summary>
1219       <param name=
"data"></param>
1220     </member>
1221     <member name=
"M:UnityEngine.EventSystems.PointerInputModule.StateForMouseButton(System.Int32)">
1222       <summary>
1223         <para>Given a mouse button
return the current state for the frame.</para>
1224       </summary>
1225       <param name=
"buttonId">Mouse Button id.</param>
1226     </member>
1227     <member name=
"T:UnityEngine.EventSystems.RaycastResult">
1228       <summary>
1229         <para>A hit result
from a BaseRaycaster.</para>
1230       </summary>
1231     </member>
1232     <member name=
"F:UnityEngine.EventSystems.RaycastResult.depth">
1233       <summary>
1234         <para>The relative depth of the element.</para>
1235       </summary>
1236     </member>
1237     <member name=
"F:UnityEngine.EventSystems.RaycastResult.distance">
1238       <summary>
1239         <para>Distance to the hit.</para>
1240       </summary>
1241     </member>
1242     <member name=
"P:UnityEngine.EventSystems.RaycastResult.gameObject">
1243       <summary>
1244         <para>The GameObject that was hit
by the raycast.</para>
1245       </summary>
1246     </member>
1247     <member name=
"F:UnityEngine.EventSystems.RaycastResult.index">
1248       <summary>
1249         <para>Hit index.</para>
1250       </summary>
1251     </member>
1252     <member name=
"P:UnityEngine.EventSystems.RaycastResult.isValid">
1253       <summary>
1254         <para>Is there an associated module and a hit GameObject.</para>
1255       </summary>
1256     </member>
1257     <member name=
"F:UnityEngine.EventSystems.RaycastResult.module">
1258       <summary>
1259         <para>BaseInputModule that raised the hit.</para>
1260       </summary>
1261     </member>
1262     <member name=
"F:UnityEngine.EventSystems.RaycastResult.screenPosition">
1263       <summary>
1264         <para>The screen position
from which the raycast was generated.</para>
1265       </summary>
1266     </member>
1267     <member name=
"F:UnityEngine.EventSystems.RaycastResult.sortingLayer">
1268       <summary>
1269         <para>The SortingLayer of the hit
object.</para>
1270       </summary>
1271     </member>
1272     <member name=
"F:UnityEngine.EventSystems.RaycastResult.sortingOrder">
1273       <summary>
1274         <para>The SortingOrder
for the hit object.</para>
1275       </summary>
1276     </member>
1277     <member name=
"F:UnityEngine.EventSystems.RaycastResult.worldNormal">
1278       <summary>
1279         <para>The normal at the hit location of the raycast.</para>
1280       </summary>
1281     </member>
1282     <member name=
"F:UnityEngine.EventSystems.RaycastResult.worldPosition">
1283       <summary>
1284         <para>The world position of the
where the raycast has hit.</para>
1285       </summary>
1286     </member>
1287     <member name=
"M:UnityEngine.EventSystems.RaycastResult.Clear">
1288       <summary>
1289         <para>Reset the result.</para>
1290       </summary>
1291     </member>
1292     <member name=
"T:UnityEngine.EventSystems.StandaloneInputModule">
1293       <summary>
1294         <para>A BaseInputModule designed
for mouse keyboard controller input.</para>
1295       </summary>
1296     </member>
1297     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.allowActivationOnMobileDevice">
1298       <summary>
1299         <para>Is
this module allowed to be activated if you are on mobile.</para>
1300       </summary>
1301     </member>
1302     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.cancelButton">
1303       <summary>
1304         <para>Input manager name
for the 'cancel' button.</para>
1305       </summary>
1306     </member>
1307     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.forceModuleActive">
1308       <summary>
1309         <para>Force
this module to be active.</para>
1310       </summary>
1311     </member>
1312     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.horizontalAxis">
1313       <summary>
1314         <para>Input manager name
for the horizontal axis button.</para>
1315       </summary>
1316     </member>
1317     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.inputActionsPerSecond">
1318       <summary>
1319         <para>Number of keyboard / controller inputs allowed per second.</para>
1320       </summary>
1321     </member>
1322     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.repeatDelay">
1323       <summary>
1324         <para>Delay
in seconds before the input actions per second repeat rate takes effect.</para>
1325       </summary>
1326     </member>
1327     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.submitButton">
1328       <summary>
1329         <para>Maximum number of input events handled per second.</para>
1330       </summary>
1331     </member>
1332     <member name=
"P:UnityEngine.EventSystems.StandaloneInputModule.verticalAxis">
1333       <summary>
1334         <para>Input manager name
for the vertical axis.</para>
1335       </summary>
1336     </member>
1337     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.ActivateModule">
1338       <summary>
1339         <para>See BaseInputModule.</para>
1340       </summary>
1341     </member>
1342     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.DeactivateModule">
1343       <summary>
1344         <para>See BaseInputModule.</para>
1345       </summary>
1346     </member>
1347     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.IsModuleSupported">
1348       <summary>
1349         <para>See BaseInputModule.</para>
1350       </summary>
1351       <returns>
1352         <para>Supported.</para>
1353       </returns>
1354     </member>
1355     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.Process">
1356       <summary>
1357         <para>See BaseInputModule.</para>
1358       </summary>
1359     </member>
1360     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent">
1361       <summary>
1362         <para>Iterate through all the different mouse events.</para>
1363       </summary>
1364       <param name=
"id">The mouse pointer Event data id to get.</param>
1365     </member>
1366     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(System.Int32)">
1367       <summary>
1368         <para>Iterate through all the different mouse events.</para>
1369       </summary>
1370       <param name=
"id">The mouse pointer Event data id to get.</param>
1371     </member>
1372     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)">
1373       <summary>
1374         <para>Calculate and process any mouse button state changes.</para>
1375       </summary>
1376       <param name=
"data">The data pertaining to the current mouse state.</param>
1377     </member>
1378     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.SendMoveEventToSelectedObject">
1379       <summary>
1380         <para>Calculate and send a move
event to the current selected object.</para>
1381       </summary>
1382       <returns>
1383         <para>If the move
event was used by the selected object.</para>
1384       </returns>
1385     </member>
1386     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.SendSubmitEventToSelectedObject">
1387       <summary>
1388         <para>Calculate and send a submit
event to the current selected object.</para>
1389       </summary>
1390       <returns>
1391         <para>If the submit
event was used by the selected object.</para>
1392       </returns>
1393     </member>
1394     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.SendUpdateEventToSelectedObject">
1395       <summary>
1396         <para>Send a update
event to the currently selected object.</para>
1397       </summary>
1398       <returns>
1399         <para>If the update
event was used by the selected object.</para>
1400       </returns>
1401     </member>
1402     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule">
1403       <summary>
1404         <para>See BaseInputModule.</para>
1405       </summary>
1406       <returns>
1407         <para>Should activate.</para>
1408       </returns>
1409     </member>
1410     <member name=
"M:UnityEngine.EventSystems.StandaloneInputModule.UpdateModule">
1411       <summary>
1412         <para>See BaseInputModule.</para>
1413       </summary>
1414     </member>
1415     <member name=
"T:UnityEngine.EventSystems.TouchInputModule">
1416       <summary>
1417         <para>Input module used
for touch based input.</para>
1418       </summary>
1419     </member>
1420     <member name=
"P:UnityEngine.EventSystems.TouchInputModule.allowActivationOnStandalone">
1421       <summary>
1422         <para>Can
this module be activated on a standalone platform?</para>
1423       </summary>
1424     </member>
1425     <member name=
"P:UnityEngine.EventSystems.TouchInputModule.forceModuleActive">
1426       <summary>
1427         <para>Force
this module to be active.</para>
1428       </summary>
1429     </member>
1430     <member name=
"M:UnityEngine.EventSystems.TouchInputModule.DeactivateModule">
1431       <summary>
1432         <para>See BaseInputModule.</para>
1433       </summary>
1434     </member>
1435     <member name=
"M:UnityEngine.EventSystems.TouchInputModule.IsModuleSupported">
1436       <summary>
1437         <para>See BaseInputModule.</para>
1438       </summary>
1439       <returns>
1440         <para>Supported.</para>
1441       </returns>
1442     </member>
1443     <member name=
"M:UnityEngine.EventSystems.TouchInputModule.Process">
1444       <summary>
1445         <para>See BaseInputModule.</para>
1446       </summary>
1447     </member>
1448     <member name=
"M:UnityEngine.EventSystems.TouchInputModule.ShouldActivateModule">
1449       <summary>
1450         <para>See BaseInputModule.</para>
1451       </summary>
1452       <returns>
1453         <para>Should activate.</para>
1454       </returns>
1455     </member>
1456     <member name=
"M:UnityEngine.EventSystems.TouchInputModule.UpdateModule">
1457       <summary>
1458         <para>See BaseInputModule.</para>
1459       </summary>
1460     </member>
1461     <member name=
"T:UnityEngine.EventSystems.UIBehaviour">
1462       <summary>
1463         <para>Base behaviour that has
protected implementations of Unity lifecycle functions.</para>
1464       </summary>
1465     </member>
1466     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.Awake">
1467       <summary>
1468         <para>See MonoBehaviour.Awake.</para>
1469       </summary>
1470     </member>
1471     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.IsActive">
1472       <summary>
1473         <para>Returns
true if the GameObject and the Component are active.</para>
1474       </summary>
1475       <returns>
1476         <para>Active.</para>
1477       </returns>
1478     </member>
1479     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.IsDestroyed">
1480       <summary>
1481         <para>Returns
true if the native representation of the behaviour has been destroyed.</para>
1482       </summary>
1483       <returns>
1484         <para>True
if Destroyed.</para>
1485       </returns>
1486     </member>
1487     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnBeforeTransformParentChanged">
1488       <summary>
1489         <para>See MonoBehaviour.OnBeforeTransformParentChanged.</para>
1490       </summary>
1491     </member>
1492     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnCanvasGroupChanged">
1493       <summary>
1494         <para>See MonoBehaviour.OnCanvasGroupChanged.</para>
1495       </summary>
1496     </member>
1497     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnCanvasHierarchyChanged">
1498       <summary>
1499         <para>Called
when the state of the parent Canvas is changed.</para>
1500       </summary>
1501     </member>
1502     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnDestroy">
1503       <summary>
1504         <para>See MonoBehaviour.OnDestroy.</para>
1505       </summary>
1506     </member>
1507     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnDidApplyAnimationProperties">
1508       <summary>
1509         <para>See UI.LayoutGroup.OnDidApplyAnimationProperties.</para>
1510       </summary>
1511     </member>
1512     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnDisable">
1513       <summary>
1514         <para>See MonoBehaviour.OnDisable.</para>
1515       </summary>
1516     </member>
1517     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnEnable">
1518       <summary>
1519         <para>See MonoBehaviour.OnEnable.</para>
1520       </summary>
1521     </member>
1522     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnRectTransformDimensionsChange">
1523       <summary>
1524         <para>This callback
is called if an associated RectTransform has its dimensions changed. The call is also made to all child rect transforms, even if the child transform itself doesn't change - as it could have, depending on its anchoring.</para>
1525       </summary>
1526     </member>
1527     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnTransformParentChanged">
1528       <summary>
1529         <para>See MonoBehaviour.OnRectTransformParentChanged.</para>
1530       </summary>
1531     </member>
1532     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.OnValidate">
1533       <summary>
1534         <para>See MonoBehaviour.OnValidate.</para>
1535       </summary>
1536     </member>
1537     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.Reset">
1538       <summary>
1539         <para>See MonoBehaviour.Reset.</para>
1540       </summary>
1541     </member>
1542     <member name=
"M:UnityEngine.EventSystems.UIBehaviour.Start">
1543       <summary>
1544         <para>See MonoBehaviour.Start.</para>
1545       </summary>
1546     </member>
1547     <member name=
"T:UnityEngine.UI.AnimationTriggers">
1548       <summary>
1549         <para>Structure to store the state of an animation transition
on a Selectable.</para>
1550       </summary>
1551     </member>
1552     <member name=
"P:UnityEngine.UI.AnimationTriggers.disabledTrigger">
1553       <summary>
1554         <para>Trigger to send to animator
when entering disabled state.</para>
1555       </summary>
1556     </member>
1557     <member name=
"P:UnityEngine.UI.AnimationTriggers.highlightedTrigger">
1558       <summary>
1559         <para>Trigger to send to animator
when entering highlighted state.</para>
1560       </summary>
1561     </member>
1562     <member name=
"P:UnityEngine.UI.AnimationTriggers.normalTrigger">
1563       <summary>
1564         <para>Trigger to send to animator
when entering normal state.</para>
1565       </summary>
1566     </member>
1567     <member name=
"P:UnityEngine.UI.AnimationTriggers.pressedTrigger">
1568       <summary>
1569         <para>Trigger to send to animator
when entering pressed state.</para>
1570       </summary>
1571     </member>
1572     <member name=
"T:UnityEngine.UI.AspectRatioFitter">
1573       <summary>
1574         <para>Resizes a RectTransform to fit a specified aspect ratio.</para>
1575       </summary>
1576     </member>
1577     <member name=
"P:UnityEngine.UI.AspectRatioFitter.aspectMode">
1578       <summary>
1579         <para>The mode to use to enforce the aspect ratio.</para>
1580       </summary>
1581     </member>
1582     <member name=
"P:UnityEngine.UI.AspectRatioFitter.aspectRatio">
1583       <summary>
1584         <para>The aspect ratio to enforce. This means width divided
by height.</para>
1585       </summary>
1586     </member>
1587     <member name=
"T:UnityEngine.UI.AspectRatioFitter.AspectMode">
1588       <summary>
1589         <para>Specifies a mode to use to enforce an aspect ratio.</para>
1590       </summary>
1591     </member>
1592     <member name=
"F:UnityEngine.UI.AspectRatioFitter.AspectMode.EnvelopeParent">
1593       <summary>
1594         <para>Sizes the rectangle such that the parent rectangle
is fully contained within.</para>
1595       </summary>
1596     </member>
1597     <member name=
"F:UnityEngine.UI.AspectRatioFitter.AspectMode.FitInParent">
1598       <summary>
1599         <para>Sizes the rectangle such that it
's fully contained within the parent rectangle.</para>
1600       </summary>
1601     </member>
1602     <member name=
"F:UnityEngine.UI.AspectRatioFitter.AspectMode.HeightControlsWidth">
1603       <summary>
1604         <para>Changes the width of the rectangle to match the aspect ratio.</para>
1605       </summary>
1606     </member>
1607     <member name=
"F:UnityEngine.UI.AspectRatioFitter.AspectMode.None">
1608       <summary>
1609         <para>The aspect ratio
is not enforced.</para>
1610       </summary>
1611     </member>
1612     <member name=
"F:UnityEngine.UI.AspectRatioFitter.AspectMode.WidthControlsHeight">
1613       <summary>
1614         <para>Changes the height of the rectangle to match the aspect ratio.</para>
1615       </summary>
1616     </member>
1617     <member name=
"M:UnityEngine.UI.AspectRatioFitter.OnDisable">
1618       <summary>
1619         <para>See MonoBehaviour.OnDisable.</para>
1620       </summary>
1621     </member>
1622     <member name=
"M:UnityEngine.UI.AspectRatioFitter.SetDirty">
1623       <summary>
1624         <para>Mark the AspectRatioFitter
as dirty.</para>
1625       </summary>
1626     </member>
1627     <member name=
"M:UnityEngine.UI.AspectRatioFitter.SetLayoutHorizontal">
1628       <summary>
1629         <para>Method called
by the layout system.</para>
1630       </summary>
1631     </member>
1632     <member name=
"M:UnityEngine.UI.AspectRatioFitter.SetLayoutVertical">
1633       <summary>
1634         <para>Method called
by the layout system.</para>
1635       </summary>
1636     </member>
1637     <member name=
"T:UnityEngine.UI.BaseMeshEffect">
1638       <summary>
1639         <para>Base
class for effects that modify the generated Mesh.</para>
1640       </summary>
1641     </member>
1642     <member name=
"M:UnityEngine.UI.BaseMeshEffect.ModifyMesh(UnityEngine.Mesh)">
1643       <summary>
1644         <para>See:IMeshModifier.</para>
1645       </summary>
1646       <param name=
"mesh"></param>
1647     </member>
1648     <member name=
"M:UnityEngine.UI.BaseMeshEffect.OnDisable">
1649       <summary>
1650         <para>See MonoBehaviour.OnDisable.</para>
1651       </summary>
1652     </member>
1653     <member name=
"T:UnityEngine.UI.BaseVertexEffect">
1654       <summary>
1655         <para>Base
class for effects that modify the the generated Vertex Buffers.</para>
1656       </summary>
1657     </member>
1658     <member name=
"M:UnityEngine.UI.BaseVertexEffect.ModifyVertices(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
1659       <summary>
1660         <para>See:IVertexModifier.</para>
1661       </summary>
1662       <param name=
"vertices"></param>
1663     </member>
1664     <member name=
"T:UnityEngine.UI.Button">
1665       <summary>
1666         <para>A standard button that can be clicked
in order to trigger an event.</para>
1667       </summary>
1668     </member>
1669     <member name=
"P:UnityEngine.UI.Button.onClick">
1670       <summary>
1671         <para>UnityEvent to be fired
when the buttons is pressed.</para>
1672       </summary>
1673     </member>
1674     <member name=
"T:UnityEngine.UI.Button.ButtonClickedEvent">
1675       <summary>
1676         <para>Function definition
for a button click event.</para>
1677       </summary>
1678     </member>
1679     <member name=
"M:UnityEngine.UI.Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
1680       <summary>
1681         <para>Registered IPointerClickHandler callback.</para>
1682       </summary>
1683       <param name=
"eventData">Data passed in (Typically by the event system).</param>
1684     </member>
1685     <member name=
"M:UnityEngine.UI.Button.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
1686       <summary>
1687         <para>Registered ISubmitHandler callback.</para>
1688       </summary>
1689       <param name=
"eventData">Data passed in (Typically by the event system).</param>
1690     </member>
1691     <member name=
"T:UnityEngine.UI.CanvasScaler">
1692       <summary>
1693         <para>The Canvas Scaler component
is used for controlling the overall scale and pixel density of UI elements in the Canvas. This scaling affects everything under the Canvas, including font sizes and image borders.</para>
1694       </summary>
1695     </member>
1696     <member name=
"P:UnityEngine.UI.CanvasScaler.defaultSpriteDPI">
1697       <summary>
1698         <para>The pixels per inch to use
for sprites that have a 'Pixels Per Unit' setting that matches the 'Reference Pixels Per Unit' setting.</para>
1699       </summary>
1700     </member>
1701     <member name=
"P:UnityEngine.UI.CanvasScaler.dynamicPixelsPerUnit">
1702       <summary>
1703         <para>The amount of pixels per unit to use
for dynamically created bitmaps in the UI, such as Text.</para>
1704       </summary>
1705     </member>
1706     <member name=
"P:UnityEngine.UI.CanvasScaler.fallbackScreenDPI">
1707       <summary>
1708         <para>The DPI to assume
if the screen DPI is not known.</para>
1709       </summary>
1710     </member>
1711     <member name=
"P:UnityEngine.UI.CanvasScaler.matchWidthOrHeight">
1712       <summary>
1713         <para>Setting to scale the Canvas to match the width or height of the reference resolution, or a combination.</para>
1714       </summary>
1715     </member>
1716     <member name=
"P:UnityEngine.UI.CanvasScaler.physicalUnit">
1717       <summary>
1718         <para>The physical unit to specify positions and sizes
in.</para>
1719       </summary>
1720     </member>
1721     <member name=
"P:UnityEngine.UI.CanvasScaler.referencePixelsPerUnit">
1722       <summary>
1723         <para>If a sprite has
this 'Pixels Per Unit' setting, then one pixel in the sprite will cover one unit in the UI.</para>
1724       </summary>
1725     </member>
1726     <member name=
"P:UnityEngine.UI.CanvasScaler.referenceResolution">
1727       <summary>
1728         <para>The resolution the UI layout
is designed for.</para>
1729       </summary>
1730     </member>
1731     <member name=
"P:UnityEngine.UI.CanvasScaler.scaleFactor">
1732       <summary>
1733         <para>Scales all UI elements
in the Canvas by this factor.</para>
1734       </summary>
1735     </member>
1736     <member name=
"P:UnityEngine.UI.CanvasScaler.screenMatchMode">
1737       <summary>
1738         <para>A mode used to scale the canvas area
if the aspect ratio of the current resolution doesn't fit the reference resolution.</para>
1739       </summary>
1740     </member>
1741     <member name=
"P:UnityEngine.UI.CanvasScaler.uiScaleMode">
1742       <summary>
1743         <para>Determines how UI elements
in the Canvas are scaled.</para>
1744       </summary>
1745     </member>
1746     <member name=
"M:UnityEngine.UI.CanvasScaler.Handle">
1747       <summary>
1748         <para>Method that handles calculations of canvas scaling.</para>
1749       </summary>
1750     </member>
1751     <member name=
"M:UnityEngine.UI.CanvasScaler.HandleConstantPhysicalSize">
1752       <summary>
1753         <para>Handles canvas scaling
for a constant physical size.</para>
1754       </summary>
1755     </member>
1756     <member name=
"M:UnityEngine.UI.CanvasScaler.HandleConstantPixelSize">
1757       <summary>
1758         <para>Handles canvas scaling
for a constant pixel size.</para>
1759       </summary>
1760     </member>
1761     <member name=
"M:UnityEngine.UI.CanvasScaler.HandleScaleWithScreenSize">
1762       <summary>
1763         <para>Handles canvas scaling that scales with the screen size.</para>
1764       </summary>
1765     </member>
1766     <member name=
"M:UnityEngine.UI.CanvasScaler.HandleWorldCanvas">
1767       <summary>
1768         <para>Handles canvas scaling
for world canvas.</para>
1769       </summary>
1770     </member>
1771     <member name=
"M:UnityEngine.UI.CanvasScaler.OnDisable">
1772       <summary>
1773         <para>See MonoBehaviour.OnDisable.</para>
1774       </summary>
1775     </member>
1776     <member name=
"T:UnityEngine.UI.CanvasScaler.ScaleMode">
1777       <summary>
1778         <para>Determines how UI elements
in the Canvas are scaled.</para>
1779       </summary>
1780     </member>
1781     <member name=
"F:UnityEngine.UI.CanvasScaler.ScaleMode.ConstantPhysicalSize">
1782       <summary>
1783         <para>Using the Constant Physical Size mode, positions and sizes of UI elements are specified
in physical units, such as millimeters, points, or picas.</para>
1784       </summary>
1785     </member>
1786     <member name=
"F:UnityEngine.UI.CanvasScaler.ScaleMode.ConstantPixelSize">
1787       <summary>
1788         <para>Using the Constant Pixel Size mode, positions and sizes of UI elements are specified
in pixels on the screen.</para>
1789       </summary>
1790     </member>
1791     <member name=
"F:UnityEngine.UI.CanvasScaler.ScaleMode.ScaleWithScreenSize">
1792       <summary>
1793         <para>Using the Scale With Screen Size mode, positions and sizes can be specified according to the pixels of a specified reference resolution.
1794 If the current screen resolution
is larger then the reference resolution, the Canvas will keep having only the resolution of the reference resolution, but will scale up in order to fit the screen. If the current screen resolution is smaller than the reference resolution, the Canvas will similarly be scaled down to fit.</para>
1795       </summary>
1796     </member>
1797     <member name=
"T:UnityEngine.UI.CanvasScaler.ScreenMatchMode">
1798       <summary>
1799         <para>Scale the canvas area with the width
as reference, the height as reference, or something in between.</para>
1800       </summary>
1801     </member>
1802     <member name=
"F:UnityEngine.UI.CanvasScaler.ScreenMatchMode.Expand">
1803       <summary>
1804         <para>Expand the canvas area either horizontally or vertically, so the size of the canvas will never be smaller than the reference.</para>
1805       </summary>
1806     </member>
1807     <member name=
"F:UnityEngine.UI.CanvasScaler.ScreenMatchMode.MatchWidthOrHeight">
1808       <summary>
1809         <para>Scale the canvas area with the width
as reference, the height as reference, or something in between.</para>
1810       </summary>
1811     </member>
1812     <member name=
"F:UnityEngine.UI.CanvasScaler.ScreenMatchMode.Shrink">
1813       <summary>
1814         <para>Crop the canvas area either horizontally or vertically, so the size of the canvas will never be larger than the reference.</para>
1815       </summary>
1816     </member>
1817     <member name=
"M:UnityEngine.UI.CanvasScaler.SetReferencePixelsPerUnit(System.Single)">
1818       <summary>
1819         <para>Sets the referencePixelsPerUnit
on the Canvas.</para>
1820       </summary>
1821       <param name=
"referencePixelsPerUnit"></param>
1822     </member>
1823     <member name=
"M:UnityEngine.UI.CanvasScaler.SetScaleFactor(System.Single)">
1824       <summary>
1825         <para>Sets the scale factor
on the canvas.</para>
1826       </summary>
1827       <param name=
"scaleFactor">The scale factor to use.</param>
1828     </member>
1829     <member name=
"T:UnityEngine.UI.CanvasScaler.Unit">
1830       <summary>
1831         <para>Settings used to specify a physical unit.</para>
1832       </summary>
1833     </member>
1834     <member name=
"F:UnityEngine.UI.CanvasScaler.Unit.Centimeters">
1835       <summary>
1836         <para>Use centimeters.
1837 A centimeter
is 1/100 of a meter.</para>
1838       </summary>
1839     </member>
1840     <member name=
"F:UnityEngine.UI.CanvasScaler.Unit.Inches">
1841       <summary>
1842         <para>Use inches.</para>
1843       </summary>
1844     </member>
1845     <member name=
"F:UnityEngine.UI.CanvasScaler.Unit.Millimeters">
1846       <summary>
1847         <para>Use millimeters.
1848 A millimeter
is 110 of a centimeter, and 11000 of a meter.</para>
1849       </summary>
1850     </member>
1851     <member name=
"F:UnityEngine.UI.CanvasScaler.Unit.Picas">
1852       <summary>
1853         <para>Use picas.
1854 One pica
is 1/6 of an inch.</para>
1855       </summary>
1856     </member>
1857     <member name=
"F:UnityEngine.UI.CanvasScaler.Unit.Points">
1858       <summary>
1859         <para>Use points.
1860 One point
is 112 of a pica, and 172 of an inch.</para>
1861       </summary>
1862     </member>
1863     <member name=
"M:UnityEngine.UI.CanvasScaler.Update">
1864       <summary>
1865         <para>Handles per-frame checking
if the canvas scaling needs to be updated.</para>
1866       </summary>
1867     </member>
1868     <member name=
"T:UnityEngine.UI.CanvasUpdate">
1869       <summary>
1870         <para>Values of
'update' called on a Canvas update.</para>
1871       </summary>
1872     </member>
1873     <member name=
"F:UnityEngine.UI.CanvasUpdate.LatePreRender">
1874       <summary>
1875         <para>Called late, before render.</para>
1876       </summary>
1877     </member>
1878     <member name=
"F:UnityEngine.UI.CanvasUpdate.Layout">
1879       <summary>
1880         <para>Called
for layout.</para>
1881       </summary>
1882     </member>
1883     <member name=
"F:UnityEngine.UI.CanvasUpdate.MaxUpdateValue">
1884       <summary>
1885         <para>Max
enum value.</para>
1886       </summary>
1887     </member>
1888     <member name=
"F:UnityEngine.UI.CanvasUpdate.PostLayout">
1889       <summary>
1890         <para>Called after layout.</para>
1891       </summary>
1892     </member>
1893     <member name=
"F:UnityEngine.UI.CanvasUpdate.Prelayout">
1894       <summary>
1895         <para>Called before layout.</para>
1896       </summary>
1897     </member>
1898     <member name=
"F:UnityEngine.UI.CanvasUpdate.PreRender">
1899       <summary>
1900         <para>Called before rendering.</para>
1901       </summary>
1902     </member>
1903     <member name=
"T:UnityEngine.UI.CanvasUpdateRegistry">
1904       <summary>
1905         <para>A place
where CanvasElements can register themselves for rebuilding.</para>
1906       </summary>
1907     </member>
1908     <member name=
"P:UnityEngine.UI.CanvasUpdateRegistry.instance">
1909       <summary>
1910         <para>Get the singleton registry.</para>
1911       </summary>
1912     </member>
1913     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.IsRebuildingGraphics">
1914       <summary>
1915         <para>Are graphics being rebuild.</para>
1916       </summary>
1917       <returns>
1918         <para>Rebuilding graphics.</para>
1919       </returns>
1920     </member>
1921     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.IsRebuildingLayout">
1922       <summary>
1923         <para>Is layout being rebuilt?</para>
1924       </summary>
1925       <returns>
1926         <para>Rebuilding layout.</para>
1927       </returns>
1928     </member>
1929     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement)">
1930       <summary>
1931         <para>Rebuild the graphics of the given element.</para>
1932       </summary>
1933       <param name=
"element">Element to rebuild.</param>
1934     </member>
1935     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement)">
1936       <summary>
1937         <para>Rebuild the layout of the given element.</para>
1938       </summary>
1939       <param name=
"element">Element to rebuild.</param>
1940     </member>
1941     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForGraphicRebuild(UnityEngine.UI.ICanvasElement)">
1942       <summary>
1943         <para>Rebuild the layout of the given element.</para>
1944       </summary>
1945       <param name=
"element">Element to rebuild.</param>
1946       <returns>
1947         <para>Was the element scheduled.</para>
1948       </returns>
1949     </member>
1950     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild(UnityEngine.UI.ICanvasElement)">
1951       <summary>
1952         <para>Was the element scheduled.</para>
1953       </summary>
1954       <param name=
"element">Element to rebuild.</param>
1955       <returns>
1956         <para>Was the element scheduled.</para>
1957       </returns>
1958     </member>
1959     <member name=
"M:UnityEngine.UI.CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(UnityEngine.UI.ICanvasElement)">
1960       <summary>
1961         <para>Remove the given element
from rebuild.</para>
1962       </summary>
1963       <param name=
"element">Element to remove.</param>
1964     </member>
1965     <member name=
"T:UnityEngine.UI.ClipperRegistry">
1966       <summary>
1967         <para>Registry
class to keep track of all IClippers that exist in the scene.</para>
1968       </summary>
1969     </member>
1970     <member name=
"P:UnityEngine.UI.ClipperRegistry.instance">
1971       <summary>
1972         <para>Singleton instance.</para>
1973       </summary>
1974     </member>
1975     <member name=
"M:UnityEngine.UI.ClipperRegistry.Cull">
1976       <summary>
1977         <para>Perform the clipping
on all registered IClipper.</para>
1978       </summary>
1979     </member>
1980     <member name=
"M:UnityEngine.UI.ClipperRegistry.Register(UnityEngine.UI.IClipper)">
1981       <summary>
1982         <para>Register an IClipper.</para>
1983       </summary>
1984       <param name=
"c"></param>
1985     </member>
1986     <member name=
"M:UnityEngine.UI.ClipperRegistry.Unregister(UnityEngine.UI.IClipper)">
1987       <summary>
1988         <para>Unregister an IClipper.</para>
1989       </summary>
1990       <param name=
"c"></param>
1991     </member>
1992     <member name=
"T:UnityEngine.UI.Clipping">
1993       <summary>
1994         <para>Utility
class to help when clipping using IClipper.</para>
1995       </summary>
1996     </member>
1997     <member name=
"M:UnityEngine.UI.Clipping.FindCullAndClipWorldRect(System.Collections.Generic.List`1&lt;UnityEngine.UI.RectMask2D&gt;,System.Boolean&amp;)">
1998       <summary>
1999         <para>Find the Rect to use
for clipping.</para>
2000       </summary>
2001       <param name=
"rectMaskParents">RectMasks to build the overlap rect from.</param>
2002       <param name=
"validRect">Was there a valid Rect found.</param>
2003       <returns>
2004         <para>The compound Rect.</para>
2005       </returns>
2006     </member>
2007     <member name=
"T:UnityEngine.UI.ColorBlock">
2008       <summary>
2009         <para>Structure to store the state of a color transition
on a Selectable.</para>
2010       </summary>
2011     </member>
2012     <member name=
"P:UnityEngine.UI.ColorBlock.colorMultiplier">
2013       <summary>
2014         <para>Multiplier applied to colors (allows brightening greater then
base color).</para>
2015       </summary>
2016     </member>
2017     <member name=
"P:UnityEngine.UI.ColorBlock.defaultColorBlock">
2018       <summary>
2019         <para>Simple getter
for the default ColorBlock.</para>
2020       </summary>
2021     </member>
2022     <member name=
"P:UnityEngine.UI.ColorBlock.disabledColor">
2023       <summary>
2024         <para>Disabled Color.</para>
2025       </summary>
2026     </member>
2027     <member name=
"P:UnityEngine.UI.ColorBlock.fadeDuration">
2028       <summary>
2029         <para>How
long a color transition should take.</para>
2030       </summary>
2031     </member>
2032     <member name=
"P:UnityEngine.UI.ColorBlock.highlightedColor">
2033       <summary>
2034         <para>Highlighted Color.</para>
2035       </summary>
2036     </member>
2037     <member name=
"P:UnityEngine.UI.ColorBlock.normalColor">
2038       <summary>
2039         <para>Normal Color.</para>
2040       </summary>
2041     </member>
2042     <member name=
"P:UnityEngine.UI.ColorBlock.pressedColor">
2043       <summary>
2044         <para>Pressed Color.</para>
2045       </summary>
2046     </member>
2047     <member name=
"T:UnityEngine.UI.ContentSizeFitter">
2048       <summary>
2049         <para>Resizes a RectTransform to fit the size of its content.</para>
2050       </summary>
2051     </member>
2052     <member name=
"P:UnityEngine.UI.ContentSizeFitter.horizontalFit">
2053       <summary>
2054         <para>The fit mode to use to determine the width.</para>
2055       </summary>
2056     </member>
2057     <member name=
"P:UnityEngine.UI.ContentSizeFitter.verticalFit">
2058       <summary>
2059         <para>The fit mode to use to determine the height.</para>
2060       </summary>
2061     </member>
2062     <member name=
"T:UnityEngine.UI.ContentSizeFitter.FitMode">
2063       <summary>
2064         <para>The size fit mode to use.</para>
2065       </summary>
2066     </member>
2067     <member name=
"F:UnityEngine.UI.ContentSizeFitter.FitMode.MinSize">
2068       <summary>
2069         <para>Resize to the minimum size of the content.</para>
2070       </summary>
2071     </member>
2072     <member name=
"F:UnityEngine.UI.ContentSizeFitter.FitMode.PreferredSize">
2073       <summary>
2074         <para>Resize to the preferred size of the content.</para>
2075       </summary>
2076     </member>
2077     <member name=
"F:UnityEngine.UI.ContentSizeFitter.FitMode.Unconstrained">
2078       <summary>
2079         <para>Don
't perform any resizing.</para>
2080       </summary>
2081     </member>
2082     <member name=
"M:UnityEngine.UI.ContentSizeFitter.OnDisable">
2083       <summary>
2084         <para>See MonoBehaviour.OnDisable.</para>
2085       </summary>
2086     </member>
2087     <member name=
"M:UnityEngine.UI.ContentSizeFitter.SetDirty">
2088       <summary>
2089         <para>Mark the ContentSizeFitter
as dirty.</para>
2090       </summary>
2091     </member>
2092     <member name=
"M:UnityEngine.UI.ContentSizeFitter.SetLayoutHorizontal">
2093       <summary>
2094         <para>Method called
by the layout system.</para>
2095       </summary>
2096     </member>
2097     <member name=
"M:UnityEngine.UI.ContentSizeFitter.SetLayoutVertical">
2098       <summary>
2099         <para>Method called
by the layout system.</para>
2100       </summary>
2101     </member>
2102     <member name=
"T:UnityEngine.UI.DefaultControls">
2103       <summary>
2104         <para>Utility
class for creating default implementations of builtin UI controls.</para>
2105       </summary>
2106     </member>
2107     <member name=
"M:UnityEngine.UI.DefaultControls.CreateButton(UnityEngine.UI.DefaultControls/Resources)">
2108       <summary>
2109         <para>Create a button.</para>
2110       </summary>
2111       <param name=
"resources">Object with resources to use.</param>
2112       <returns>
2113         <para>The root GameObject of the created element.</para>
2114       </returns>
2115     </member>
2116     <member name=
"M:UnityEngine.UI.DefaultControls.CreateDropdown(UnityEngine.UI.DefaultControls/Resources)">
2117       <summary>
2118         <para>Create a dropdown.</para>
2119       </summary>
2120       <param name=
"resources">Object with resources to use.</param>
2121       <returns>
2122         <para>The root GameObject of the created element.</para>
2123       </returns>
2124     </member>
2125     <member name=
"M:UnityEngine.UI.DefaultControls.CreateImage(UnityEngine.UI.DefaultControls/Resources)">
2126       <summary>
2127         <para>Create an image.</para>
2128       </summary>
2129       <param name=
"resources">Object with resources to use.</param>
2130       <returns>
2131         <para>The root GameObject of the created element.</para>
2132       </returns>
2133     </member>
2134     <member name=
"M:UnityEngine.UI.DefaultControls.CreateInputField(UnityEngine.UI.DefaultControls/Resources)">
2135       <summary>
2136         <para>Create an input field.</para>
2137       </summary>
2138       <param name=
"resources">Object with resources to use.</param>
2139       <returns>
2140         <para>The root GameObject of the created element.</para>
2141       </returns>
2142     </member>
2143     <member name=
"M:UnityEngine.UI.DefaultControls.CreatePanel(UnityEngine.UI.DefaultControls/Resources)">
2144       <summary>
2145         <para>Create a panel.</para>
2146       </summary>
2147       <param name=
"resources">Object with resources to use.</param>
2148       <returns>
2149         <para>The root GameObject of the created element.</para>
2150       </returns>
2151     </member>
2152     <member name=
"M:UnityEngine.UI.DefaultControls.CreateRawImage(UnityEngine.UI.DefaultControls/Resources)">
2153       <summary>
2154         <para>Create a raw image.</para>
2155       </summary>
2156       <param name=
"resources">Object with resources to use.</param>
2157       <returns>
2158         <para>The root GameObject of the created element.</para>
2159       </returns>
2160     </member>
2161     <member name=
"M:UnityEngine.UI.DefaultControls.CreateScrollbar(UnityEngine.UI.DefaultControls/Resources)">
2162       <summary>
2163         <para>Create a scrollbar.</para>
2164       </summary>
2165       <param name=
"resources">Object with resources to use.</param>
2166       <returns>
2167         <para>The root GameObject of the created element.</para>
2168       </returns>
2169     </member>
2170     <member name=
"M:UnityEngine.UI.DefaultControls.CreateScrollView(UnityEngine.UI.DefaultControls/Resources)">
2171       <summary>
2172         <para>Create a scroll view.</para>
2173       </summary>
2174       <param name=
"resources">Object with resources to use.</param>
2175       <returns>
2176         <para>The root GameObject of the created element.</para>
2177       </returns>
2178     </member>
2179     <member name=
"M:UnityEngine.UI.DefaultControls.CreateSlider(UnityEngine.UI.DefaultControls/Resources)">
2180       <summary>
2181         <para>Create a slider.</para>
2182       </summary>
2183       <param name=
"resources">Object with resources to use.</param>
2184       <returns>
2185         <para>The root GameObject of the created element.</para>
2186       </returns>
2187     </member>
2188     <member name=
"M:UnityEngine.UI.DefaultControls.CreateText(UnityEngine.UI.DefaultControls/Resources)">
2189       <summary>
2190         <para>Create a text
object.</para>
2191       </summary>
2192       <param name=
"resources">C.</param>
2193       <returns>
2194         <para>The root GameObject of the created element.</para>
2195       </returns>
2196     </member>
2197     <member name=
"M:UnityEngine.UI.DefaultControls.CreateToggle(UnityEngine.UI.DefaultControls/Resources)">
2198       <summary>
2199         <para>Create a toggle.</para>
2200       </summary>
2201       <param name=
"resources">Object with resources to use.</param>
2202       <returns>
2203         <para>The root GameObject of the created element.</para>
2204       </returns>
2205     </member>
2206     <member name=
"T:UnityEngine.UI.DefaultControls.Resources">
2207       <summary>
2208         <para>Object used to pass resources to use
for the default controls.</para>
2209       </summary>
2210     </member>
2211     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.background">
2212       <summary>
2213         <para>Sprite used
for background elements.</para>
2214       </summary>
2215     </member>
2216     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.checkmark">
2217       <summary>
2218         <para>Sprite used
for representation of an "on" state when present, such as a checkmark.</para>
2219       </summary>
2220     </member>
2221     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.dropdown">
2222       <summary>
2223         <para>Sprite used to indicate that a button will open a dropdown
when clicked.</para>
2224       </summary>
2225     </member>
2226     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.inputField">
2227       <summary>
2228         <para>Sprite used
as background for input fields.</para>
2229       </summary>
2230     </member>
2231     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.knob">
2232       <summary>
2233         <para>Sprite used
for knobs that can be dragged, such as on a slider.</para>
2234       </summary>
2235     </member>
2236     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.mask">
2237       <summary>
2238         <para>Sprite used
for masking purposes, for example to be used for the viewport of a scroll view.</para>
2239       </summary>
2240     </member>
2241     <member name=
"F:UnityEngine.UI.DefaultControls.Resources.standard">
2242       <summary>
2243         <para>The primary sprite to be used
for graphical UI elements, used by the button, toggle, and dropdown controls, among others.</para>
2244       </summary>
2245     </member>
2246     <member name=
"T:UnityEngine.UI.Dropdown">
2247       <summary>
2248         <para>A standard dropdown that presents a list of options
when clicked, of which one can be chosen.</para>
2249       </summary>
2250     </member>
2251     <member name=
"P:UnityEngine.UI.Dropdown.captionImage">
2252       <summary>
2253         <para>The Image component to hold the image of the currently selected option.</para>
2254       </summary>
2255     </member>
2256     <member name=
"P:UnityEngine.UI.Dropdown.captionText">
2257       <summary>
2258         <para>The Text component to hold the text of the currently selected option.</para>
2259       </summary>
2260     </member>
2261     <member name=
"P:UnityEngine.UI.Dropdown.itemImage">
2262       <summary>
2263         <para>The Image component to hold the image of the item.</para>
2264       </summary>
2265     </member>
2266     <member name=
"P:UnityEngine.UI.Dropdown.itemText">
2267       <summary>
2268         <para>The Text component to hold the text of the item.</para>
2269       </summary>
2270     </member>
2271     <member name=
"P:UnityEngine.UI.Dropdown.onValueChanged">
2272       <summary>
2273         <para>A UnityEvent that
is invoked when when a user has clicked one of the options in the dropdown list.</para>
2274       </summary>
2275     </member>
2276     <member name=
"P:UnityEngine.UI.Dropdown.options">
2277       <summary>
2278         <para>The list of possible options. A text
string and an image can be specified for each option.</para>
2279       </summary>
2280     </member>
2281     <member name=
"P:UnityEngine.UI.Dropdown.template">
2282       <summary>
2283         <para>The Rect Transform of the template
for the dropdown list.</para>
2284       </summary>
2285     </member>
2286     <member name=
"P:UnityEngine.UI.Dropdown.value">
2287       <summary>
2288         <para>The index of the currently selected option.
0 is the first option, 1 is the second, and so on.</para>
2289       </summary>
2290     </member>
2291     <member name=
"M:UnityEngine.UI.Dropdown.AddOptions(System.Collections.Generic.List`1&lt;UnityEngine.UI.Dropdown/OptionData&gt;)">
2292       <summary>
2293         <para>Add multiple options to the options of the Dropdown based
on a list of OptionData objects.</para>
2294       </summary>
2295       <param name=
"options">The list of OptionData to add.</param>
2296     </member>
2297     <member name=
"M:UnityEngine.UI.Dropdown.AddOptions(System.Collections.Generic.List`1&lt;System.String&gt;)">
2298       <summary>
2299         <para>Add multiple text-only options to the options of the Dropdown based
on a list of strings.</para>
2300       </summary>
2301       <param name=
"options">The list of text strings to add.</param>
2302     </member>
2303     <member name=
"M:UnityEngine.UI.Dropdown.AddOptions(System.Collections.Generic.List`1&lt;UnityEngine.Sprite&gt;)">
2304       <summary>
2305         <para>Add multiple image-only options to the options of the Dropdown based
on a list of Sprites.</para>
2306       </summary>
2307       <param name=
"options">The list of Sprites to add.</param>
2308     </member>
2309     <member name=
"M:UnityEngine.UI.Dropdown.ClearOptions">
2310       <summary>
2311         <para>Clear the list of options
in the Dropdown.</para>
2312       </summary>
2313     </member>
2314     <member name=
"M:UnityEngine.UI.Dropdown.CreateBlocker(UnityEngine.Canvas)">
2315       <summary>
2316         <para>Override
this method to implement a different way to obtain a blocker GameObject.</para>
2317       </summary>
2318       <param name=
"rootCanvas">The root canvas the dropdown is under.</param>
2319       <returns>
2320         <para>The obtained blocker.</para>
2321       </returns>
2322     </member>
2323     <member name=
"M:UnityEngine.UI.Dropdown.CreateDropdownList(UnityEngine.GameObject)">
2324       <summary>
2325         <para>Override
this method to implement a different way to obtain a dropdown list GameObject.</para>
2326       </summary>
2327       <param name=
"template">The template to create the dropdown list from.</param>
2328       <returns>
2329         <para>The obtained dropdown list.</para>
2330       </returns>
2331     </member>
2332     <member name=
"M:UnityEngine.UI.Dropdown.CreateItem(UnityEngine.UI.Dropdown/DropdownItem)">
2333       <summary>
2334         <para>Override
this method to implement a different way to obtain an option item.</para>
2335       </summary>
2336       <param name=
"itemTemplate">The template to create the option item from.</param>
2337       <returns>
2338         <para>The obtained option item.</para>
2339       </returns>
2340     </member>
2341     <member name=
"M:UnityEngine.UI.Dropdown.DestroyBlocker(UnityEngine.GameObject)">
2342       <summary>
2343         <para>Override
this method to implement a different way to dispose of a blocker GameObject that blocks clicks to other controls while the dropdown list is open.</para>
2344       </summary>
2345       <param name=
"blocker">The blocker to dispose of.</param>
2346     </member>
2347     <member name=
"M:UnityEngine.UI.Dropdown.DestroyDropdownList(UnityEngine.GameObject)">
2348       <summary>
2349         <para>Override
this method to implement a different way to dispose of a dropdown list GameObject.</para>
2350       </summary>
2351       <param name=
"dropdownList">The dropdown list to dispose of.</param>
2352     </member>
2353     <member name=
"M:UnityEngine.UI.Dropdown.DestroyItem(UnityEngine.UI.Dropdown/DropdownItem)">
2354       <summary>
2355         <para>Override
this method to implement a different way to dispose of an option item.</para>
2356       </summary>
2357       <param name=
"item">The option item to dispose of.</param>
2358     </member>
2359     <member name=
"T:UnityEngine.UI.Dropdown.DropdownEvent">
2360       <summary>
2361         <para>UnityEvent callback
for when a dropdown current option is changed.</para>
2362       </summary>
2363     </member>
2364     <member name=
"M:UnityEngine.UI.Dropdown.Hide">
2365       <summary>
2366         <para>Hide the dropdown list.</para>
2367       </summary>
2368     </member>
2369     <member name=
"M:UnityEngine.UI.Dropdown.OnCancel(UnityEngine.EventSystems.BaseEventData)">
2370       <summary>
2371         <para>Called
by a BaseInputModule when a Cancel event occurs.</para>
2372       </summary>
2373       <param name=
"eventData"></param>
2374     </member>
2375     <member name=
"M:UnityEngine.UI.Dropdown.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
2376       <summary>
2377         <para>Handling
for when the dropdown is 'clicked'.</para>
2378       </summary>
2379       <param name=
"eventData">Current event.</param>
2380     </member>
2381     <member name=
"M:UnityEngine.UI.Dropdown.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
2382       <summary>
2383         <para>What to
do when the event system sends a submit Event.</para>
2384       </summary>
2385       <param name=
"eventData">Current event.</param>
2386     </member>
2387     <member name=
"T:UnityEngine.UI.Dropdown.OptionData">
2388       <summary>
2389         <para>Class to store the text and/or image of a single option
in the dropdown list.</para>
2390       </summary>
2391     </member>
2392     <member name=
"P:UnityEngine.UI.Dropdown.OptionData.image">
2393       <summary>
2394         <para>The image associated with the option.</para>
2395       </summary>
2396     </member>
2397     <member name=
"P:UnityEngine.UI.Dropdown.OptionData.text">
2398       <summary>
2399         <para>The text associated with the option.</para>
2400       </summary>
2401     </member>
2402     <member name=
"M:UnityEngine.UI.Dropdown.OptionData.#ctor">
2403       <summary>
2404         <para>Create an
object representing a single option for the dropdown list.</para>
2405       </summary>
2406       <param name=
"text">Optional text for the option.</param>
2407       <param name=
"image">Optional image for the option.</param>
2408     </member>
2409     <member name=
"M:UnityEngine.UI.Dropdown.OptionData.#ctor(System.String)">
2410       <summary>
2411         <para>Create an
object representing a single option for the dropdown list.</para>
2412       </summary>
2413       <param name=
"text">Optional text for the option.</param>
2414       <param name=
"image">Optional image for the option.</param>
2415     </member>
2416     <member name=
"M:UnityEngine.UI.Dropdown.OptionData.#ctor(UnityEngine.Sprite)">
2417       <summary>
2418         <para>Create an
object representing a single option for the dropdown list.</para>
2419       </summary>
2420       <param name=
"text">Optional text for the option.</param>
2421       <param name=
"image">Optional image for the option.</param>
2422     </member>
2423     <member name=
"M:UnityEngine.UI.Dropdown.OptionData.#ctor(System.String,UnityEngine.Sprite)">
2424       <summary>
2425         <para>Create an
object representing a single option for the dropdown list.</para>
2426       </summary>
2427       <param name=
"text">Optional text for the option.</param>
2428       <param name=
"image">Optional image for the option.</param>
2429     </member>
2430     <member name=
"T:UnityEngine.UI.Dropdown.OptionDataList">
2431       <summary>
2432         <para>Class used internally to store the list of options
for the dropdown list.</para>
2433       </summary>
2434     </member>
2435     <member name=
"P:UnityEngine.UI.Dropdown.OptionDataList.options">
2436       <summary>
2437         <para>The list of options
for the dropdown list.</para>
2438       </summary>
2439     </member>
2440     <member name=
"M:UnityEngine.UI.Dropdown.RefreshShownValue">
2441       <summary>
2442         <para>Refreshes the text and image (
if available) of the currently selected option.
2443
2444 If you have modified the list of options, you should call
this method afterwards to ensure that the visual state of the dropdown corresponds to the updated options.</para>
2445       </summary>
2446     </member>
2447     <member name=
"M:UnityEngine.UI.Dropdown.Show">
2448       <summary>
2449         <para>Show the dropdown list.</para>
2450       </summary>
2451     </member>
2452     <member name=
"T:UnityEngine.UI.FontData">
2453       <summary>
2454         <para>Struct
for storing Text generation settings.</para>
2455       </summary>
2456     </member>
2457     <member name=
"P:UnityEngine.UI.FontData.alignByGeometry">
2458       <summary>
2459         <para>Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.</para>
2460       </summary>
2461     </member>
2462     <member name=
"P:UnityEngine.UI.FontData.alignment">
2463       <summary>
2464         <para>How
is the text aligned.</para>
2465       </summary>
2466     </member>
2467     <member name=
"P:UnityEngine.UI.FontData.bestFit">
2468       <summary>
2469         <para>Is best fit used.</para>
2470       </summary>
2471     </member>
2472     <member name=
"P:UnityEngine.UI.FontData.defaultFontData">
2473       <summary>
2474         <para>Get a font data with sensible defaults.</para>
2475       </summary>
2476     </member>
2477     <member name=
"P:UnityEngine.UI.FontData.font">
2478       <summary>
2479         <para>Font to use.</para>
2480       </summary>
2481     </member>
2482     <member name=
"P:UnityEngine.UI.FontData.fontSize">
2483       <summary>
2484         <para>Font size.</para>
2485       </summary>
2486     </member>
2487     <member name=
"P:UnityEngine.UI.FontData.fontStyle">
2488       <summary>
2489         <para>Font Style.</para>
2490       </summary>
2491     </member>
2492     <member name=
"P:UnityEngine.UI.FontData.horizontalOverflow">
2493       <summary>
2494         <para>Horizontal overflow mode.</para>
2495       </summary>
2496     </member>
2497     <member name=
"P:UnityEngine.UI.FontData.lineSpacing">
2498       <summary>
2499         <para>Line spacing.</para>
2500       </summary>
2501     </member>
2502     <member name=
"P:UnityEngine.UI.FontData.maxSize">
2503       <summary>
2504         <para>Maximum text size.</para>
2505       </summary>
2506     </member>
2507     <member name=
"P:UnityEngine.UI.FontData.minSize">
2508       <summary>
2509         <para>Minimum text size.</para>
2510       </summary>
2511     </member>
2512     <member name=
"P:UnityEngine.UI.FontData.richText">
2513       <summary>
2514         <para>Should RichText be used?</para>
2515       </summary>
2516     </member>
2517     <member name=
"P:UnityEngine.UI.FontData.verticalOverflow">
2518       <summary>
2519         <para>Vertical overflow mode.</para>
2520       </summary>
2521     </member>
2522     <member name=
"T:UnityEngine.UI.FontUpdateTracker">
2523       <summary>
2524         <para>Utility
class that is used to help with Text update.</para>
2525       </summary>
2526     </member>
2527     <member name=
"M:UnityEngine.UI.FontUpdateTracker.TrackText(UnityEngine.UI.Text)">
2528       <summary>
2529         <para>Register a Text element
for receiving texture atlas rebuild calls.</para>
2530       </summary>
2531       <param name=
"t"></param>
2532     </member>
2533     <member name=
"M:UnityEngine.UI.FontUpdateTracker.UntrackText(UnityEngine.UI.Text)">
2534       <summary>
2535         <para>Deregister a Text element
from receiving texture atlas rebuild calls.</para>
2536       </summary>
2537       <param name=
"t"></param>
2538     </member>
2539     <member name=
"T:UnityEngine.UI.Graphic">
2540       <summary>
2541         <para>Base
class for all visual UI Component.</para>
2542       </summary>
2543     </member>
2544     <member name=
"P:UnityEngine.UI.Graphic.canvas">
2545       <summary>
2546         <para>A reference to the Canvas
this Graphic is rendering to.</para>
2547       </summary>
2548     </member>
2549     <member name=
"P:UnityEngine.UI.Graphic.canvasRenderer">
2550       <summary>
2551         <para>The CanvasRenderer used
by this Graphic.</para>
2552       </summary>
2553     </member>
2554     <member name=
"P:UnityEngine.UI.Graphic.color">
2555       <summary>
2556         <para>Base color of the Graphic.</para>
2557       </summary>
2558     </member>
2559     <member name=
"P:UnityEngine.UI.Graphic.defaultGraphicMaterial">
2560       <summary>
2561         <para>Default material used to draw UI elements
if no explicit material was specified.</para>
2562       </summary>
2563     </member>
2564     <member name=
"P:UnityEngine.UI.Graphic.defaultMaterial">
2565       <summary>
2566         <para>Returns the
default material for the graphic.</para>
2567       </summary>
2568     </member>
2569     <member name=
"P:UnityEngine.UI.Graphic.depth">
2570       <summary>
2571         <para>Absolute depth of the graphic
in the hierarchy, used by rendering and events.</para>
2572       </summary>
2573     </member>
2574     <member name=
"P:UnityEngine.UI.Graphic.mainTexture">
2575       <summary>
2576         <para>The graphic
's texture. (Read Only).</para>
2577       </summary>
2578     </member>
2579     <member name=
"P:UnityEngine.UI.Graphic.material">
2580       <summary>
2581         <para>The Material
set by the user.</para>
2582       </summary>
2583     </member>
2584     <member name=
"P:UnityEngine.UI.Graphic.materialForRendering">
2585       <summary>
2586         <para>The material that will be sent
for Rendering (Read only).</para>
2587       </summary>
2588     </member>
2589     <member name=
"P:UnityEngine.UI.Graphic.raycastTarget">
2590       <summary>
2591         <para>Should
this graphic be considered a target for raycasting?</para>
2592       </summary>
2593     </member>
2594     <member name=
"P:UnityEngine.UI.Graphic.rectTransform">
2595       <summary>
2596         <para>The RectTransform component used
by the Graphic.</para>
2597       </summary>
2598     </member>
2599     <member name=
"M:UnityEngine.UI.Graphic.CrossFadeAlpha(System.Single,System.Single,System.Boolean)">
2600       <summary>
2601         <para>Tweens the alpha of the CanvasRenderer color associated with
this Graphic.</para>
2602       </summary>
2603       <param name=
"alpha">Target alpha.</param>
2604       <param name=
"duration">Duration of the tween in seconds.</param>
2605       <param name=
"ignoreTimeScale">Should ignore Time.scale?</param>
2606     </member>
2607     <member name=
"M:UnityEngine.UI.Graphic.CrossFadeColor(UnityEngine.Color,System.Single,System.Boolean,System.Boolean)">
2608       <summary>
2609         <para>Tweens the CanvasRenderer color associated with
this Graphic.</para>
2610       </summary>
2611       <param name=
"targetColor">Target color.</param>
2612       <param name=
"duration">Tween duration.</param>
2613       <param name=
"ignoreTimeScale">Should ignore Time.scale?</param>
2614       <param name=
"useAlpha">Should also Tween the alpha channel?</param>
2615     </member>
2616     <member name=
"M:UnityEngine.UI.Graphic.GetPixelAdjustedRect">
2617       <summary>
2618         <para>Returns a pixel perfect Rect closest to the Graphic RectTransform.</para>
2619       </summary>
2620       <returns>
2621         <para>Pixel perfect Rect.</para>
2622       </returns>
2623     </member>
2624     <member name=
"M:UnityEngine.UI.Graphic.GraphicUpdateComplete">
2625       <summary>
2626         <para>See ICanvasElement.GraphicUpdateComplete.</para>
2627       </summary>
2628     </member>
2629     <member name=
"M:UnityEngine.UI.Graphic.LayoutComplete">
2630       <summary>
2631         <para>See ICanvasElement.LayoutComplete.</para>
2632       </summary>
2633     </member>
2634     <member name=
"M:UnityEngine.UI.Graphic.OnDisable">
2635       <summary>
2636         <para>See MonoBehaviour.OnDisable.</para>
2637       </summary>
2638     </member>
2639     <member name=
"M:UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.Mesh)">
2640       <summary>
2641         <para>Callback function
when a UI element needs to generate vertices.</para>
2642       </summary>
2643       <param name=
"m">Mesh to populate with UI data.</param>
2644       <param name=
"vh">VertexHelper utility.</param>
2645     </member>
2646     <member name=
"M:UnityEngine.UI.Graphic.OnPopulateMesh(UnityEngine.UI.VertexHelper)">
2647       <summary>
2648         <para>Callback function
when a UI element needs to generate vertices.</para>
2649       </summary>
2650       <param name=
"m">Mesh to populate with UI data.</param>
2651       <param name=
"vh">VertexHelper utility.</param>
2652     </member>
2653     <member name=
"M:UnityEngine.UI.Graphic.OnRebuildRequested">
2654       <summary>
2655         <para>Editor-only callback that
is issued by Unity if a rebuild of the Graphic is required.</para>
2656       </summary>
2657     </member>
2658     <member name=
"M:UnityEngine.UI.Graphic.PixelAdjustPoint(UnityEngine.Vector2)">
2659       <summary>
2660         <para>Adjusts the given pixel to be pixel perfect.</para>
2661       </summary>
2662       <param name=
"point">Local space point.</param>
2663       <returns>
2664         <para>Pixel perfect adjusted point.</para>
2665       </returns>
2666     </member>
2667     <member name=
"M:UnityEngine.UI.Graphic.Raycast(UnityEngine.Vector2,UnityEngine.Camera)">
2668       <summary>
2669         <para>When a GraphicRaycaster
is raycasting into the scene it does two things. First it filters the elements using their RectTransform rect. Then it uses this Raycast function to determine the elements hit by the raycast.</para>
2670       </summary>
2671       <param name=
"sp">Screen point.</param>
2672       <param name=
"eventCamera">Camera.</param>
2673       <returns>
2674         <para>True
if the provided point is a valid location for GraphicRaycaster raycasts.</para>
2675       </returns>
2676     </member>
2677     <member name=
"M:UnityEngine.UI.Graphic.Rebuild(UnityEngine.UI.CanvasUpdate)">
2678       <summary>
2679         <para>Rebuilds the graphic geometry and its material
on the PreRender cycle.</para>
2680       </summary>
2681       <param name=
"update">The current step of the rendering CanvasUpdate cycle.</param>
2682     </member>
2683     <member name=
"M:UnityEngine.UI.Graphic.RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)">
2684       <summary>
2685         <para>Add a listener to receive notification
when the graphics layout is dirtied.</para>
2686       </summary>
2687       <param name=
"action"></param>
2688     </member>
2689     <member name=
"M:UnityEngine.UI.Graphic.RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)">
2690       <summary>
2691         <para>Add a listener to receive notification
when the graphics material is dirtied.</para>
2692       </summary>
2693       <param name=
"action"></param>
2694     </member>
2695     <member name=
"M:UnityEngine.UI.Graphic.RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)">
2696       <summary>
2697         <para>Add a listener to receive notification
when the graphics vertices are dirtied.</para>
2698       </summary>
2699       <param name=
"action"></param>
2700     </member>
2701     <member name=
"M:UnityEngine.UI.Graphic.SetAllDirty">
2702       <summary>
2703         <para>Mark the Graphic
as dirty.</para>
2704       </summary>
2705     </member>
2706     <member name=
"M:UnityEngine.UI.Graphic.SetLayoutDirty">
2707       <summary>
2708         <para>Mark the layout
as dirty.</para>
2709       </summary>
2710     </member>
2711     <member name=
"M:UnityEngine.UI.Graphic.SetMaterialDirty">
2712       <summary>
2713         <para>Mark the Material
as dirty.</para>
2714       </summary>
2715     </member>
2716     <member name=
"M:UnityEngine.UI.Graphic.SetNativeSize">
2717       <summary>
2718         <para>Adjusts the graphic size to make it pixel-perfect.</para>
2719       </summary>
2720     </member>
2721     <member name=
"M:UnityEngine.UI.Graphic.SetVerticesDirty">
2722       <summary>
2723         <para>Mark the vertices
as dirty.</para>
2724       </summary>
2725     </member>
2726     <member name=
"M:UnityEngine.UI.Graphic.UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)">
2727       <summary>
2728         <para>Remove a listener
from receiving notifications when the graphics layout is dirtied.</para>
2729       </summary>
2730       <param name=
"action"></param>
2731     </member>
2732     <member name=
"M:UnityEngine.UI.Graphic.UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)">
2733       <summary>
2734         <para>Remove a listener
from receiving notifications when the graphics material is dirtied.</para>
2735       </summary>
2736       <param name=
"action"></param>
2737     </member>
2738     <member name=
"M:UnityEngine.UI.Graphic.UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)">
2739       <summary>
2740         <para>Remove a listener
from receiving notifications when the graphics vertices are dirtied.</para>
2741       </summary>
2742       <param name=
"action">The delegate function to remove.</param>
2743     </member>
2744     <member name=
"M:UnityEngine.UI.Graphic.UpdateGeometry">
2745       <summary>
2746         <para>Call to update the geometry of the Graphic onto the CanvasRenderer.</para>
2747       </summary>
2748     </member>
2749     <member name=
"M:UnityEngine.UI.Graphic.UpdateMaterial">
2750       <summary>
2751         <para>Call to update the Material of the graphic onto the CanvasRenderer.</para>
2752       </summary>
2753     </member>
2754     <member name=
"T:UnityEngine.UI.GraphicRaycaster">
2755       <summary>
2756         <para>A BaseRaycaster to raycast against Graphic elements.</para>
2757       </summary>
2758     </member>
2759     <member name=
"P:UnityEngine.UI.GraphicRaycaster.blockingObjects">
2760       <summary>
2761         <para>Type of objects that will block graphic raycasts.</para>
2762       </summary>
2763     </member>
2764     <member name=
"P:UnityEngine.UI.GraphicRaycaster.eventCamera">
2765       <summary>
2766         <para>See: BaseRaycaster.</para>
2767       </summary>
2768     </member>
2769     <member name=
"P:UnityEngine.UI.GraphicRaycaster.ignoreReversedGraphics">
2770       <summary>
2771         <para>Should graphics facing away
from the raycaster be considered?</para>
2772       </summary>
2773     </member>
2774     <member name=
"T:UnityEngine.UI.GraphicRaycaster.BlockingObjects">
2775       <summary>
2776         <para>List of Raycasters to check
for canvas blocking elements.</para>
2777       </summary>
2778     </member>
2779     <member name=
"F:UnityEngine.UI.GraphicRaycaster.BlockingObjects.All">
2780       <summary>
2781         <para>Blocked
by 2D and 3D.</para>
2782       </summary>
2783     </member>
2784     <member name=
"F:UnityEngine.UI.GraphicRaycaster.BlockingObjects.None">
2785       <summary>
2786         <para>Not blocked.</para>
2787       </summary>
2788     </member>
2789     <member name=
"F:UnityEngine.UI.GraphicRaycaster.BlockingObjects.ThreeD">
2790       <summary>
2791         <para>
3D physics blocking.</para>
2792       </summary>
2793     </member>
2794     <member name=
"F:UnityEngine.UI.GraphicRaycaster.BlockingObjects.TwoD">
2795       <summary>
2796         <para>
2D physics blocking.</para>
2797       </summary>
2798     </member>
2799     <member name=
"M:UnityEngine.UI.GraphicRaycaster.Raycast(UnityEngine.EventSystems.PointerEventData,System.Collections.Generic.List`1&lt;UnityEngine.EventSystems.RaycastResult&gt;)">
2800       <summary>
2801         <para>See: BaseRaycaster.</para>
2802       </summary>
2803       <param name=
"eventData"></param>
2804       <param name=
"resultAppendList"></param>
2805     </member>
2806     <member name=
"T:UnityEngine.UI.GraphicRebuildTracker">
2807       <summary>
2808         <para>EditorOnly
class for tracking all Graphics.</para>
2809       </summary>
2810     </member>
2811     <member name=
"M:UnityEngine.UI.GraphicRebuildTracker.TrackGraphic(UnityEngine.UI.Graphic)">
2812       <summary>
2813         <para>Track a Graphic.</para>
2814       </summary>
2815       <param name=
"g"></param>
2816     </member>
2817     <member name=
"M:UnityEngine.UI.GraphicRebuildTracker.UnTrackGraphic(UnityEngine.UI.Graphic)">
2818       <summary>
2819         <para>Untrack a Graphic.</para>
2820       </summary>
2821       <param name=
"g"></param>
2822     </member>
2823     <member name=
"T:UnityEngine.UI.GraphicRegistry">
2824       <summary>
2825         <para>Registry which maps a Graphic to the canvas it belongs to.</para>
2826       </summary>
2827     </member>
2828     <member name=
"P:UnityEngine.UI.GraphicRegistry.instance">
2829       <summary>
2830         <para>Singleton instance.</para>
2831       </summary>
2832     </member>
2833     <member name=
"M:UnityEngine.UI.GraphicRegistry.GetGraphicsForCanvas(UnityEngine.Canvas)">
2834       <summary>
2835         <para>Return a list of Graphics that are registered
on the Canvas.</para>
2836       </summary>
2837       <param name=
"canvas">Input canvas.</param>
2838       <returns>
2839         <para>Graphics
on the input canvas.</para>
2840       </returns>
2841     </member>
2842     <member name=
"M:UnityEngine.UI.GraphicRegistry.RegisterGraphicForCanvas(UnityEngine.Canvas,UnityEngine.UI.Graphic)">
2843       <summary>
2844         <para>Store a link between the given canvas and graphic
in the registry.</para>
2845       </summary>
2846       <param name=
"c">Canvas to register.</param>
2847       <param name=
"graphic">Graphic to register.</param>
2848     </member>
2849     <member name=
"M:UnityEngine.UI.GraphicRegistry.UnregisterGraphicForCanvas(UnityEngine.Canvas,UnityEngine.UI.Graphic)">
2850       <summary>
2851         <para>Deregister the given Graphic
from a Canvas.</para>
2852       </summary>
2853       <param name=
"c">Canvas.</param>
2854       <param name=
"graphic">Graphic to deregister.</param>
2855     </member>
2856     <member name=
"T:UnityEngine.UI.GridLayoutGroup">
2857       <summary>
2858         <para>Layout child layout elements
in a grid.</para>
2859       </summary>
2860     </member>
2861     <member name=
"P:UnityEngine.UI.GridLayoutGroup.cellSize">
2862       <summary>
2863         <para>The size to use
for each cell in the grid.</para>
2864       </summary>
2865     </member>
2866     <member name=
"P:UnityEngine.UI.GridLayoutGroup.constraint">
2867       <summary>
2868         <para>Which constraint to use
for the GridLayoutGroup.</para>
2869       </summary>
2870     </member>
2871     <member name=
"P:UnityEngine.UI.GridLayoutGroup.constraintCount">
2872       <summary>
2873         <para>How many cells there should be along the constrained axis.</para>
2874       </summary>
2875     </member>
2876     <member name=
"P:UnityEngine.UI.GridLayoutGroup.spacing">
2877       <summary>
2878         <para>The spacing to use between layout elements
in the grid.</para>
2879       </summary>
2880     </member>
2881     <member name=
"P:UnityEngine.UI.GridLayoutGroup.startAxis">
2882       <summary>
2883         <para>Which axis should cells be placed along first?</para>
2884       </summary>
2885     </member>
2886     <member name=
"P:UnityEngine.UI.GridLayoutGroup.startCorner">
2887       <summary>
2888         <para>Which corner should the first cell be placed
in?</para>
2889       </summary>
2890     </member>
2891     <member name=
"T:UnityEngine.UI.GridLayoutGroup.Axis">
2892       <summary>
2893         <para>An axis that can be horizontal or vertical.</para>
2894       </summary>
2895     </member>
2896     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Axis.Horizontal">
2897       <summary>
2898         <para>Horizontal.</para>
2899       </summary>
2900     </member>
2901     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Axis.Vertical">
2902       <summary>
2903         <para>Vertical.</para>
2904       </summary>
2905     </member>
2906     <member name=
"M:UnityEngine.UI.GridLayoutGroup.CalculateLayoutInputHorizontal">
2907       <summary>
2908         <para>Called
by the layout system.</para>
2909       </summary>
2910     </member>
2911     <member name=
"M:UnityEngine.UI.GridLayoutGroup.CalculateLayoutInputVertical">
2912       <summary>
2913         <para>Called
by the layout system.</para>
2914       </summary>
2915     </member>
2916     <member name=
"T:UnityEngine.UI.GridLayoutGroup.Constraint">
2917       <summary>
2918         <para>A constraint
on either the number of columns or rows.</para>
2919       </summary>
2920     </member>
2921     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Constraint.FixedColumnCount">
2922       <summary>
2923         <para>Constraint the number of columns to a specified number.</para>
2924       </summary>
2925     </member>
2926     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Constraint.FixedRowCount">
2927       <summary>
2928         <para>Constraint the number of rows to a specified number.</para>
2929       </summary>
2930     </member>
2931     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Constraint.Flexible">
2932       <summary>
2933         <para>Don
't constrain the number of rows or columns.</para>
2934       </summary>
2935     </member>
2936     <member name=
"T:UnityEngine.UI.GridLayoutGroup.Corner">
2937       <summary>
2938         <para>One of the four corners
in a rectangle.</para>
2939       </summary>
2940     </member>
2941     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Corner.LowerLeft">
2942       <summary>
2943         <para>Lower left.</para>
2944       </summary>
2945     </member>
2946     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Corner.LowerRight">
2947       <summary>
2948         <para>Lower right.</para>
2949       </summary>
2950     </member>
2951     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Corner.UpperLeft">
2952       <summary>
2953         <para>Upper left.</para>
2954       </summary>
2955     </member>
2956     <member name=
"F:UnityEngine.UI.GridLayoutGroup.Corner.UpperRight">
2957       <summary>
2958         <para>Upper right.</para>
2959       </summary>
2960     </member>
2961     <member name=
"M:UnityEngine.UI.GridLayoutGroup.SetLayoutHorizontal">
2962       <summary>
2963         <para>Called
by the layout system.</para>
2964       </summary>
2965     </member>
2966     <member name=
"M:UnityEngine.UI.GridLayoutGroup.SetLayoutVertical">
2967       <summary>
2968         <para>Called
by the layout system.</para>
2969       </summary>
2970     </member>
2971     <member name=
"T:UnityEngine.UI.HorizontalLayoutGroup">
2972       <summary>
2973         <para>Layout child layout elements side
by side.</para>
2974       </summary>
2975     </member>
2976     <member name=
"M:UnityEngine.UI.HorizontalLayoutGroup.CalculateLayoutInputHorizontal">
2977       <summary>
2978         <para>Called
by the layout system.</para>
2979       </summary>
2980     </member>
2981     <member name=
"M:UnityEngine.UI.HorizontalLayoutGroup.CalculateLayoutInputVertical">
2982       <summary>
2983         <para>Called
by the layout system.</para>
2984       </summary>
2985     </member>
2986     <member name=
"M:UnityEngine.UI.HorizontalLayoutGroup.SetLayoutHorizontal">
2987       <summary>
2988         <para>Called
by the layout system.</para>
2989       </summary>
2990     </member>
2991     <member name=
"M:UnityEngine.UI.HorizontalLayoutGroup.SetLayoutVertical">
2992       <summary>
2993         <para>Called
by the layout system.</para>
2994       </summary>
2995     </member>
2996     <member name=
"T:UnityEngine.UI.HorizontalOrVerticalLayoutGroup">
2997       <summary>
2998         <para>Abstract
base class for HorizontalLayoutGroup and VerticalLayoutGroup.</para>
2999       </summary>
3000     </member>
3001     <member name=
"P:UnityEngine.UI.HorizontalOrVerticalLayoutGroup.childForceExpandHeight">
3002       <summary>
3003         <para>Whether to force the children to expand to fill additional available vertical space.</para>
3004       </summary>
3005     </member>
3006     <member name=
"P:UnityEngine.UI.HorizontalOrVerticalLayoutGroup.childForceExpandWidth">
3007       <summary>
3008         <para>Whether to force the children to expand to fill additional available horizontal space.</para>
3009       </summary>
3010     </member>
3011     <member name=
"P:UnityEngine.UI.HorizontalOrVerticalLayoutGroup.spacing">
3012       <summary>
3013         <para>The spacing to use between layout elements
in the layout group.</para>
3014       </summary>
3015     </member>
3016     <member name=
"M:UnityEngine.UI.HorizontalOrVerticalLayoutGroup.CalcAlongAxis(System.Int32,System.Boolean)">
3017       <summary>
3018         <para>Calculate the layout element properties
for this layout element along the given axis.</para>
3019       </summary>
3020       <param name=
"axis">The axis to calculate for. 0 is horizontal and 1 is vertical.</param>
3021       <param name=
"isVertical">Is this group a vertical group?</param>
3022     </member>
3023     <member name=
"M:UnityEngine.UI.HorizontalOrVerticalLayoutGroup.SetChildrenAlongAxis(System.Int32,System.Boolean)">
3024       <summary>
3025         <para>Set the positions and sizes of the child layout elements
for the given axis.</para>
3026       </summary>
3027       <param name=
"axis">The axis to handle. 0 is horizontal and 1 is vertical.</param>
3028       <param name=
"isVertical">Is this group a vertical group?</param>
3029     </member>
3030     <member name=
"?:UnityEngine.UI.ICanvasElement">
3031       <summary>
3032         <para>This
is an element that can live on a Canvas.</para>
3033       </summary>
3034     </member>
3035     <member name=
"P:UnityEngine.UI.ICanvasElement.transform">
3036       <summary>
3037         <para>Get the transform associated with the ICanvasElement.</para>
3038       </summary>
3039     </member>
3040     <member name=
"M:UnityEngine.UI.ICanvasElement.GraphicUpdateComplete">
3041       <summary>
3042         <para>Callback sent
when this ICanvasElement has completed Graphic rebuild.</para>
3043       </summary>
3044     </member>
3045     <member name=
"M:UnityEngine.UI.ICanvasElement.IsDestroyed">
3046       <summary>
3047         <para>Return
true if the element is considered destroyed.
3048 Used
if the native representation has been destroyed.</para>
3049       </summary>
3050     </member>
3051     <member name=
"M:UnityEngine.UI.ICanvasElement.LayoutComplete">
3052       <summary>
3053         <para>Callback sent
when this ICanvasElement has completed layout.</para>
3054       </summary>
3055     </member>
3056     <member name=
"M:UnityEngine.UI.ICanvasElement.Rebuild(UnityEngine.UI.CanvasUpdate)">
3057       <summary>
3058         <para>Rebuild the element
for the given stage.</para>
3059       </summary>
3060       <param name=
"executing">Stage being rebuild.</param>
3061     </member>
3062     <member name=
"?:UnityEngine.UI.IClippable">
3063       <summary>
3064         <para>Interface
for elements that can be clipped if they are under an [[IClipper].</para>
3065       </summary>
3066     </member>
3067     <member name=
"P:UnityEngine.UI.IClippable.rectTransform">
3068       <summary>
3069         <para>RectTransform of the clippable.</para>
3070       </summary>
3071     </member>
3072     <member name=
"M:UnityEngine.UI.IClippable.Cull(UnityEngine.Rect,System.Boolean)">
3073       <summary>
3074         <para>Clip and cull the IClippable given the clipRect.</para>
3075       </summary>
3076       <param name=
"clipRect">Rectangle to clip against.</param>
3077       <param name=
"validRect">Is the Rect valid. If not then the rect has 0 size.</param>
3078     </member>
3079     <member name=
"M:UnityEngine.UI.IClippable.RecalculateClipping">
3080       <summary>
3081         <para>Called
when the state of a parent IClippable changes.</para>
3082       </summary>
3083     </member>
3084     <member name=
"M:UnityEngine.UI.IClippable.SetClipRect(UnityEngine.Rect,System.Boolean)">
3085       <summary>
3086         <para>Set the clip rect
for the IClippable.</para>
3087       </summary>
3088       <param name=
"value"></param>
3089       <param name=
"validRect"></param>
3090     </member>
3091     <member name=
"?:UnityEngine.UI.IClipper">
3092       <summary>
3093         <para>Interface that can be used to recieve clipping callbacks
as part of the canvas update loop.</para>
3094       </summary>
3095     </member>
3096     <member name=
"M:UnityEngine.UI.IClipper.PerformClipping">
3097       <summary>
3098         <para>Called after layout and before Graphic update of the Canvas update loop.</para>
3099       </summary>
3100     </member>
3101     <member name=
"?:UnityEngine.UI.ILayoutController">
3102       <summary>
3103         <para>Base
interface to implement by componets that control the layout of RectTransforms.</para>
3104       </summary>
3105     </member>
3106     <member name=
"M:UnityEngine.UI.ILayoutController.SetLayoutHorizontal">
3107       <summary>
3108         <para>Callback invoked
by the auto layout system which handles horizontal aspects of the layout.</para>
3109       </summary>
3110     </member>
3111     <member name=
"M:UnityEngine.UI.ILayoutController.SetLayoutVertical">
3112       <summary>
3113         <para>Callback invoked
by the auto layout system which handles vertical aspects of the layout.</para>
3114       </summary>
3115     </member>
3116     <member name=
"?:UnityEngine.UI.ILayoutElement">
3117       <summary>
3118         <para>A component
is treated as a layout element by the auto layout system if it implements ILayoutElement.</para>
3119       </summary>
3120     </member>
3121     <member name=
"P:UnityEngine.UI.ILayoutElement.flexibleHeight">
3122       <summary>
3123         <para>The extra relative height
this layout element should be allocated if there is additional available space.</para>
3124       </summary>
3125     </member>
3126     <member name=
"P:UnityEngine.UI.ILayoutElement.flexibleWidth">
3127       <summary>
3128         <para>The extra relative width
this layout element should be allocated if there is additional available space.</para>
3129       </summary>
3130     </member>
3131     <member name=
"P:UnityEngine.UI.ILayoutElement.layoutPriority">
3132       <summary>
3133         <para>The layout priority of
this component.</para>
3134       </summary>
3135     </member>
3136     <member name=
"P:UnityEngine.UI.ILayoutElement.minHeight">
3137       <summary>
3138         <para>The minimum height
this layout element may be allocated.</para>
3139       </summary>
3140     </member>
3141     <member name=
"P:UnityEngine.UI.ILayoutElement.minWidth">
3142       <summary>
3143         <para>The minimum width
this layout element may be allocated.</para>
3144       </summary>
3145     </member>
3146     <member name=
"P:UnityEngine.UI.ILayoutElement.preferredHeight">
3147       <summary>
3148         <para>The preferred height
this layout element should be allocated if there is sufficient space.</para>
3149       </summary>
3150     </member>
3151     <member name=
"P:UnityEngine.UI.ILayoutElement.preferredWidth">
3152       <summary>
3153         <para>The preferred width
this layout element should be allocated if there is sufficient space.</para>
3154       </summary>
3155     </member>
3156     <member name=
"M:UnityEngine.UI.ILayoutElement.CalculateLayoutInputHorizontal">
3157       <summary>
3158         <para>The minWidth, preferredWidth, and flexibleWidth values may be calculated
in this callback.</para>
3159       </summary>
3160     </member>
3161     <member name=
"M:UnityEngine.UI.ILayoutElement.CalculateLayoutInputVertical">
3162       <summary>
3163         <para>The minHeight, preferredHeight, and flexibleHeight values may be calculated
in this callback.</para>
3164       </summary>
3165     </member>
3166     <member name=
"?:UnityEngine.UI.ILayoutGroup">
3167       <summary>
3168         <para>ILayoutGroup
is an ILayoutController that should drive the RectTransforms of its children.</para>
3169       </summary>
3170     </member>
3171     <member name=
"?:UnityEngine.UI.ILayoutIgnorer">
3172       <summary>
3173         <para>A RectTransform will be ignored
by the layout system if it has a component which implements ILayoutIgnorer.</para>
3174       </summary>
3175     </member>
3176     <member name=
"P:UnityEngine.UI.ILayoutIgnorer.ignoreLayout">
3177       <summary>
3178         <para>Should
this RectTransform be ignored bvy the layout system?</para>
3179       </summary>
3180     </member>
3181     <member name=
"?:UnityEngine.UI.ILayoutSelfController">
3182       <summary>
3183         <para>ILayoutSelfController
is an ILayoutController that should drive its own RectTransform.</para>
3184       </summary>
3185     </member>
3186     <member name=
"T:UnityEngine.UI.Image">
3187       <summary>
3188         <para>Displays a Sprite
for the UI System.</para>
3189       </summary>
3190     </member>
3191     <member name=
"P:UnityEngine.UI.Image.alphaHitTestMinimumThreshold">
3192       <summary>
3193         <para>The alpha threshold specifies the minimum alpha a pixel must have
for the event to considered a "hit" on the Image.</para>
3194       </summary>
3195     </member>
3196     <member name=
"P:UnityEngine.UI.Image.defaultETC1GraphicMaterial">
3197       <summary>
3198         <para>Cache of the
default Cavas ETC1 + alpha material.</para>
3199       </summary>
3200     </member>
3201     <member name=
"P:UnityEngine.UI.Image.eventAlphaThreshold">
3202       <summary>
3203         <para>The alpha threshold specifies the minimum alpha a pixel must have
for the event to considered a "hit" on the Image.</para>
3204       </summary>
3205     </member>
3206     <member name=
"P:UnityEngine.UI.Image.fillAmount">
3207       <summary>
3208         <para>Amount of the Image shown
when the Image.type is set to Image.Type.Filled.</para>
3209       </summary>
3210     </member>
3211     <member name=
"P:UnityEngine.UI.Image.fillCenter">
3212       <summary>
3213         <para>Whether or not to render the center of a Tiled or Sliced image.</para>
3214       </summary>
3215     </member>
3216     <member name=
"P:UnityEngine.UI.Image.fillClockwise">
3217       <summary>
3218         <para>Whether the Image should be filled clockwise (
true) or counter-clockwise (false).</para>
3219       </summary>
3220     </member>
3221     <member name=
"P:UnityEngine.UI.Image.fillMethod">
3222       <summary>
3223         <para>What type of fill method to use.</para>
3224       </summary>
3225     </member>
3226     <member name=
"P:UnityEngine.UI.Image.fillOrigin">
3227       <summary>
3228         <para>Controls the origin point of the Fill process. Value means different things with each fill method.</para>
3229       </summary>
3230     </member>
3231     <member name=
"P:UnityEngine.UI.Image.flexibleHeight">
3232       <summary>
3233         <para>See ILayoutElement.flexibleHeight.</para>
3234       </summary>
3235     </member>
3236     <member name=
"P:UnityEngine.UI.Image.flexibleWidth">
3237       <summary>
3238         <para>See ILayoutElement.flexibleWidth.</para>
3239       </summary>
3240     </member>
3241     <member name=
"P:UnityEngine.UI.Image.hasBorder">
3242       <summary>
3243         <para>True
if the sprite used has borders.</para>
3244       </summary>
3245     </member>
3246     <member name=
"P:UnityEngine.UI.Image.layoutPriority">
3247       <summary>
3248         <para>See ILayoutElement.layoutPriority.</para>
3249       </summary>
3250     </member>
3251     <member name=
"P:UnityEngine.UI.Image.mainTexture">
3252       <summary>
3253         <para>The image
's texture. (ReadOnly).</para>
3254       </summary>
3255     </member>
3256     <member name=
"P:UnityEngine.UI.Image.material">
3257       <summary>
3258         <para>The material used
by this Image. If a material is specified it is used, otherwise the default material is used.</para>
3259       </summary>
3260     </member>
3261     <member name=
"P:UnityEngine.UI.Image.minHeight">
3262       <summary>
3263         <para>See ILayoutElement.minHeight.</para>
3264       </summary>
3265     </member>
3266     <member name=
"P:UnityEngine.UI.Image.minWidth">
3267       <summary>
3268         <para>See ILayoutElement.minWidth.</para>
3269       </summary>
3270     </member>
3271     <member name=
"P:UnityEngine.UI.Image.overrideSprite">
3272       <summary>
3273         <para>Set an
override sprite to be used for rendering.</para>
3274       </summary>
3275     </member>
3276     <member name=
"P:UnityEngine.UI.Image.preferredHeight">
3277       <summary>
3278         <para>See ILayoutElement.preferredHeight.</para>
3279       </summary>
3280     </member>
3281     <member name=
"P:UnityEngine.UI.Image.preferredWidth">
3282       <summary>
3283         <para>See ILayoutElement.preferredWidth.</para>
3284       </summary>
3285     </member>
3286     <member name=
"P:UnityEngine.UI.Image.preserveAspect">
3287       <summary>
3288         <para>Whether
this image should preserve its Sprite aspect ratio.</para>
3289       </summary>
3290     </member>
3291     <member name=
"P:UnityEngine.UI.Image.sprite">
3292       <summary>
3293         <para>The sprite that
is used to render this image.</para>
3294       </summary>
3295     </member>
3296     <member name=
"P:UnityEngine.UI.Image.type">
3297       <summary>
3298         <para>How to display the image.</para>
3299       </summary>
3300     </member>
3301     <member name=
"M:UnityEngine.UI.Image.CalculateLayoutInputHorizontal">
3302       <summary>
3303         <para>See ILayoutElement.CalculateLayoutInputHorizontal.</para>
3304       </summary>
3305     </member>
3306     <member name=
"M:UnityEngine.UI.Image.CalculateLayoutInputVertical">
3307       <summary>
3308         <para>See ILayoutElement.CalculateLayoutInputVertical.</para>
3309       </summary>
3310     </member>
3311     <member name=
"T:UnityEngine.UI.Image.FillMethod">
3312       <summary>
3313         <para>Fill method to be used
by the Image.</para>
3314       </summary>
3315     </member>
3316     <member name=
"F:UnityEngine.UI.Image.FillMethod.Horizontal">
3317       <summary>
3318         <para>The Image will be filled Horizontally.</para>
3319       </summary>
3320     </member>
3321     <member name=
"F:UnityEngine.UI.Image.FillMethod.Radial180">
3322       <summary>
3323         <para>The Image will be filled Radially with the radial center
in one of the edges.</para>
3324       </summary>
3325     </member>
3326     <member name=
"F:UnityEngine.UI.Image.FillMethod.Radial360">
3327       <summary>
3328         <para>The Image will be filled Radially with the radial center at the center.</para>
3329       </summary>
3330     </member>
3331     <member name=
"F:UnityEngine.UI.Image.FillMethod.Radial90">
3332       <summary>
3333         <para>The Image will be filled Radially with the radial center
in one of the corners.</para>
3334       </summary>
3335     </member>
3336     <member name=
"F:UnityEngine.UI.Image.FillMethod.Vertical">
3337       <summary>
3338         <para>The Image will be filled Vertically.</para>
3339       </summary>
3340     </member>
3341     <member name=
"M:UnityEngine.UI.Image.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
3342       <summary>
3343         <para>See:ICanvasRaycastFilter.</para>
3344       </summary>
3345       <param name=
"screenPoint"></param>
3346       <param name=
"eventCamera"></param>
3347     </member>
3348     <member name=
"M:UnityEngine.UI.Image.OnAfterDeserialize">
3349       <summary>
3350         <para>Serialization Callback.</para>
3351       </summary>
3352     </member>
3353     <member name=
"M:UnityEngine.UI.Image.OnBeforeSerialize">
3354       <summary>
3355         <para>Serialization Callback.</para>
3356       </summary>
3357     </member>
3358     <member name=
"T:UnityEngine.UI.Image.Origin180">
3359       <summary>
3360         <para>Origin
for the Image.FillMethod.Radial180.</para>
3361       </summary>
3362     </member>
3363     <member name=
"F:UnityEngine.UI.Image.Origin180.Bottom">
3364       <summary>
3365         <para>Center of the radial at the center of the Bottom edge.</para>
3366       </summary>
3367     </member>
3368     <member name=
"F:UnityEngine.UI.Image.Origin180.Left">
3369       <summary>
3370         <para>Center of the radial at the center of the Left edge.</para>
3371       </summary>
3372     </member>
3373     <member name=
"F:UnityEngine.UI.Image.Origin180.Right">
3374       <summary>
3375         <para>Center of the radial at the center of the Right edge.</para>
3376       </summary>
3377     </member>
3378     <member name=
"F:UnityEngine.UI.Image.Origin180.Top">
3379       <summary>
3380         <para>Center of the radial at the center of the Top edge.</para>
3381       </summary>
3382     </member>
3383     <member name=
"T:UnityEngine.UI.Image.Origin360">
3384       <summary>
3385         <para>One of the points of the Arc
for the Image.FillMethod.Radial360.</para>
3386       </summary>
3387     </member>
3388     <member name=
"F:UnityEngine.UI.Image.Origin360.Bottom">
3389       <summary>
3390         <para>Arc starting at the center of the Bottom edge.</para>
3391       </summary>
3392     </member>
3393     <member name=
"F:UnityEngine.UI.Image.Origin360.Left">
3394       <summary>
3395         <para>Arc starting at the center of the Left edge.</para>
3396       </summary>
3397     </member>
3398     <member name=
"F:UnityEngine.UI.Image.Origin360.Right">
3399       <summary>
3400         <para>Arc starting at the center of the Right edge.</para>
3401       </summary>
3402     </member>
3403     <member name=
"F:UnityEngine.UI.Image.Origin360.Top">
3404       <summary>
3405         <para>Arc starting at the center of the Top edge.</para>
3406       </summary>
3407     </member>
3408     <member name=
"T:UnityEngine.UI.Image.Origin90">
3409       <summary>
3410         <para>Origin
for the Image.FillMethod.Radial90.</para>
3411       </summary>
3412     </member>
3413     <member name=
"F:UnityEngine.UI.Image.Origin90.BottomLeft">
3414       <summary>
3415         <para>Radial starting at the Bottom Left corner.</para>
3416       </summary>
3417     </member>
3418     <member name=
"F:UnityEngine.UI.Image.Origin90.BottomRight">
3419       <summary>
3420         <para>Radial starting at the Bottom Right corner.</para>
3421       </summary>
3422     </member>
3423     <member name=
"F:UnityEngine.UI.Image.Origin90.TopLeft">
3424       <summary>
3425         <para>Radial starting at the Top Left corner.</para>
3426       </summary>
3427     </member>
3428     <member name=
"F:UnityEngine.UI.Image.Origin90.TopRight">
3429       <summary>
3430         <para>Radial starting at the Top Right corner.</para>
3431       </summary>
3432     </member>
3433     <member name=
"T:UnityEngine.UI.Image.OriginHorizontal">
3434       <summary>
3435         <para>Origin
for the Image.FillMethod.Horizontal.</para>
3436       </summary>
3437     </member>
3438     <member name=
"F:UnityEngine.UI.Image.OriginHorizontal.Left">
3439       <summary>
3440         <para>Origin at the Left side.</para>
3441       </summary>
3442     </member>
3443     <member name=
"F:UnityEngine.UI.Image.OriginHorizontal.Right">
3444       <summary>
3445         <para>Origin at the Right side.</para>
3446       </summary>
3447     </member>
3448     <member name=
"T:UnityEngine.UI.Image.OriginVertical">
3449       <summary>
3450         <para>Origin
for the Image.FillMethod.Vertical.</para>
3451       </summary>
3452     </member>
3453     <member name=
"F:UnityEngine.UI.Image.OriginVertical.Bottom">
3454       <summary>
3455         <para>Origin at the Bottom edge.</para>
3456       </summary>
3457     </member>
3458     <member name=
"F:UnityEngine.UI.Image.OriginVertical.Top">
3459       <summary>
3460         <para>Origin at the Top edge.</para>
3461       </summary>
3462     </member>
3463     <member name=
"M:UnityEngine.UI.Image.SetNativeSize">
3464       <summary>
3465         <para>Adjusts the image size to make it pixel-perfect.</para>
3466       </summary>
3467     </member>
3468     <member name=
"T:UnityEngine.UI.Image.Type">
3469       <summary>
3470         <para>Image Type.</para>
3471       </summary>
3472     </member>
3473     <member name=
"F:UnityEngine.UI.Image.Type.Filled">
3474       <summary>
3475         <para>Displays only a portion of the Image.</para>
3476       </summary>
3477     </member>
3478     <member name=
"F:UnityEngine.UI.Image.Type.Simple">
3479       <summary>
3480         <para>Displays the full Image.</para>
3481       </summary>
3482     </member>
3483     <member name=
"F:UnityEngine.UI.Image.Type.Sliced">
3484       <summary>
3485         <para>Displays the Image
as a 9-sliced graphic.</para>
3486       </summary>
3487     </member>
3488     <member name=
"F:UnityEngine.UI.Image.Type.Tiled">
3489       <summary>
3490         <para>Displays a sliced Sprite with its resizable sections tiled instead of stretched.</para>
3491       </summary>
3492     </member>
3493     <member name=
"?:UnityEngine.UI.IMask">
3494       <summary>
3495         <para>Is
this element a mask.</para>
3496       </summary>
3497     </member>
3498     <member name=
"P:UnityEngine.UI.IMask.rectTransform">
3499       <summary>
3500         <para>Return the RectTransform associated with
this mask.</para>
3501       </summary>
3502     </member>
3503     <member name=
"M:UnityEngine.UI.IMask.Enabled">
3504       <summary>
3505         <para>Is the mask enabled.</para>
3506       </summary>
3507     </member>
3508     <member name=
"?:UnityEngine.UI.IMaskable">
3509       <summary>
3510         <para>This element
is capable of being masked out.</para>
3511       </summary>
3512     </member>
3513     <member name=
"M:UnityEngine.UI.IMaskable.RecalculateMasking">
3514       <summary>
3515         <para>Recalculate masking
for this element and all children elements.</para>
3516       </summary>
3517     </member>
3518     <member name=
"?:UnityEngine.UI.IMaterialModifier">
3519       <summary>
3520         <para>Interface which allows
for the modification of the Material used to render a Graphic before they are passed to the CanvasRenderer.</para>
3521       </summary>
3522     </member>
3523     <member name=
"M:UnityEngine.UI.IMaterialModifier.GetModifiedMaterial(UnityEngine.Material)">
3524       <summary>
3525         <para>Perform material modification
in this function.</para>
3526       </summary>
3527       <param name=
"baseMaterial">Configured Material.</param>
3528       <returns>
3529         <para>Modified material.</para>
3530       </returns>
3531     </member>
3532     <member name=
"?:UnityEngine.UI.IMeshModifier">
3533       <summary>
3534         <para>Interface which allows
for the modification of verticies in a Graphic before they are passed to the CanvasRenderer.</para>
3535       </summary>
3536     </member>
3537     <member name=
"M:UnityEngine.UI.IMeshModifier.ModifyMesh(UnityEngine.Mesh)">
3538       <summary>
3539         <para>Call used to modify mesh.</para>
3540       </summary>
3541       <param name=
"mesh"></param>
3542     </member>
3543     <member name=
"T:UnityEngine.UI.InputField">
3544       <summary>
3545         <para>Turn a simple label
into a interactable input field.</para>
3546       </summary>
3547     </member>
3548     <member name=
"P:UnityEngine.UI.InputField.asteriskChar">
3549       <summary>
3550         <para>The character used
for password fields.</para>
3551       </summary>
3552     </member>
3553     <member name=
"P:UnityEngine.UI.InputField.caretBlinkRate">
3554       <summary>
3555         <para>The blinking rate of the input caret, defined
as the number of times the blink cycle occurs per second.</para>
3556       </summary>
3557     </member>
3558     <member name=
"P:UnityEngine.UI.InputField.caretColor">
3559       <summary>
3560         <para>The custom caret color used
if customCaretColor is set.</para>
3561       </summary>
3562     </member>
3563     <member name=
"P:UnityEngine.UI.InputField.caretPosition">
3564       <summary>
3565         <para>Current InputField caret position (also selection tail).</para>
3566       </summary>
3567     </member>
3568     <member name=
"P:UnityEngine.UI.InputField.caretSelectPosition">
3569       <summary>
3570         <para>Current InputField selection head.</para>
3571       </summary>
3572     </member>
3573     <member name=
"P:UnityEngine.UI.InputField.caretWidth">
3574       <summary>
3575         <para>The width of the caret
in pixels.</para>
3576       </summary>
3577     </member>
3578     <member name=
"P:UnityEngine.UI.InputField.characterLimit">
3579       <summary>
3580         <para>How many characters the input field
is limited to. 0 = infinite.</para>
3581       </summary>
3582     </member>
3583     <member name=
"P:UnityEngine.UI.InputField.characterValidation">
3584       <summary>
3585         <para>The type of validation to perform
on a character.</para>
3586       </summary>
3587     </member>
3588     <member name=
"P:UnityEngine.UI.InputField.contentType">
3589       <summary>
3590         <para>Specifies the type of the input text content.</para>
3591       </summary>
3592     </member>
3593     <member name=
"P:UnityEngine.UI.InputField.customCaretColor">
3594       <summary>
3595         <para>Should a custom caret color be used or should the textComponent.color be used.</para>
3596       </summary>
3597     </member>
3598     <member name=
"P:UnityEngine.UI.InputField.inputType">
3599       <summary>
3600         <para>The type of input expected. See InputField.InputType.</para>
3601       </summary>
3602     </member>
3603     <member name=
"P:UnityEngine.UI.InputField.isFocused">
3604       <summary>
3605         <para>Does the InputField currently have focus and
is able to process events.</para>
3606       </summary>
3607     </member>
3608     <member name=
"P:UnityEngine.UI.InputField.keyboardType">
3609       <summary>
3610         <para>They type of mobile keyboard that will be used.</para>
3611       </summary>
3612     </member>
3613     <member name=
"P:UnityEngine.UI.InputField.lineType">
3614       <summary>
3615         <para>The LineType used
by the InputField.</para>
3616       </summary>
3617     </member>
3618     <member name=
"P:UnityEngine.UI.InputField.multiLine">
3619       <summary>
3620         <para>If the input field supports multiple lines.</para>
3621       </summary>
3622     </member>
3623     <member name=
"P:UnityEngine.UI.InputField.onEndEdit">
3624       <summary>
3625         <para>The Unity Event to call
when editing has ended.</para>
3626       </summary>
3627     </member>
3628     <member name=
"P:UnityEngine.UI.InputField.onValidateInput">
3629       <summary>
3630         <para>The function to call to validate the input characters.</para>
3631       </summary>
3632     </member>
3633     <member name=
"P:UnityEngine.UI.InputField.onValueChange">
3634       <summary>
3635         <para>Accessor to the OnChangeEvent.</para>
3636       </summary>
3637     </member>
3638     <member name=
"P:UnityEngine.UI.InputField.onValueChanged">
3639       <summary>
3640         <para>Accessor to the OnChangeEvent.</para>
3641       </summary>
3642     </member>
3643     <member name=
"P:UnityEngine.UI.InputField.placeholder">
3644       <summary>
3645         <para>This
is an optional ‘empty’ graphic to show that InputField text field is empty. Note that this ‘empty' graphic still displays even when the InputField is selected (that is; when there is focus on it).
3646
3647 A placeholder graphic can be used to show subtle hints or make it more obvious that the control
is an InputField.</para>
3648       </summary>
3649     </member>
3650     <member name=
"P:UnityEngine.UI.InputField.readOnly">
3651       <summary>
3652         <para>Set the InputField to be read only.</para>
3653       </summary>
3654     </member>
3655     <member name=
"P:UnityEngine.UI.InputField.selectionAnchorPosition">
3656       <summary>
3657         <para>The beginning point of the selection.</para>
3658       </summary>
3659     </member>
3660     <member name=
"P:UnityEngine.UI.InputField.selectionColor">
3661       <summary>
3662         <para>The color of the highlight to show which characters are selected.</para>
3663       </summary>
3664     </member>
3665     <member name=
"P:UnityEngine.UI.InputField.selectionFocusPosition">
3666       <summary>
3667         <para>The the end point of the selection.</para>
3668       </summary>
3669     </member>
3670     <member name=
"P:UnityEngine.UI.InputField.shouldHideMobileInput">
3671       <summary>
3672         <para>Should the mobile keyboard input be hidden.</para>
3673       </summary>
3674     </member>
3675     <member name=
"P:UnityEngine.UI.InputField.text">
3676       <summary>
3677         <para>The current
value of the input field.</para>
3678       </summary>
3679     </member>
3680     <member name=
"P:UnityEngine.UI.InputField.textComponent">
3681       <summary>
3682         <para>The Text component that
is going to be used to render the text to screen.</para>
3683       </summary>
3684     </member>
3685     <member name=
"P:UnityEngine.UI.InputField.wasCanceled">
3686       <summary>
3687         <para>If the UI.InputField was canceled and will revert back to the original text upon DeactivateInputField.</para>
3688       </summary>
3689     </member>
3690     <member name=
"M:UnityEngine.UI.InputField.ActivateInputField">
3691       <summary>
3692         <para>Function to activate the InputField to begin processing Events.</para>
3693       </summary>
3694     </member>
3695     <member name=
"M:UnityEngine.UI.InputField.Append(System.String)">
3696       <summary>
3697         <para>Append a character to the input field.</para>
3698       </summary>
3699       <param name=
"input">Character / string to append.</param>
3700     </member>
3701     <member name=
"M:UnityEngine.UI.InputField.Append(System.Char)">
3702       <summary>
3703         <para>Append a character to the input field.</para>
3704       </summary>
3705       <param name=
"input">Character / string to append.</param>
3706     </member>
3707     <member name=
"T:UnityEngine.UI.InputField.CharacterValidation">
3708       <summary>
3709         <para>The type of characters that are allowed to be added to the
string.</para>
3710       </summary>
3711     </member>
3712     <member name=
"F:UnityEngine.UI.InputField.CharacterValidation.Alphanumeric">
3713       <summary>
3714         <para>Allows letters A-Z, a-z and numbers
0-9.</para>
3715       </summary>
3716     </member>
3717     <member name=
"F:UnityEngine.UI.InputField.CharacterValidation.Decimal">
3718       <summary>
3719         <para>Allows
decimal numbers (positive or negative).
3720 Characters
0-9, . (dot), and - (dash / minus sign) are allowed. The dash is only allowed as the first character. Only one dot in the string is allowed.</para>
3721       </summary>
3722     </member>
3723     <member name=
"F:UnityEngine.UI.InputField.CharacterValidation.EmailAddress">
3724       <summary>
3725         <para>Allows the characters that are allowed
in an email address.</para>
3726       </summary>
3727     </member>
3728     <member name=
"F:UnityEngine.UI.InputField.CharacterValidation.Integer">
3729       <summary>
3730         <para>Allow whole numbers (positive or negative).</para>
3731       </summary>
3732     </member>
3733     <member name=
"F:UnityEngine.UI.InputField.CharacterValidation.Name">
3734       <summary>
3735         <para>Only allow names and enforces capitalization.</para>
3736       </summary>
3737     </member>
3738     <member name=
"F:UnityEngine.UI.InputField.CharacterValidation.None">
3739       <summary>
3740         <para>No validation. Any input
is valid.</para>
3741       </summary>
3742     </member>
3743     <member name=
"M:UnityEngine.UI.InputField.ClampPos(System.Int32&amp;)">
3744       <summary>
3745         <para>Clamp a
value (by reference) between 0 and the current text length.</para>
3746       </summary>
3747       <param name=
"pos">The value to be clamped.</param>
3748     </member>
3749     <member name=
"T:UnityEngine.UI.InputField.ContentType">
3750       <summary>
3751         <para>Specifies the type of the input text content.</para>
3752       </summary>
3753     </member>
3754     <member name=
"F:UnityEngine.UI.InputField.ContentType.Alphanumeric">
3755       <summary>
3756         <para>Allows letters A-Z, a-z and numbers
0-9.</para>
3757       </summary>
3758     </member>
3759     <member name=
"F:UnityEngine.UI.InputField.ContentType.Autocorrected">
3760       <summary>
3761         <para>Allows all input and performs auto-correction
on platforms that support it.</para>
3762       </summary>
3763     </member>
3764     <member name=
"F:UnityEngine.UI.InputField.ContentType.Custom">
3765       <summary>
3766         <para>Custom types that allows user-defined settings.</para>
3767       </summary>
3768     </member>
3769     <member name=
"F:UnityEngine.UI.InputField.ContentType.DecimalNumber">
3770       <summary>
3771         <para>Allows
decimal numbers (positive or negative).</para>
3772       </summary>
3773     </member>
3774     <member name=
"F:UnityEngine.UI.InputField.ContentType.EmailAddress">
3775       <summary>
3776         <para>The input
is used for typing in an email address.</para>
3777       </summary>
3778     </member>
3779     <member name=
"F:UnityEngine.UI.InputField.ContentType.IntegerNumber">
3780       <summary>
3781         <para>Allow whole numbers (positive or negative).</para>
3782       </summary>
3783     </member>
3784     <member name=
"F:UnityEngine.UI.InputField.ContentType.Name">
3785       <summary>
3786         <para>The InputField
is used for typing in a name and enforces capitalization.</para>
3787       </summary>
3788     </member>
3789     <member name=
"F:UnityEngine.UI.InputField.ContentType.Password">
3790       <summary>
3791         <para>Allows all input and hides the typed characters
by showing them as asterisks characters.</para>
3792       </summary>
3793     </member>
3794     <member name=
"F:UnityEngine.UI.InputField.ContentType.Pin">
3795       <summary>
3796         <para>Allows integer numbers and hides the typed characters
by showing them as asterisks characters.</para>
3797       </summary>
3798     </member>
3799     <member name=
"F:UnityEngine.UI.InputField.ContentType.Standard">
3800       <summary>
3801         <para>Allows all input.</para>
3802       </summary>
3803     </member>
3804     <member name=
"M:UnityEngine.UI.InputField.DeactivateInputField">
3805       <summary>
3806         <para>Function to deactivate the InputField to stop the processing of Events and send OnSubmit
if not canceled.</para>
3807       </summary>
3808     </member>
3809     <member name=
"M:UnityEngine.UI.InputField.ForceLabelUpdate">
3810       <summary>
3811         <para>Force the label to update immediatly. This will recalculate the positioning of the caret and the visible text.</para>
3812       </summary>
3813     </member>
3814     <member name=
"M:UnityEngine.UI.InputField.GetCharacterIndexFromPosition(UnityEngine.Vector2)">
3815       <summary>
3816         <para>The character that
is under the mouse.</para>
3817       </summary>
3818       <param name=
"pos">Mouse position.</param>
3819       <returns>
3820         <para>Character index with
in value.</para>
3821       </returns>
3822     </member>
3823     <member name=
"M:UnityEngine.UI.InputField.GraphicUpdateComplete">
3824       <summary>
3825         <para>See ICanvasElement.GraphicUpdateComplete.</para>
3826       </summary>
3827     </member>
3828     <member name=
"T:UnityEngine.UI.InputField.InputType">
3829       <summary>
3830         <para>Type of data expected
by the input field.</para>
3831       </summary>
3832     </member>
3833     <member name=
"F:UnityEngine.UI.InputField.InputType.AutoCorrect">
3834       <summary>
3835         <para>The mobile autocorrect keyboard.</para>
3836       </summary>
3837     </member>
3838     <member name=
"F:UnityEngine.UI.InputField.InputType.Password">
3839       <summary>
3840         <para>The mobile password keyboard.</para>
3841       </summary>
3842     </member>
3843     <member name=
"F:UnityEngine.UI.InputField.InputType.Standard">
3844       <summary>
3845         <para>The standard mobile keyboard.</para>
3846       </summary>
3847     </member>
3848     <member name=
"M:UnityEngine.UI.InputField.KeyPressed(UnityEngine.Event)">
3849       <summary>
3850         <para>Process the Event and perform the appropriate action
for that key.</para>
3851       </summary>
3852       <param name=
"evt">The Event that is currently being processed.</param>
3853       <returns>
3854         <para>If we should
continue processing events or we have hit an end condition.</para>
3855       </returns>
3856     </member>
3857     <member name=
"M:UnityEngine.UI.InputField.LayoutComplete">
3858       <summary>
3859         <para>See ICanvasElement.LayoutComplete.</para>
3860       </summary>
3861     </member>
3862     <member name=
"T:UnityEngine.UI.InputField.LineType">
3863       <summary>
3864         <para>The LineType
is used to describe the behavior of the InputField.</para>
3865       </summary>
3866     </member>
3867     <member name=
"F:UnityEngine.UI.InputField.LineType.MultiLineNewline">
3868       <summary>
3869         <para>Is a multiline InputField with vertical scrolling and overflow. Pressing the
return key will insert a new line character.</para>
3870       </summary>
3871     </member>
3872     <member name=
"F:UnityEngine.UI.InputField.LineType.MultiLineSubmit">
3873       <summary>
3874         <para>Is a multiline InputField with vertical scrolling and overflow. Pressing the
return key will submit.</para>
3875       </summary>
3876     </member>
3877     <member name=
"F:UnityEngine.UI.InputField.LineType.SingleLine">
3878       <summary>
3879         <para>Only allows
1 line to be entered. Has horizontal scrolling and no word wrap. Pressing enter will submit the InputField.</para>
3880       </summary>
3881     </member>
3882     <member name=
"M:UnityEngine.UI.InputField.MoveTextEnd(System.Boolean)">
3883       <summary>
3884         <para>Move the caret index to end of text.</para>
3885       </summary>
3886       <param name=
"shift">Only move the selectionPosition.</param>
3887     </member>
3888     <member name=
"M:UnityEngine.UI.InputField.MoveTextStart(System.Boolean)">
3889       <summary>
3890         <para>Move the caret index to start of text.</para>
3891       </summary>
3892       <param name=
"shift">Only move the selectionPosition.</param>
3893     </member>
3894     <member name=
"M:UnityEngine.UI.InputField.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)">
3895       <summary>
3896         <para>Capture the OnBeginDrag callback
from the EventSystem and ensure we should listen to the drag events to follow.</para>
3897       </summary>
3898       <param name=
"eventData">The data passed by the EventSystem.</param>
3899     </member>
3900     <member name=
"T:UnityEngine.UI.InputField.OnChangeEvent">
3901       <summary>
3902         <para>The callback sent anytime the Inputfield
is updated.</para>
3903       </summary>
3904     </member>
3905     <member name=
"M:UnityEngine.UI.InputField.OnDeselect(UnityEngine.EventSystems.BaseEventData)">
3906       <summary>
3907         <para>What to
do when the event system sends a Deselect Event.</para>
3908       </summary>
3909       <param name=
"eventData"></param>
3910     </member>
3911     <member name=
"M:UnityEngine.UI.InputField.OnDisable">
3912       <summary>
3913         <para>See MonoBehaviour.OnDisable.</para>
3914       </summary>
3915     </member>
3916     <member name=
"M:UnityEngine.UI.InputField.OnDrag(UnityEngine.EventSystems.PointerEventData)">
3917       <summary>
3918         <para>What to
do when the event system sends a Drag Event.</para>
3919       </summary>
3920       <param name=
"eventData"></param>
3921     </member>
3922     <member name=
"M:UnityEngine.UI.InputField.OnEndDrag(UnityEngine.EventSystems.PointerEventData)">
3923       <summary>
3924         <para>Capture the OnEndDrag callback
from the EventSystem and cancel the listening of drag events.</para>
3925       </summary>
3926       <param name=
"eventData">The eventData sent by the EventSystem.</param>
3927     </member>
3928     <member name=
"M:UnityEngine.UI.InputField.OnFocus">
3929       <summary>
3930         <para>Focus the input field initializing properties.</para>
3931       </summary>
3932     </member>
3933     <member name=
"M:UnityEngine.UI.InputField.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
3934       <summary>
3935         <para>What to
do when the event system sends a pointer click Event.</para>
3936       </summary>
3937       <param name=
"eventData"></param>
3938     </member>
3939     <member name=
"M:UnityEngine.UI.InputField.OnPointerDown(UnityEngine.EventSystems.PointerEventData)">
3940       <summary>
3941         <para>What to
do when the event system sends a pointer down Event.</para>
3942       </summary>
3943       <param name=
"eventData"></param>
3944     </member>
3945     <member name=
"M:UnityEngine.UI.InputField.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
3946       <summary>
3947         <para>What to
do when the event system sends a submit Event.</para>
3948       </summary>
3949       <param name=
"eventData"></param>
3950     </member>
3951     <member name=
"M:UnityEngine.UI.InputField.OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)">
3952       <summary>
3953         <para>What to
do when the event system sends a Update selected Event.</para>
3954       </summary>
3955       <param name=
"eventData"></param>
3956     </member>
3957     <member name=
"T:UnityEngine.UI.InputField.OnValidateInput">
3958       <summary>
3959         <para>Custom validation callback.</para>
3960       </summary>
3961       <param name=
"text"></param>
3962       <param name=
"charIndex"></param>
3963       <param name=
"addedChar"></param>
3964     </member>
3965     <member name=
"M:UnityEngine.UI.InputField.ProcessEvent(UnityEngine.Event)">
3966       <summary>
3967         <para>Helper function to allow separate events to be processed
by the InputField.</para>
3968       </summary>
3969       <param name=
"e">The Event to be processed.</param>
3970     </member>
3971     <member name=
"M:UnityEngine.UI.InputField.Rebuild(UnityEngine.UI.CanvasUpdate)">
3972       <summary>
3973         <para>Rebuild the input fields geometry. (caret and highlight).</para>
3974       </summary>
3975       <param name=
"update"></param>
3976     </member>
3977     <member name=
"M:UnityEngine.UI.InputField.ScreenToLocal(UnityEngine.Vector2)">
3978       <summary>
3979         <para>Convert screen space
into input field local space.</para>
3980       </summary>
3981       <param name=
"screen"></param>
3982     </member>
3983     <member name=
"M:UnityEngine.UI.InputField.SelectAll">
3984       <summary>
3985         <para>Highlight the whole InputField.</para>
3986       </summary>
3987     </member>
3988     <member name=
"M:UnityEngine.UI.InputField.SendOnSubmit">
3989       <summary>
3990         <para>Convenience function to make functionality to send the SubmitEvent easier.</para>
3991       </summary>
3992     </member>
3993     <member name=
"T:UnityEngine.UI.InputField.SubmitEvent">
3994       <summary>
3995         <para>Unity Event with a inputfield
as a param.</para>
3996       </summary>
3997     </member>
3998     <member name=
"M:UnityEngine.UI.InputField.UpdateLabel">
3999       <summary>
4000         <para>Update the Text associated with
this input field.</para>
4001       </summary>
4002     </member>
4003     <member name=
"M:UnityEngine.UI.InputField.Validate(System.String,System.Int32,System.Char)">
4004       <summary>
4005         <para>Predefined validation functionality
for different characterValidation types.</para>
4006       </summary>
4007       <param name=
"text">The whole text string to validate.</param>
4008       <param name=
"pos">The position at which the current character is being inserted.</param>
4009       <param name=
"ch">The character that is being inserted.</param>
4010       <returns>
4011         <para>The character that should be inserted.</para>
4012       </returns>
4013     </member>
4014     <member name=
"?:UnityEngine.UI.IVertexModifier">
4015       <summary>
4016         <para>Interface which allows
for the modification of verticies in a Graphic before they are passed to the CanvasRenderer.</para>
4017       </summary>
4018     </member>
4019     <member name=
"M:UnityEngine.UI.IVertexModifier.ModifyVertices(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
4020       <summary>
4021         <para>Call used to modify vertices.</para>
4022       </summary>
4023       <param name=
"verts">To modify.</param>
4024     </member>
4025     <member name=
"T:UnityEngine.UI.LayoutElement">
4026       <summary>
4027         <para>Add
this component to a GameObject to make it into a layout element or override values on an existing layout element.</para>
4028       </summary>
4029     </member>
4030     <member name=
"P:UnityEngine.UI.LayoutElement.flexibleHeight">
4031       <summary>
4032         <para>The extra relative height
this layout element should be allocated if there is additional available space.</para>
4033       </summary>
4034     </member>
4035     <member name=
"P:UnityEngine.UI.LayoutElement.flexibleWidth">
4036       <summary>
4037         <para>The extra relative width
this layout element should be allocated if there is additional available space.</para>
4038       </summary>
4039     </member>
4040     <member name=
"P:UnityEngine.UI.LayoutElement.ignoreLayout">
4041       <summary>
4042         <para>Should
this RectTransform be ignored by the layout system?</para>
4043       </summary>
4044     </member>
4045     <member name=
"P:UnityEngine.UI.LayoutElement.layoutPriority">
4046       <summary>
4047         <para>Called
by the layout system.</para>
4048       </summary>
4049     </member>
4050     <member name=
"P:UnityEngine.UI.LayoutElement.minHeight">
4051       <summary>
4052         <para>The minimum height
this layout element may be allocated.</para>
4053       </summary>
4054     </member>
4055     <member name=
"P:UnityEngine.UI.LayoutElement.minWidth">
4056       <summary>
4057         <para>The minimum width
this layout element may be allocated.</para>
4058       </summary>
4059     </member>
4060     <member name=
"P:UnityEngine.UI.LayoutElement.preferredHeight">
4061       <summary>
4062         <para>The preferred height
this layout element should be allocated if there is sufficient space.</para>
4063       </summary>
4064     </member>
4065     <member name=
"P:UnityEngine.UI.LayoutElement.preferredWidth">
4066       <summary>
4067         <para>The preferred width
this layout element should be allocated if there is sufficient space.</para>
4068       </summary>
4069     </member>
4070     <member name=
"M:UnityEngine.UI.LayoutElement.CalculateLayoutInputHorizontal">
4071       <summary>
4072         <para>Called
by the layout system.</para>
4073       </summary>
4074     </member>
4075     <member name=
"M:UnityEngine.UI.LayoutElement.CalculateLayoutInputVertical">
4076       <summary>
4077         <para>Called
by the layout system.</para>
4078       </summary>
4079     </member>
4080     <member name=
"M:UnityEngine.UI.LayoutElement.OnDisable">
4081       <summary>
4082         <para>See MonoBehaviour.OnDisable.</para>
4083       </summary>
4084     </member>
4085     <member name=
"M:UnityEngine.UI.LayoutElement.SetDirty">
4086       <summary>
4087         <para>Mark the LayoutElement
as dirty.</para>
4088       </summary>
4089     </member>
4090     <member name=
"T:UnityEngine.UI.LayoutGroup">
4091       <summary>
4092         <para>Abstract
base class to use for layout groups.</para>
4093       </summary>
4094     </member>
4095     <member name=
"P:UnityEngine.UI.LayoutGroup.childAlignment">
4096       <summary>
4097         <para>The alignment to use
for the child layout elements in the layout group.</para>
4098       </summary>
4099     </member>
4100     <member name=
"P:UnityEngine.UI.LayoutGroup.flexibleHeight">
4101       <summary>
4102         <para>Called
by the layout system.</para>
4103       </summary>
4104     </member>
4105     <member name=
"P:UnityEngine.UI.LayoutGroup.flexibleWidth">
4106       <summary>
4107         <para>Called
by the layout system.</para>
4108       </summary>
4109     </member>
4110     <member name=
"P:UnityEngine.UI.LayoutGroup.layoutPriority">
4111       <summary>
4112         <para>Called
by the layout system.</para>
4113       </summary>
4114     </member>
4115     <member name=
"P:UnityEngine.UI.LayoutGroup.minHeight">
4116       <summary>
4117         <para>Called
by the layout system.</para>
4118       </summary>
4119     </member>
4120     <member name=
"P:UnityEngine.UI.LayoutGroup.minWidth">
4121       <summary>
4122         <para>Called
by the layout system.</para>
4123       </summary>
4124     </member>
4125     <member name=
"P:UnityEngine.UI.LayoutGroup.padding">
4126       <summary>
4127         <para>The padding to
add around the child layout elements.</para>
4128       </summary>
4129     </member>
4130     <member name=
"P:UnityEngine.UI.LayoutGroup.preferredHeight">
4131       <summary>
4132         <para>Called
by the layout system.</para>
4133       </summary>
4134     </member>
4135     <member name=
"P:UnityEngine.UI.LayoutGroup.preferredWidth">
4136       <summary>
4137         <para>Called
by the layout system.</para>
4138       </summary>
4139     </member>
4140     <member name=
"M:UnityEngine.UI.LayoutGroup.CalculateLayoutInputHorizontal">
4141       <summary>
4142         <para>Called
by the layout system.</para>
4143       </summary>
4144     </member>
4145     <member name=
"M:UnityEngine.UI.LayoutGroup.CalculateLayoutInputVertical">
4146       <summary>
4147         <para>Called
by the layout system.</para>
4148       </summary>
4149     </member>
4150     <member name=
"M:UnityEngine.UI.LayoutGroup.GetStartOffset(System.Int32,System.Single)">
4151       <summary>
4152         <para>Returns the calculated position of the first child layout element along the given axis.</para>
4153       </summary>
4154       <param name=
"axis">The axis index. 0 is horizontal and 1 is vertical.</param>
4155       <param name=
"requiredSpaceWithoutPadding">The total space required on the given axis for all the layout elements including spacing and excluding padding.</param>
4156       <returns>
4157         <para>The position of the first child along the given axis.</para>
4158       </returns>
4159     </member>
4160     <member name=
"M:UnityEngine.UI.LayoutGroup.GetTotalFlexibleSize(System.Int32)">
4161       <summary>
4162         <para>The flexible size
for the layout group on the given axis.</para>
4163       </summary>
4164       <param name=
"axis">The axis index. 0 is horizontal and 1 is vertical.</param>
4165       <returns>
4166         <para>The flexible size.</para>
4167       </returns>
4168     </member>
4169     <member name=
"M:UnityEngine.UI.LayoutGroup.GetTotalMinSize(System.Int32)">
4170       <summary>
4171         <para>The min size
for the layout group on the given axis.</para>
4172       </summary>
4173       <param name=
"axis">The axis index. 0 is horizontal and 1 is vertical.</param>
4174       <returns>
4175         <para>The min size.</para>
4176       </returns>
4177     </member>
4178     <member name=
"M:UnityEngine.UI.LayoutGroup.GetTotalPreferredSize(System.Int32)">
4179       <summary>
4180         <para>The preferred size
for the layout group on the given axis.</para>
4181       </summary>
4182       <param name=
"axis">The axis index. 0 is horizontal and 1 is vertical.</param>
4183       <returns>
4184         <para>The preferred size.</para>
4185       </returns>
4186     </member>
4187     <member name=
"M:UnityEngine.UI.LayoutGroup.OnDidApplyAnimationProperties">
4188       <summary>
4189         <para>Callback
for when properties have been changed by animation.</para>
4190       </summary>
4191     </member>
4192     <member name=
"M:UnityEngine.UI.LayoutGroup.OnDisable">
4193       <summary>
4194         <para>See MonoBehaviour.OnDisable.</para>
4195       </summary>
4196     </member>
4197     <member name=
"M:UnityEngine.UI.LayoutGroup.SetChildAlongAxis(UnityEngine.RectTransform,System.Int32,System.Single,System.Single)">
4198       <summary>
4199         <para>Set the position and size of a child layout element along the given axis.</para>
4200       </summary>
4201       <param name=
"rect">The RectTransform of the child layout element.</param>
4202       <param name=
"axis">The axis to set the position and size along. 0 is horizontal and 1 is vertical.</param>
4203       <param name=
"pos">The position from the left side or top.</param>
4204       <param name=
"size">The size.</param>
4205     </member>
4206     <member name=
"M:UnityEngine.UI.LayoutGroup.SetDirty">
4207       <summary>
4208         <para>Mark the LayoutGroup
as dirty.</para>
4209       </summary>
4210     </member>
4211     <member name=
"M:UnityEngine.UI.LayoutGroup.SetLayoutHorizontal">
4212       <summary>
4213         <para>Called
by the layout system.</para>
4214       </summary>
4215     </member>
4216     <member name=
"M:UnityEngine.UI.LayoutGroup.SetLayoutInputForAxis(System.Single,System.Single,System.Single,System.Int32)">
4217       <summary>
4218         <para>Used to
set the calculated layout properties for the given axis.</para>
4219       </summary>
4220       <param name=
"totalMin">The min size for the layout group.</param>
4221       <param name=
"totalPreferred">The preferred size for the layout group.</param>
4222       <param name=
"totalFlexible">The flexible size for the layout group.</param>
4223       <param name=
"axis">The axis to set sizes for. 0 is horizontal and 1 is vertical.</param>
4224     </member>
4225     <member name=
"M:UnityEngine.UI.LayoutGroup.SetLayoutVertical">
4226       <summary>
4227         <para>Called
by the layout system.</para>
4228       </summary>
4229     </member>
4230     <member name=
"M:UnityEngine.UI.LayoutGroup.SetProperty(T&amp;,T)">
4231       <summary>
4232         <para>Helper method used to
set a given property if it has changed.</para>
4233       </summary>
4234       <param name=
"currentValue">A reference to the member value.</param>
4235       <param name=
"newValue">The new value.</param>
4236     </member>
4237     <member name=
"T:UnityEngine.UI.LayoutRebuilder">
4238       <summary>
4239         <para>Wrapper
class for managing layout rebuilding of CanvasElement.</para>
4240       </summary>
4241     </member>
4242     <member name=
"P:UnityEngine.UI.LayoutRebuilder.transform">
4243       <summary>
4244         <para>See ICanvasElement.</para>
4245       </summary>
4246     </member>
4247     <member name=
"M:UnityEngine.UI.LayoutRebuilder.Equals">
4248       <summary>
4249         <para>Does the passed rebuilder point to the same CanvasElement.</para>
4250       </summary>
4251       <param name=
"other">Other.</param>
4252       <returns>
4253         <para>Equal.</para>
4254       </returns>
4255     </member>
4256     <member name=
"M:UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(UnityEngine.RectTransform)">
4257       <summary>
4258         <para>Forces an immediate rebuild of the layout element and child layout elements affected
by the calculations.</para>
4259       </summary>
4260       <param name=
"layoutRoot">The layout element to perform the layout rebuild on.</param>
4261     </member>
4262     <member name=
"M:UnityEngine.UI.LayoutRebuilder.GraphicUpdateComplete">
4263       <summary>
4264         <para>See ICanvasElement.GraphicUpdateComplete.</para>
4265       </summary>
4266     </member>
4267     <member name=
"M:UnityEngine.UI.LayoutRebuilder.IsDestroyed">
4268       <summary>
4269         <para>Has the native representation of
this LayoutRebuilder been destroyed?</para>
4270       </summary>
4271     </member>
4272     <member name=
"M:UnityEngine.UI.LayoutRebuilder.LayoutComplete">
4273       <summary>
4274         <para>See ICanvasElement.LayoutComplete.</para>
4275       </summary>
4276     </member>
4277     <member name=
"M:UnityEngine.UI.LayoutRebuilder.MarkLayoutForRebuild(UnityEngine.RectTransform)">
4278       <summary>
4279         <para>Mark the given RectTransform
as needing it's layout to be recalculated during the next layout pass.</para>
4280       </summary>
4281       <param name=
"rect">Rect to rebuild.</param>
4282     </member>
4283     <member name=
"M:UnityEngine.UI.LayoutRebuilder.Rebuild(UnityEngine.UI.CanvasUpdate)">
4284       <summary>
4285         <para>See ICanvasElement.Rebuild.</para>
4286       </summary>
4287       <param name=
"executing"></param>
4288     </member>
4289     <member name=
"T:UnityEngine.UI.LayoutUtility">
4290       <summary>
4291         <para>Utility functions
for querying layout elements for their minimum, preferred, and flexible sizes.</para>
4292       </summary>
4293     </member>
4294     <member name=
"M:UnityEngine.UI.LayoutUtility.GetFlexibleHeight(UnityEngine.RectTransform)">
4295       <summary>
4296         <para>Returns the flexible height of the layout element.</para>
4297       </summary>
4298       <param name=
"rect">The RectTransform of the layout element to query.</param>
4299     </member>
4300     <member name=
"M:UnityEngine.UI.LayoutUtility.GetFlexibleSize(UnityEngine.RectTransform,System.Int32)">
4301       <summary>
4302         <para>Returns the flexible size of the layout element.</para>
4303       </summary>
4304       <param name=
"rect">The RectTransform of the layout element to query.</param>
4305       <param name=
"axis">The axis to query. This can be 0 or 1.</param>
4306     </member>
4307     <member name=
"M:UnityEngine.UI.LayoutUtility.GetFlexibleWidth(UnityEngine.RectTransform)">
4308       <summary>
4309         <para>Returns the flexible width of the layout element.</para>
4310       </summary>
4311       <param name=
"rect">The RectTransform of the layout element to query.</param>
4312     </member>
4313     <member name=
"M:UnityEngine.UI.LayoutUtility.GetLayoutProperty(UnityEngine.RectTransform,System.Func`2&lt;UnityEngine.UI.ILayoutElement,System.Single&gt;,System.Single)">
4314       <summary>
4315         <para>Gets a calculated layout property
for the layout element with the given RectTransform.</para>
4316       </summary>
4317       <param name=
"rect">The RectTransform of the layout element to get a property for.</param>
4318       <param name=
"property">The property to calculate.</param>
4319       <param name=
"defaultValue">The default value to use if no component on the layout element supplies the given property.</param>
4320       <param name=
"source">Optional out parameter to get the component that supplied the calculated value.</param>
4321       <returns>
4322         <para>The calculated
value of the layout property.</para>
4323       </returns>
4324     </member>
4325     <member name=
"M:UnityEngine.UI.LayoutUtility.GetLayoutProperty(UnityEngine.RectTransform,System.Func`2&lt;UnityEngine.UI.ILayoutElement,System.Single&gt;,System.Single,UnityEngine.UI.ILayoutElement&amp;)">
4326       <summary>
4327         <para>Gets a calculated layout property
for the layout element with the given RectTransform.</para>
4328       </summary>
4329       <param name=
"rect">The RectTransform of the layout element to get a property for.</param>
4330       <param name=
"property">The property to calculate.</param>
4331       <param name=
"defaultValue">The default value to use if no component on the layout element supplies the given property.</param>
4332       <param name=
"source">Optional out parameter to get the component that supplied the calculated value.</param>
4333       <returns>
4334         <para>The calculated
value of the layout property.</para>
4335       </returns>
4336     </member>
4337     <member name=
"M:UnityEngine.UI.LayoutUtility.GetMinHeight(UnityEngine.RectTransform)">
4338       <summary>
4339         <para>Returns the minimum height of the layout element.</para>
4340       </summary>
4341       <param name=
"rect">The RectTransform of the layout element to query.</param>
4342     </member>
4343     <member name=
"M:UnityEngine.UI.LayoutUtility.GetMinSize(UnityEngine.RectTransform,System.Int32)">
4344       <summary>
4345         <para>Returns the minimum size of the layout element.</para>
4346       </summary>
4347       <param name=
"rect">The RectTransform of the layout element to query.</param>
4348       <param name=
"axis">The axis to query. This can be 0 or 1.</param>
4349     </member>
4350     <member name=
"M:UnityEngine.UI.LayoutUtility.GetMinWidth(UnityEngine.RectTransform)">
4351       <summary>
4352         <para>Returns the minimum width of the layout element.</para>
4353       </summary>
4354       <param name=
"rect">The RectTransform of the layout element to query.</param>
4355     </member>
4356     <member name=
"M:UnityEngine.UI.LayoutUtility.GetPreferredHeight(UnityEngine.RectTransform)">
4357       <summary>
4358         <para>Returns the preferred height of the layout element.</para>
4359       </summary>
4360       <param name=
"rect">The RectTransform of the layout element to query.</param>
4361     </member>
4362     <member name=
"M:UnityEngine.UI.LayoutUtility.GetPreferredSize(UnityEngine.RectTransform,System.Int32)">
4363       <summary>
4364         <para>Returns the preferred size of the layout element.</para>
4365       </summary>
4366       <param name=
"rect">The RectTransform of the layout element to query.</param>
4367       <param name=
"axis">The axis to query. This can be 0 or 1.</param>
4368     </member>
4369     <member name=
"M:UnityEngine.UI.LayoutUtility.GetPreferredWidth(UnityEngine.RectTransform)">
4370       <summary>
4371         <para>Returns the preferred width of the layout element.</para>
4372       </summary>
4373       <param name=
"rect">The RectTransform of the layout element to query.</param>
4374     </member>
4375     <member name=
"T:UnityEngine.UI.Mask">
4376       <summary>
4377         <para>A component
for masking children elements.</para>
4378       </summary>
4379     </member>
4380     <member name=
"P:UnityEngine.UI.Mask.graphic">
4381       <summary>
4382         <para>The graphic associated with the Mask.</para>
4383       </summary>
4384     </member>
4385     <member name=
"P:UnityEngine.UI.Mask.rectTransform">
4386       <summary>
4387         <para>Cached RectTransform.</para>
4388       </summary>
4389     </member>
4390     <member name=
"P:UnityEngine.UI.Mask.showMaskGraphic">
4391       <summary>
4392         <para>Show the graphic that
is associated with the Mask render area.</para>
4393       </summary>
4394     </member>
4395     <member name=
"M:UnityEngine.UI.Mask.GetModifiedMaterial(UnityEngine.Material)">
4396       <summary>
4397         <para>See: IMaterialModifier.</para>
4398       </summary>
4399       <param name=
"baseMaterial"></param>
4400     </member>
4401     <member name=
"M:UnityEngine.UI.Mask.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
4402       <summary>
4403         <para>See:ICanvasRaycastFilter.</para>
4404       </summary>
4405       <param name=
"sp"></param>
4406       <param name=
"eventCamera"></param>
4407     </member>
4408     <member name=
"M:UnityEngine.UI.Mask.MaskEnabled">
4409       <summary>
4410         <para>See:IMask.</para>
4411       </summary>
4412     </member>
4413     <member name=
"M:UnityEngine.UI.Mask.OnDisable">
4414       <summary>
4415         <para>See MonoBehaviour.OnDisable.</para>
4416       </summary>
4417     </member>
4418     <member name=
"M:UnityEngine.UI.Mask.OnSiblingGraphicEnabledDisabled">
4419       <summary>
4420         <para>See:IGraphicEnabledDisabled.</para>
4421       </summary>
4422     </member>
4423     <member name=
"T:UnityEngine.UI.MaskableGraphic">
4424       <summary>
4425         <para>A Graphic that
is capable of being masked out.</para>
4426       </summary>
4427     </member>
4428     <member name=
"P:UnityEngine.UI.MaskableGraphic.maskable">
4429       <summary>
4430         <para>Does
this graphic allow masking.</para>
4431       </summary>
4432     </member>
4433     <member name=
"P:UnityEngine.UI.MaskableGraphic.onCullStateChanged">
4434       <summary>
4435         <para>Callback issued
when culling changes.</para>
4436       </summary>
4437     </member>
4438     <member name=
"M:UnityEngine.UI.MaskableGraphic.Cull(UnityEngine.Rect,System.Boolean)">
4439       <summary>
4440         <para>See IClippable.Cull.</para>
4441       </summary>
4442       <param name=
"clipRect"></param>
4443       <param name=
"validRect"></param>
4444     </member>
4445     <member name=
"M:UnityEngine.UI.MaskableGraphic.GetModifiedMaterial(UnityEngine.Material)">
4446       <summary>
4447         <para>See IMaterialModifier.GetModifiedMaterial.</para>
4448       </summary>
4449       <param name=
"baseMaterial"></param>
4450     </member>
4451     <member name=
"M:UnityEngine.UI.MaskableGraphic.OnDisable">
4452       <summary>
4453         <para>See MonoBehaviour.OnDisable.</para>
4454       </summary>
4455     </member>
4456     <member name=
"M:UnityEngine.UI.MaskableGraphic.ParentMaskStateChanged">
4457       <summary>
4458         <para>See: IMaskable.</para>
4459       </summary>
4460     </member>
4461     <member name=
"M:UnityEngine.UI.MaskableGraphic.RecalculateClipping">
4462       <summary>
4463         <para>See: IClippable.RecalculateClipping.</para>
4464       </summary>
4465     </member>
4466     <member name=
"M:UnityEngine.UI.MaskableGraphic.RecalculateMasking">
4467       <summary>
4468         <para>See: IMaskable.RecalculateMasking.</para>
4469       </summary>
4470     </member>
4471     <member name=
"M:UnityEngine.UI.MaskableGraphic.SetClipRect(UnityEngine.Rect,System.Boolean)">
4472       <summary>
4473         <para>See IClippable.SetClipRect.</para>
4474       </summary>
4475       <param name=
"clipRect"></param>
4476       <param name=
"validRect"></param>
4477     </member>
4478     <member name=
"T:UnityEngine.UI.MaskUtilities">
4479       <summary>
4480         <para>Mask related utility
class.</para>
4481       </summary>
4482     </member>
4483     <member name=
"M:UnityEngine.UI.MaskUtilities.FindRootSortOverrideCanvas(UnityEngine.Transform)">
4484       <summary>
4485         <para>Find a root Canvas.</para>
4486       </summary>
4487       <param name=
"start">Search start.</param>
4488       <returns>
4489         <para>Canvas transform.</para>
4490       </returns>
4491     </member>
4492     <member name=
"M:UnityEngine.UI.MaskUtilities.GetRectMaskForClippable(UnityEngine.UI.IClippable)">
4493       <summary>
4494         <para>Find the correct RectMask2D
for a given IClippable.</para>
4495       </summary>
4496       <param name=
"transform">Clippable to search from.</param>
4497       <param name=
"clippable"></param>
4498     </member>
4499     <member name=
"M:UnityEngine.UI.MaskUtilities.GetRectMasksForClip(UnityEngine.UI.RectMask2D,System.Collections.Generic.List`1&lt;UnityEngine.UI.RectMask2D&gt;)">
4500       <summary>
4501         <para>Search
for all RectMask2D that apply to the given RectMask2D (includes self).</para>
4502       </summary>
4503       <param name=
"clipper"></param>
4504       <param name=
"masks"></param>
4505     </member>
4506     <member name=
"M:UnityEngine.UI.MaskUtilities.GetStencilDepth(UnityEngine.Transform,UnityEngine.Transform)">
4507       <summary>
4508         <para>Find the stencil depth
for a given element.</para>
4509       </summary>
4510       <param name=
"transform"></param>
4511       <param name=
"stopAfter"></param>
4512     </member>
4513     <member name=
"M:UnityEngine.UI.MaskUtilities.IsDescendantOrSelf(UnityEngine.Transform,UnityEngine.Transform)">
4514       <summary>
4515         <para>Helper function to determine
if the child is a descendant of father or is father.</para>
4516       </summary>
4517       <param name=
"father">The transform to compare against.</param>
4518       <param name=
"child">The starting transform to search up the hierarchy.</param>
4519       <returns>
4520         <para>Is child equal to father or
is a descendant.</para>
4521       </returns>
4522     </member>
4523     <member name=
"M:UnityEngine.UI.MaskUtilities.Notify2DMaskStateChanged(UnityEngine.Component)">
4524       <summary>
4525         <para>Notify all IClippables under the given component that they need to recalculate clipping.</para>
4526       </summary>
4527       <param name=
"mask"></param>
4528     </member>
4529     <member name=
"M:UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged(UnityEngine.Component)">
4530       <summary>
4531         <para>Notify all IMaskable under the given component that they need to recalculate masking.</para>
4532       </summary>
4533       <param name=
"mask"></param>
4534     </member>
4535     <member name=
"T:UnityEngine.UI.Navigation">
4536       <summary>
4537         <para>Structure storing details related to navigation.</para>
4538       </summary>
4539     </member>
4540     <member name=
"P:UnityEngine.UI.Navigation.defaultNavigation">
4541       <summary>
4542         <para>Return a Navigation with sensible
default values.</para>
4543       </summary>
4544     </member>
4545     <member name=
"P:UnityEngine.UI.Navigation.mode">
4546       <summary>
4547         <para>Navitation mode.</para>
4548       </summary>
4549     </member>
4550     <member name=
"P:UnityEngine.UI.Navigation.selectOnDown">
4551       <summary>
4552         <para>Selectable to
select on down.</para>
4553       </summary>
4554     </member>
4555     <member name=
"P:UnityEngine.UI.Navigation.selectOnLeft">
4556       <summary>
4557         <para>Selectable to
select on left.</para>
4558       </summary>
4559     </member>
4560     <member name=
"P:UnityEngine.UI.Navigation.selectOnRight">
4561       <summary>
4562         <para>Selectable to
select on right.</para>
4563       </summary>
4564     </member>
4565     <member name=
"P:UnityEngine.UI.Navigation.selectOnUp">
4566       <summary>
4567         <para>Selectable to
select on up.</para>
4568       </summary>
4569     </member>
4570     <member name=
"T:UnityEngine.UI.Navigation.Mode">
4571       <summary>
4572         <para>Navigation mode. Used
by Selectable.</para>
4573       </summary>
4574     </member>
4575     <member name=
"F:UnityEngine.UI.Navigation.Mode.Automatic">
4576       <summary>
4577         <para>Automatic navigation.</para>
4578       </summary>
4579     </member>
4580     <member name=
"F:UnityEngine.UI.Navigation.Mode.Explicit">
4581       <summary>
4582         <para>Explicit navigaion.</para>
4583       </summary>
4584     </member>
4585     <member name=
"F:UnityEngine.UI.Navigation.Mode.Horizontal">
4586       <summary>
4587         <para>Horizontal Navigation.</para>
4588       </summary>
4589     </member>
4590     <member name=
"F:UnityEngine.UI.Navigation.Mode.None">
4591       <summary>
4592         <para>No navigation.</para>
4593       </summary>
4594     </member>
4595     <member name=
"F:UnityEngine.UI.Navigation.Mode.Vertical">
4596       <summary>
4597         <para>Vertical navigation.</para>
4598       </summary>
4599     </member>
4600     <member name=
"T:UnityEngine.UI.Outline">
4601       <summary>
4602         <para>Adds an outline to a graphic
using IVertexModifier.</para>
4603       </summary>
4604     </member>
4605     <member name=
"T:UnityEngine.UI.PositionAsUV1">
4606       <summary>
4607         <para>An IVertexModifier which sets the raw vertex position
into UV1 of the generated verts.</para>
4608       </summary>
4609     </member>
4610     <member name=
"T:UnityEngine.UI.RawImage">
4611       <summary>
4612         <para>Displays a Texture2D
for the UI System.</para>
4613       </summary>
4614     </member>
4615     <member name=
"P:UnityEngine.UI.RawImage.mainTexture">
4616       <summary>
4617         <para>The RawImage
's texture. (ReadOnly).</para>
4618       </summary>
4619     </member>
4620     <member name=
"P:UnityEngine.UI.RawImage.texture">
4621       <summary>
4622         <para>The RawImage
's texture.</para>
4623       </summary>
4624     </member>
4625     <member name=
"P:UnityEngine.UI.RawImage.uvRect">
4626       <summary>
4627         <para>The RawImage texture coordinates.</para>
4628       </summary>
4629     </member>
4630     <member name=
"M:UnityEngine.UI.RawImage.SetNativeSize">
4631       <summary>
4632         <para>Adjusts the raw image size to make it pixel-perfect.</para>
4633       </summary>
4634     </member>
4635     <member name=
"T:UnityEngine.UI.RectMask2D">
4636       <summary>
4637         <para>A
2D rectangular mask that allows for clipping / masking of areas outside the mask.</para>
4638       </summary>
4639     </member>
4640     <member name=
"P:UnityEngine.UI.RectMask2D.canvasRect">
4641       <summary>
4642         <para>Get the Rect
for the mask in canvas space.</para>
4643       </summary>
4644     </member>
4645     <member name=
"P:UnityEngine.UI.RectMask2D.rectTransform">
4646       <summary>
4647         <para>Get the RectTransform
for the mask.</para>
4648       </summary>
4649     </member>
4650     <member name=
"M:UnityEngine.UI.RectMask2D.AddClippable(UnityEngine.UI.IClippable)">
4651       <summary>
4652         <para>Add a [IClippable]] to be tracked
by the mask.</para>
4653       </summary>
4654       <param name=
"clippable"></param>
4655     </member>
4656     <member name=
"M:UnityEngine.UI.RectMask2D.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera)">
4657       <summary>
4658         <para>See:ICanvasRaycastFilter.</para>
4659       </summary>
4660       <param name=
"sp"></param>
4661       <param name=
"eventCamera"></param>
4662     </member>
4663     <member name=
"M:UnityEngine.UI.RectMask2D.PerformClipping">
4664       <summary>
4665         <para>See: IClipper.PerformClipping.</para>
4666       </summary>
4667     </member>
4668     <member name=
"M:UnityEngine.UI.RectMask2D.RemoveClippable(UnityEngine.UI.IClippable)">
4669       <summary>
4670         <para>Remove an IClippable
from being tracked by the mask.</para>
4671       </summary>
4672       <param name=
"clippable"></param>
4673     </member>
4674     <member name=
"T:UnityEngine.UI.Scrollbar">
4675       <summary>
4676         <para>A standard scrollbar with a variable sized handle that can be dragged between
0 and 1.</para>
4677       </summary>
4678     </member>
4679     <member name=
"P:UnityEngine.UI.Scrollbar.direction">
4680       <summary>
4681         <para>The direction of the scrollbar
from minimum to maximum value.</para>
4682       </summary>
4683     </member>
4684     <member name=
"P:UnityEngine.UI.Scrollbar.handleRect">
4685       <summary>
4686         <para>The RectTransform to use
for the handle.</para>
4687       </summary>
4688     </member>
4689     <member name=
"P:UnityEngine.UI.Scrollbar.numberOfSteps">
4690       <summary>
4691         <para>The number of steps to use
for the value. A value of 0 disables use of steps.</para>
4692       </summary>
4693     </member>
4694     <member name=
"P:UnityEngine.UI.Scrollbar.onValueChanged">
4695       <summary>
4696         <para>Handling
for when the scrollbar value is changed.</para>
4697       </summary>
4698     </member>
4699     <member name=
"P:UnityEngine.UI.Scrollbar.size">
4700       <summary>
4701         <para>The size of the scrollbar handle
where 1 means it fills the entire scrollbar.</para>
4702       </summary>
4703     </member>
4704     <member name=
"P:UnityEngine.UI.Scrollbar.value">
4705       <summary>
4706         <para>The current
value of the scrollbar, between 0 and 1.</para>
4707       </summary>
4708     </member>
4709     <member name=
"M:UnityEngine.UI.Scrollbar.ClickRepeat(UnityEngine.EventSystems.PointerEventData)">
4710       <summary>
4711         <para>Coroutine function
for handling continual press during Scrollbar.OnPointerDown.</para>
4712       </summary>
4713       <param name=
"eventData"></param>
4714     </member>
4715     <member name=
"T:UnityEngine.UI.Scrollbar.Direction">
4716       <summary>
4717         <para>Setting that indicates one of four directions.</para>
4718       </summary>
4719     </member>
4720     <member name=
"F:UnityEngine.UI.Scrollbar.Direction.BottomToTop">
4721       <summary>
4722         <para>From bottom to top.</para>
4723       </summary>
4724     </member>
4725     <member name=
"F:UnityEngine.UI.Scrollbar.Direction.LeftToRight">
4726       <summary>
4727         <para>From left to right.</para>
4728       </summary>
4729     </member>
4730     <member name=
"F:UnityEngine.UI.Scrollbar.Direction.RightToLeft">
4731       <summary>
4732         <para>From right to left.</para>
4733       </summary>
4734     </member>
4735     <member name=
"F:UnityEngine.UI.Scrollbar.Direction.TopToBottom">
4736       <summary>
4737         <para>From top to bottom.</para>
4738       </summary>
4739     </member>
4740     <member name=
"M:UnityEngine.UI.Scrollbar.FindSelectableOnDown">
4741       <summary>
4742         <para>See member
in base class.</para>
4743       </summary>
4744     </member>
4745     <member name=
"M:UnityEngine.UI.Scrollbar.FindSelectableOnLeft">
4746       <summary>
4747         <para>See member
in base class.</para>
4748       </summary>
4749     </member>
4750     <member name=
"M:UnityEngine.UI.Scrollbar.FindSelectableOnRight">
4751       <summary>
4752         <para>See member
in base class.</para>
4753       </summary>
4754     </member>
4755     <member name=
"M:UnityEngine.UI.Scrollbar.FindSelectableOnUp">
4756       <summary>
4757         <para>See member
in base class.</para>
4758       </summary>
4759     </member>
4760     <member name=
"M:UnityEngine.UI.Scrollbar.GraphicUpdateComplete">
4761       <summary>
4762         <para>See ICanvasElement.GraphicUpdateComplete.</para>
4763       </summary>
4764     </member>
4765     <member name=
"M:UnityEngine.UI.Scrollbar.LayoutComplete">
4766       <summary>
4767         <para>See ICanvasElement.LayoutComplete.</para>
4768       </summary>
4769     </member>
4770     <member name=
"M:UnityEngine.UI.Scrollbar.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)">
4771       <summary>
4772         <para>Handling
for when the scrollbar value is begin being dragged.</para>
4773       </summary>
4774       <param name=
"eventData"></param>
4775     </member>
4776     <member name=
"M:UnityEngine.UI.Scrollbar.OnDisable">
4777       <summary>
4778         <para>See MonoBehaviour.OnDisable.</para>
4779       </summary>
4780     </member>
4781     <member name=
"M:UnityEngine.UI.Scrollbar.OnDrag(UnityEngine.EventSystems.PointerEventData)">
4782       <summary>
4783         <para>Handling
for when the scrollbar value is dragged.</para>
4784       </summary>
4785       <param name=
"eventData"></param>
4786     </member>
4787     <member name=
"M:UnityEngine.UI.Scrollbar.OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)">
4788       <summary>
4789         <para>See: IInitializePotentialDragHandler.OnInitializePotentialDrag.</para>
4790       </summary>
4791       <param name=
"eventData"></param>
4792     </member>
4793     <member name=
"M:UnityEngine.UI.Scrollbar.OnMove(UnityEngine.EventSystems.AxisEventData)">
4794       <summary>
4795         <para>Handling
for movement events.</para>
4796       </summary>
4797       <param name=
"eventData"></param>
4798     </member>
4799     <member name=
"M:UnityEngine.UI.Scrollbar.OnPointerDown(UnityEngine.EventSystems.PointerEventData)">
4800       <summary>
4801         <para>Event triggered
when pointer is pressed down on the scrollbar.</para>
4802       </summary>
4803       <param name=
"eventData"></param>
4804     </member>
4805     <member name=
"M:UnityEngine.UI.Scrollbar.OnPointerUp(UnityEngine.EventSystems.PointerEventData)">
4806       <summary>
4807         <para>Event triggered
when pointer is released after pressing on the scrollbar.</para>
4808       </summary>
4809       <param name=
"eventData"></param>
4810     </member>
4811     <member name=
"M:UnityEngine.UI.Scrollbar.Rebuild(UnityEngine.UI.CanvasUpdate)">
4812       <summary>
4813         <para>Handling
for when the canvas is rebuilt.</para>
4814       </summary>
4815       <param name=
"executing"></param>
4816     </member>
4817     <member name=
"T:UnityEngine.UI.Scrollbar.ScrollEvent">
4818       <summary>
4819         <para>UnityEvent callback
for when a scrollbar is scrolled.</para>
4820       </summary>
4821     </member>
4822     <member name=
"M:UnityEngine.UI.Scrollbar.SetDirection(UnityEngine.UI.Scrollbar/Direction,System.Boolean)">
4823       <summary>
4824         <para>Set the direction of the scrollbar, optionally setting the layout
as well.</para>
4825       </summary>
4826       <param name=
"direction">The direction of the scrollbar.</param>
4827       <param name=
"includeRectLayouts">Should the layout be flipped together with the direction?</param>
4828     </member>
4829     <member name=
"T:UnityEngine.UI.ScrollRect">
4830       <summary>
4831         <para>A component
for making a child RectTransform scroll.</para>
4832       </summary>
4833     </member>
4834     <member name=
"P:UnityEngine.UI.ScrollRect.content">
4835       <summary>
4836         <para>The content that can be scrolled. It should be a child of the GameObject with ScrollRect
on it.</para>
4837       </summary>
4838     </member>
4839     <member name=
"P:UnityEngine.UI.ScrollRect.decelerationRate">
4840       <summary>
4841         <para>The rate at which movement slows down.</para>
4842       </summary>
4843     </member>
4844     <member name=
"P:UnityEngine.UI.ScrollRect.elasticity">
4845       <summary>
4846         <para>The amount of elasticity to use
when the content moves beyond the scroll rect.</para>
4847       </summary>
4848     </member>
4849     <member name=
"P:UnityEngine.UI.ScrollRect.flexibleHeight">
4850       <summary>
4851         <para>Called
by the layout system.</para>
4852       </summary>
4853     </member>
4854     <member name=
"P:UnityEngine.UI.ScrollRect.flexibleWidth">
4855       <summary>
4856         <para>Called
by the layout system.</para>
4857       </summary>
4858     </member>
4859     <member name=
"P:UnityEngine.UI.ScrollRect.horizontal">
4860       <summary>
4861         <para>Should horizontal scrolling be enabled?</para>
4862       </summary>
4863     </member>
4864     <member name=
"P:UnityEngine.UI.ScrollRect.horizontalNormalizedPosition">
4865       <summary>
4866         <para>The horizontal scroll position
as a value between 0 and 1, with 0 being at the left.</para>
4867       </summary>
4868     </member>
4869     <member name=
"P:UnityEngine.UI.ScrollRect.horizontalScrollbar">
4870       <summary>
4871         <para>Optional Scrollbar
object linked to the horizontal scrolling of the ScrollRect.</para>
4872       </summary>
4873     </member>
4874     <member name=
"P:UnityEngine.UI.ScrollRect.horizontalScrollbarSpacing">
4875       <summary>
4876         <para>The space between the scrollbar and the viewport.</para>
4877       </summary>
4878     </member>
4879     <member name=
"P:UnityEngine.UI.ScrollRect.horizontalScrollbarVisibility">
4880       <summary>
4881         <para>The mode of visibility
for the horizontal scrollbar.</para>
4882       </summary>
4883     </member>
4884     <member name=
"P:UnityEngine.UI.ScrollRect.inertia">
4885       <summary>
4886         <para>Should movement inertia be enabled?</para>
4887       </summary>
4888     </member>
4889     <member name=
"P:UnityEngine.UI.ScrollRect.layoutPriority">
4890       <summary>
4891         <para>Called
by the layout system.</para>
4892       </summary>
4893     </member>
4894     <member name=
"P:UnityEngine.UI.ScrollRect.minHeight">
4895       <summary>
4896         <para>Called
by the layout system.</para>
4897       </summary>
4898     </member>
4899     <member name=
"P:UnityEngine.UI.ScrollRect.minWidth">
4900       <summary>
4901         <para>Called
by the layout system.</para>
4902       </summary>
4903     </member>
4904     <member name=
"P:UnityEngine.UI.ScrollRect.movementType">
4905       <summary>
4906         <para>The behavior to use
when the content moves beyond the scroll rect.</para>
4907       </summary>
4908     </member>
4909     <member name=
"P:UnityEngine.UI.ScrollRect.normalizedPosition">
4910       <summary>
4911         <para>The scroll position
as a Vector2 between (0,0) and (1,1) with (0,0) being the lower left corner.</para>
4912       </summary>
4913     </member>
4914     <member name=
"P:UnityEngine.UI.ScrollRect.onValueChanged">
4915       <summary>
4916         <para>Callback executed
when the scroll position of the slider is changed.</para>
4917       </summary>
4918     </member>
4919     <member name=
"P:UnityEngine.UI.ScrollRect.preferredHeight">
4920       <summary>
4921         <para>Called
by the layout system.</para>
4922       </summary>
4923     </member>
4924     <member name=
"P:UnityEngine.UI.ScrollRect.preferredWidth">
4925       <summary>
4926         <para>Called
by the layout system.</para>
4927       </summary>
4928     </member>
4929     <member name=
"P:UnityEngine.UI.ScrollRect.scrollSensitivity">
4930       <summary>
4931         <para>The sensitivity to scroll wheel and track pad scroll events.</para>
4932       </summary>
4933     </member>
4934     <member name=
"P:UnityEngine.UI.ScrollRect.velocity">
4935       <summary>
4936         <para>The current velocity of the content.</para>
4937       </summary>
4938     </member>
4939     <member name=
"P:UnityEngine.UI.ScrollRect.vertical">
4940       <summary>
4941         <para>Should vertical scrolling be enabled?</para>
4942       </summary>
4943     </member>
4944     <member name=
"P:UnityEngine.UI.ScrollRect.verticalNormalizedPosition">
4945       <summary>
4946         <para>The vertical scroll position
as a value between 0 and 1, with 0 being at the bottom.</para>
4947       </summary>
4948     </member>
4949     <member name=
"P:UnityEngine.UI.ScrollRect.verticalScrollbar">
4950       <summary>
4951         <para>Optional Scrollbar
object linked to the vertical scrolling of the ScrollRect.</para>
4952       </summary>
4953     </member>
4954     <member name=
"P:UnityEngine.UI.ScrollRect.verticalScrollbarSpacing">
4955       <summary>
4956         <para>The space between the scrollbar and the viewport.</para>
4957       </summary>
4958     </member>
4959     <member name=
"P:UnityEngine.UI.ScrollRect.verticalScrollbarVisibility">
4960       <summary>
4961         <para>The mode of visibility
for the vertical scrollbar.</para>
4962       </summary>
4963     </member>
4964     <member name=
"P:UnityEngine.UI.ScrollRect.viewport">
4965       <summary>
4966         <para>Reference to the viewport RectTransform that
is the parent of the content RectTransform.</para>
4967       </summary>
4968     </member>
4969     <member name=
"M:UnityEngine.UI.ScrollRect.CalculateLayoutInputHorizontal">
4970       <summary>
4971         <para>Called
by the layout system.</para>
4972       </summary>
4973     </member>
4974     <member name=
"M:UnityEngine.UI.ScrollRect.CalculateLayoutInputVertical">
4975       <summary>
4976         <para>Called
by the layout system.</para>
4977       </summary>
4978     </member>
4979     <member name=
"M:UnityEngine.UI.ScrollRect.GraphicUpdateComplete">
4980       <summary>
4981         <para>See ICanvasElement.GraphicUpdateComplete.</para>
4982       </summary>
4983     </member>
4984     <member name=
"M:UnityEngine.UI.ScrollRect.IsActive">
4985       <summary>
4986         <para>See member
in base class.</para>
4987       </summary>
4988     </member>
4989     <member name=
"M:UnityEngine.UI.ScrollRect.LayoutComplete">
4990       <summary>
4991         <para>See ICanvasElement.LayoutComplete.</para>
4992       </summary>
4993     </member>
4994     <member name=
"T:UnityEngine.UI.ScrollRect.MovementType">
4995       <summary>
4996         <para>A setting
for which behavior to use when content moves beyond the confines of its container.</para>
4997       </summary>
4998     </member>
4999     <member name=
"F:UnityEngine.UI.ScrollRect.MovementType.Clamped">
5000       <summary>
5001         <para>Clamped movement. The content can not be moved beyond its container.</para>
5002       </summary>
5003     </member>
5004     <member name=
"F:UnityEngine.UI.ScrollRect.MovementType.Elastic">
5005       <summary>
5006         <para>Elastic movement. The content
is allowed to temporarily move beyond the container, but is pulled back elastically.</para>
5007       </summary>
5008     </member>
5009     <member name=
"F:UnityEngine.UI.ScrollRect.MovementType.Unrestricted">
5010       <summary>
5011         <para>Unrestricted movement. The content can move forever.</para>
5012       </summary>
5013     </member>
5014     <member name=
"M:UnityEngine.UI.ScrollRect.OnBeginDrag(UnityEngine.EventSystems.PointerEventData)">
5015       <summary>
5016         <para>Handling
for when the content is beging being dragged.</para>
5017       </summary>
5018       <param name=
"eventData"></param>
5019     </member>
5020     <member name=
"M:UnityEngine.UI.ScrollRect.OnDisable">
5021       <summary>
5022         <para>See MonoBehaviour.OnDisable.</para>
5023       </summary>
5024     </member>
5025     <member name=
"M:UnityEngine.UI.ScrollRect.OnDrag(UnityEngine.EventSystems.PointerEventData)">
5026       <summary>
5027         <para>Handling
for when the content is dragged.</para>
5028       </summary>
5029       <param name=
"eventData"></param>
5030     </member>
5031     <member name=
"M:UnityEngine.UI.ScrollRect.OnEndDrag(UnityEngine.EventSystems.PointerEventData)">
5032       <summary>
5033         <para>Handling
for when the content has finished being dragged.</para>
5034       </summary>
5035       <param name=
"eventData"></param>
5036     </member>
5037     <member name=
"M:UnityEngine.UI.ScrollRect.OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)">
5038       <summary>
5039         <para>See: IInitializePotentialDragHandler.OnInitializePotentialDrag.</para>
5040       </summary>
5041       <param name=
"eventData"></param>
5042     </member>
5043     <member name=
"M:UnityEngine.UI.ScrollRect.OnScroll(UnityEngine.EventSystems.PointerEventData)">
5044       <summary>
5045         <para>See IScrollHandler.OnScroll.</para>
5046       </summary>
5047       <param name=
"data"></param>
5048     </member>
5049     <member name=
"M:UnityEngine.UI.ScrollRect.Rebuild(UnityEngine.UI.CanvasUpdate)">
5050       <summary>
5051         <para>Rebuilds the scroll rect data after initialization.</para>
5052       </summary>
5053       <param name=
"executing">The current step of the rendering CanvasUpdate cycle.</param>
5054     </member>
5055     <member name=
"T:UnityEngine.UI.ScrollRect.ScrollbarVisibility">
5056       <summary>
5057         <para>Enum
for which behavior to use for scrollbar visibility.</para>
5058       </summary>
5059     </member>
5060     <member name=
"F:UnityEngine.UI.ScrollRect.ScrollbarVisibility.AutoHide">
5061       <summary>
5062         <para>Automatically hide the scrollbar
when no scrolling is needed on this axis. The viewport rect will not be changed.</para>
5063       </summary>
5064     </member>
5065     <member name=
"F:UnityEngine.UI.ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport">
5066       <summary>
5067         <para>Automatically hide the scrollbar
when no scrolling is needed on this axis, and expand the viewport rect accordingly.</para>
5068       </summary>
5069     </member>
5070     <member name=
"F:UnityEngine.UI.ScrollRect.ScrollbarVisibility.Permanent">
5071       <summary>
5072         <para>Always show the scrollbar.</para>
5073       </summary>
5074     </member>
5075     <member name=
"T:UnityEngine.UI.ScrollRect.ScrollRectEvent">
5076       <summary>
5077         <para>Event type used
by the ScrollRect.</para>
5078       </summary>
5079     </member>
5080     <member name=
"M:UnityEngine.UI.ScrollRect.SetContentAnchoredPosition(UnityEngine.Vector2)">
5081       <summary>
5082         <para>Sets the anchored position of the content.</para>
5083       </summary>
5084       <param name=
"position"></param>
5085     </member>
5086     <member name=
"M:UnityEngine.UI.ScrollRect.SetDirty">
5087       <summary>
5088         <para>Override to alter or
add to the code that keeps the appearance of the scroll rect synced with its data.</para>
5089       </summary>
5090     </member>
5091     <member name=
"M:UnityEngine.UI.ScrollRect.SetDirtyCaching">
5092       <summary>
5093         <para>Override to alter or
add to the code that caches data to avoid repeated heavy operations.</para>
5094       </summary>
5095     </member>
5096     <member name=
"M:UnityEngine.UI.ScrollRect.SetLayoutHorizontal">
5097       <summary>
5098         <para>Called
by the layout system.</para>
5099       </summary>
5100     </member>
5101     <member name=
"M:UnityEngine.UI.ScrollRect.SetLayoutVertical">
5102       <summary>
5103         <para>Called
by the layout system.</para>
5104       </summary>
5105     </member>
5106     <member name=
"M:UnityEngine.UI.ScrollRect.StopMovement">
5107       <summary>
5108         <para>Sets the velocity to zero
on both axes so the content stops moving.</para>
5109       </summary>
5110     </member>
5111     <member name=
"T:UnityEngine.UI.Selectable">
5112       <summary>
5113         <para>Simple selectable
object - derived from to create a selectable control.</para>
5114       </summary>
5115     </member>
5116     <member name=
"P:UnityEngine.UI.Selectable.allSelectables">
5117       <summary>
5118         <para>List of all the selectable objects currently active
in the scene.</para>
5119       </summary>
5120     </member>
5121     <member name=
"P:UnityEngine.UI.Selectable.animationTriggers">
5122       <summary>
5123         <para>The AnimationTriggers
for this selectable object.</para>
5124       </summary>
5125     </member>
5126     <member name=
"P:UnityEngine.UI.Selectable.animator">
5127       <summary>
5128         <para>Convenience function to
get the Animator component on the GameObject.</para>
5129       </summary>
5130     </member>
5131     <member name=
"P:UnityEngine.UI.Selectable.colors">
5132       <summary>
5133         <para>The ColorBlock
for this selectable object.</para>
5134       </summary>
5135     </member>
5136     <member name=
"P:UnityEngine.UI.Selectable.image">
5137       <summary>
5138         <para>Convenience function that converts the referenced Graphic to a Image,
if possible.</para>
5139       </summary>
5140     </member>
5141     <member name=
"P:UnityEngine.UI.Selectable.interactable">
5142       <summary>
5143         <para>UI.Selectable.interactable.</para>
5144       </summary>
5145     </member>
5146     <member name=
"P:UnityEngine.UI.Selectable.navigation">
5147       <summary>
5148         <para>The Navigation setting
for this selectable object.</para>
5149       </summary>
5150     </member>
5151     <member name=
"P:UnityEngine.UI.Selectable.spriteState">
5152       <summary>
5153         <para>The SpriteState
for this selectable object.</para>
5154       </summary>
5155     </member>
5156     <member name=
"P:UnityEngine.UI.Selectable.targetGraphic">
5157       <summary>
5158         <para>Graphic that will be transitioned upon.</para>
5159       </summary>
5160     </member>
5161     <member name=
"P:UnityEngine.UI.Selectable.transition">
5162       <summary>
5163         <para>The type of transition that will be applied to the targetGraphic
when the state changes.</para>
5164       </summary>
5165     </member>
5166     <member name=
"M:UnityEngine.UI.Selectable.DoStateTransition(UnityEngine.UI.Selectable/SelectionState,System.Boolean)">
5167       <summary>
5168         <para>Transition the Selectable to the entered state.</para>
5169       </summary>
5170       <param name=
"state">State to transition to.</param>
5171       <param name=
"instant">Should the transition occur instantly.</param>
5172     </member>
5173     <member name=
"M:UnityEngine.UI.Selectable.FindSelectable(UnityEngine.Vector3)">
5174       <summary>
5175         <para>Finds the selectable
object next to this one.</para>
5176       </summary>
5177       <param name=
"dir">The direction in which to search for a neighbouring Selectable object.</param>
5178       <returns>
5179         <para>The neighbouring Selectable
object. Null if none found.</para>
5180       </returns>
5181     </member>
5182     <member name=
"M:UnityEngine.UI.Selectable.FindSelectableOnDown">
5183       <summary>
5184         <para>Find the selectable
object below this one.</para>
5185       </summary>
5186       <returns>
5187         <para>The Selectable
object below current.</para>
5188       </returns>
5189     </member>
5190     <member name=
"M:UnityEngine.UI.Selectable.FindSelectableOnLeft">
5191       <summary>
5192         <para>Find the selectable
object to the left of this one.</para>
5193       </summary>
5194       <returns>
5195         <para>The Selectable
object to the left of current.</para>
5196       </returns>
5197     </member>
5198     <member name=
"M:UnityEngine.UI.Selectable.FindSelectableOnRight">
5199       <summary>
5200         <para>Find the selectable
object to the right of this one.</para>
5201       </summary>
5202       <returns>
5203         <para>The Selectable
object to the right of current.</para>
5204       </returns>
5205     </member>
5206     <member name=
"M:UnityEngine.UI.Selectable.FindSelectableOnUp">
5207       <summary>
5208         <para>Find the selectable
object above this one.</para>
5209       </summary>
5210       <returns>
5211         <para>The Selectable
object above current.</para>
5212       </returns>
5213     </member>
5214     <member name=
"M:UnityEngine.UI.Selectable.InstantClearState">
5215       <summary>
5216         <para>Clear any
internal state from the Selectable (used when disabling).</para>
5217       </summary>
5218     </member>
5219     <member name=
"M:UnityEngine.UI.Selectable.IsHighlighted(UnityEngine.EventSystems.BaseEventData)">
5220       <summary>
5221         <para>Is the selectable currently
'highlighted'.</para>
5222       </summary>
5223       <param name=
"eventData"></param>
5224     </member>
5225     <member name=
"M:UnityEngine.UI.Selectable.IsInteractable">
5226       <summary>
5227         <para>UI.Selectable.IsInteractable.</para>
5228       </summary>
5229     </member>
5230     <member name=
"M:UnityEngine.UI.Selectable.OnDeselect(UnityEngine.EventSystems.BaseEventData)">
5231       <summary>
5232         <para>Unset selection and transition to appropriate state.</para>
5233       </summary>
5234       <param name=
"eventData">The eventData usually sent by the EventSystem.</param>
5235     </member>
5236     <member name=
"M:UnityEngine.UI.Selectable.OnDisable">
5237       <summary>
5238         <para>See MonoBehaviour.OnDisable.</para>
5239       </summary>
5240     </member>
5241     <member name=
"M:UnityEngine.UI.Selectable.OnMove(UnityEngine.EventSystems.AxisEventData)">
5242       <summary>
5243         <para>Determine
in which of the 4 move directions the next selectable object should be found.</para>
5244       </summary>
5245       <param name=
"eventData">The EventData usually sent by the EventSystem.</param>
5246     </member>
5247     <member name=
"M:UnityEngine.UI.Selectable.OnPointerDown(UnityEngine.EventSystems.PointerEventData)">
5248       <summary>
5249         <para>Evaluate current state and transition to pressed state.</para>
5250       </summary>
5251       <param name=
"eventData">The EventData usually sent by the EventSystem.</param>
5252     </member>
5253     <member name=
"M:UnityEngine.UI.Selectable.OnPointerEnter(UnityEngine.EventSystems.PointerEventData)">
5254       <summary>
5255         <para>Evaluate current state and transition to appropriate state.</para>
5256       </summary>
5257       <param name=
"eventData">The EventData usually sent by the EventSystem.</param>
5258     </member>
5259     <member name=
"M:UnityEngine.UI.Selectable.OnPointerExit(UnityEngine.EventSystems.PointerEventData)">
5260       <summary>
5261         <para>Evaluate current state and transition to normal state.</para>
5262       </summary>
5263       <param name=
"eventData">The EventData usually sent by the EventSystem.</param>
5264     </member>
5265     <member name=
"M:UnityEngine.UI.Selectable.OnPointerUp(UnityEngine.EventSystems.PointerEventData)">
5266       <summary>
5267         <para>Evaluate eventData and transition to appropriate state.</para>
5268       </summary>
5269       <param name=
"eventData">The EventData usually sent by the EventSystem.</param>
5270     </member>
5271     <member name=
"M:UnityEngine.UI.Selectable.OnSelect(UnityEngine.EventSystems.BaseEventData)">
5272       <summary>
5273         <para>Set selection and transition to appropriate state.</para>
5274       </summary>
5275       <param name=
"eventData">The EventData usually sent by the EventSystem.</param>
5276     </member>
5277     <member name=
"M:UnityEngine.UI.Selectable.Select">
5278       <summary>
5279         <para>Selects
this Selectable.</para>
5280       </summary>
5281     </member>
5282     <member name=
"T:UnityEngine.UI.Selectable.Transition">
5283       <summary>
5284         <para>Transition mode
for a Selectable.</para>
5285       </summary>
5286     </member>
5287     <member name=
"F:UnityEngine.UI.Selectable.Transition.Animation">
5288       <summary>
5289         <para>Use an animation transition.</para>
5290       </summary>
5291     </member>
5292     <member name=
"F:UnityEngine.UI.Selectable.Transition.ColorTint">
5293       <summary>
5294         <para>Use an color tint transition.</para>
5295       </summary>
5296     </member>
5297     <member name=
"F:UnityEngine.UI.Selectable.Transition.None">
5298       <summary>
5299         <para>No Transition.</para>
5300       </summary>
5301     </member>
5302     <member name=
"F:UnityEngine.UI.Selectable.Transition.SpriteSwap">
5303       <summary>
5304         <para>Use a sprite swap transition.</para>
5305       </summary>
5306     </member>
5307     <member name=
"M:UnityEngine.UI.Selectable.UpdateSelectionState(UnityEngine.EventSystems.BaseEventData)">
5308       <summary>
5309         <para>Internally update the selection state of the Selectable.</para>
5310       </summary>
5311       <param name=
"eventData"></param>
5312     </member>
5313     <member name=
"T:UnityEngine.UI.Shadow">
5314       <summary>
5315         <para>Adds an outline to a graphic
using IVertexModifier.</para>
5316       </summary>
5317     </member>
5318     <member name=
"P:UnityEngine.UI.Shadow.effectColor">
5319       <summary>
5320         <para>Color
for the effect.</para>
5321       </summary>
5322     </member>
5323     <member name=
"P:UnityEngine.UI.Shadow.effectDistance">
5324       <summary>
5325         <para>How far
is the shadow from the graphic.</para>
5326       </summary>
5327     </member>
5328     <member name=
"P:UnityEngine.UI.Shadow.useGraphicAlpha">
5329       <summary>
5330         <para>Should the shadow inherit the alpha
from the graphic?</para>
5331       </summary>
5332     </member>
5333     <member name=
"M:UnityEngine.UI.Shadow.ApplyShadow(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,UnityEngine.Color32,System.Int32,System.Int32,System.Single,System.Single)">
5334       <summary>
5335         <para>Duplicate vertices
from start to end and turn them into shadows with the given offset.</para>
5336       </summary>
5337       <param name=
"verts">Verts List.</param>
5338       <param name=
"color">Shadow Color.</param>
5339       <param name=
"start">Start Index.</param>
5340       <param name=
"end">End Index.</param>
5341       <param name=
"x">Shadow x offset.</param>
5342       <param name=
"y">Shadow y offset.</param>
5343     </member>
5344     <member name=
"M:UnityEngine.UI.Shadow.ModifyMesh">
5345       <summary>
5346         <para>See: IMeshModifier.</para>
5347       </summary>
5348     </member>
5349     <member name=
"T:UnityEngine.UI.Slider">
5350       <summary>
5351         <para>A standard slider that can be moved between a minimum and maximum
value.</para>
5352       </summary>
5353     </member>
5354     <member name=
"P:UnityEngine.UI.Slider.direction">
5355       <summary>
5356         <para>The direction of the slider,
from minimum to maximum value.</para>
5357       </summary>
5358     </member>
5359     <member name=
"P:UnityEngine.UI.Slider.fillRect">
5360       <summary>
5361         <para>Optional RectTransform to use
as fill for the slider.</para>
5362       </summary>
5363     </member>
5364     <member name=
"P:UnityEngine.UI.Slider.handleRect">
5365       <summary>
5366         <para>Optional RectTransform to use
as a handle for the slider.</para>
5367       </summary>
5368     </member>
5369     <member name=
"P:UnityEngine.UI.Slider.maxValue">
5370       <summary>
5371         <para>The maximum allowed
value of the slider.</para>
5372       </summary>
5373     </member>
5374     <member name=
"P:UnityEngine.UI.Slider.minValue">
5375       <summary>
5376         <para>The minimum allowed
value of the slider.</para>
5377       </summary>
5378     </member>
5379     <member name=
"P:UnityEngine.UI.Slider.normalizedValue">
5380       <summary>
5381         <para>The current
value of the slider normalized into a value between 0 and 1.</para>
5382       </summary>
5383     </member>
5384     <member name=
"P:UnityEngine.UI.Slider.onValueChanged">
5385       <summary>
5386         <para>Callback executed
when the value of the slider is changed.</para>
5387       </summary>
5388     </member>
5389     <member name=
"P:UnityEngine.UI.Slider.value">
5390       <summary>
5391         <para>The current
value of the slider.</para>
5392       </summary>
5393     </member>
5394     <member name=
"P:UnityEngine.UI.Slider.wholeNumbers">
5395       <summary>
5396         <para>Should the
value only be allowed to be whole numbers?</para>
5397       </summary>
5398     </member>
5399     <member name=
"T:UnityEngine.UI.Slider.Direction">
5400       <summary>
5401         <para>Setting that indicates one of four directions.</para>
5402       </summary>
5403     </member>
5404     <member name=
"F:UnityEngine.UI.Slider.Direction.BottomToTop">
5405       <summary>
5406         <para>From bottom to top.</para>
5407       </summary>
5408     </member>
5409     <member name=
"F:UnityEngine.UI.Slider.Direction.LeftToRight">
5410       <summary>
5411         <para>From left to right.</para>
5412       </summary>
5413     </member>
5414     <member name=
"F:UnityEngine.UI.Slider.Direction.RightToLeft">
5415       <summary>
5416         <para>From right to left.</para>
5417       </summary>
5418     </member>
5419     <member name=
"F:UnityEngine.UI.Slider.Direction.TopToBottom">
5420       <summary>
5421         <para>From top to bottom.</para>
5422       </summary>
5423     </member>
5424     <member name=
"M:UnityEngine.UI.Slider.FindSelectableOnDown">
5425       <summary>
5426         <para>See member
in base class.</para>
5427       </summary>
5428     </member>
5429     <member name=
"M:UnityEngine.UI.Slider.FindSelectableOnLeft">
5430       <summary>
5431         <para>See member
in base class.</para>
5432       </summary>
5433     </member>
5434     <member name=
"M:UnityEngine.UI.Slider.FindSelectableOnRight">
5435       <summary>
5436         <para>See member
in base class.</para>
5437       </summary>
5438     </member>
5439     <member name=
"M:UnityEngine.UI.Slider.FindSelectableOnUp">
5440       <summary>
5441         <para>See member
in base class.</para>
5442       </summary>
5443     </member>
5444     <member name=
"M:UnityEngine.UI.Slider.GraphicUpdateComplete">
5445       <summary>
5446         <para>See ICanvasElement.GraphicUpdateComplete.</para>
5447       </summary>
5448     </member>
5449     <member name=
"M:UnityEngine.UI.Slider.LayoutComplete">
5450       <summary>
5451         <para>See ICanvasElement.LayoutComplete.</para>
5452       </summary>
5453     </member>
5454     <member name=
"M:UnityEngine.UI.Slider.OnDisable">
5455       <summary>
5456         <para>See MonoBehaviour.OnDisable.</para>
5457       </summary>
5458     </member>
5459     <member name=
"M:UnityEngine.UI.Slider.OnDrag(UnityEngine.EventSystems.PointerEventData)">
5460       <summary>
5461         <para>Handling
for when the slider is dragged.</para>
5462       </summary>
5463       <param name=
"eventData"></param>
5464     </member>
5465     <member name=
"M:UnityEngine.UI.Slider.OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)">
5466       <summary>
5467         <para>See: IInitializePotentialDragHandler.OnInitializePotentialDrag.</para>
5468       </summary>
5469       <param name=
"eventData"></param>
5470     </member>
5471     <member name=
"M:UnityEngine.UI.Slider.OnMove(UnityEngine.EventSystems.AxisEventData)">
5472       <summary>
5473         <para>Handling
for movement events.</para>
5474       </summary>
5475       <param name=
"eventData"></param>
5476     </member>
5477     <member name=
"M:UnityEngine.UI.Slider.Rebuild(UnityEngine.UI.CanvasUpdate)">
5478       <summary>
5479         <para>Handling
for when the canvas is rebuilt.</para>
5480       </summary>
5481       <param name=
"executing"></param>
5482     </member>
5483     <member name=
"M:UnityEngine.UI.Slider.Set(System.Single,System.Boolean)">
5484       <summary>
5485         <para>Set the
value of the slider.</para>
5486       </summary>
5487       <param name=
"input">The new value for the slider.</param>
5488       <param name=
"sendCallback">If the OnValueChanged callback should be invoked.</param>
5489     </member>
5490     <member name=
"M:UnityEngine.UI.Slider.SetDirection(UnityEngine.UI.Slider/Direction,System.Boolean)">
5491       <summary>
5492         <para>Sets the direction of
this slider, optionally changing the layout as well.</para>
5493       </summary>
5494       <param name=
"direction">The direction of the slider.</param>
5495       <param name=
"includeRectLayouts">Should the layout be flipped together with the slider direction?</param>
5496     </member>
5497     <member name=
"T:UnityEngine.UI.Slider.SliderEvent">
5498       <summary>
5499         <para>Event type used
by the Slider.</para>
5500       </summary>
5501     </member>
5502     <member name=
"T:UnityEngine.UI.SpriteState">
5503       <summary>
5504         <para>Structure to store the state of a sprite transition
on a Selectable.</para>
5505       </summary>
5506     </member>
5507     <member name=
"P:UnityEngine.UI.SpriteState.disabledSprite">
5508       <summary>
5509         <para>Disabled sprite.</para>
5510       </summary>
5511     </member>
5512     <member name=
"P:UnityEngine.UI.SpriteState.highlightedSprite">
5513       <summary>
5514         <para>Highlighted sprite.</para>
5515       </summary>
5516     </member>
5517     <member name=
"P:UnityEngine.UI.SpriteState.pressedSprite">
5518       <summary>
5519         <para>Pressed sprite.</para>
5520       </summary>
5521     </member>
5522     <member name=
"T:UnityEngine.UI.Text">
5523       <summary>
5524         <para>The
default Graphic to draw font data to screen.</para>
5525       </summary>
5526     </member>
5527     <member name=
"P:UnityEngine.UI.Text.alignByGeometry">
5528       <summary>
5529         <para>Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics.</para>
5530       </summary>
5531     </member>
5532     <member name=
"P:UnityEngine.UI.Text.alignment">
5533       <summary>
5534         <para>The positioning of the text reliative to its RectTransform.</para>
5535       </summary>
5536     </member>
5537     <member name=
"P:UnityEngine.UI.Text.cachedTextGenerator">
5538       <summary>
5539         <para>The cached TextGenerator used
when generating visible Text.</para>
5540       </summary>
5541     </member>
5542     <member name=
"P:UnityEngine.UI.Text.cachedTextGeneratorForLayout">
5543       <summary>
5544         <para>The cached TextGenerator used
when determine Layout.</para>
5545       </summary>
5546     </member>
5547     <member name=
"P:UnityEngine.UI.Text.flexibleHeight">
5548       <summary>
5549         <para>Called
by the layout system.</para>
5550       </summary>
5551     </member>
5552     <member name=
"P:UnityEngine.UI.Text.flexibleWidth">
5553       <summary>
5554         <para>Called
by the layout system.</para>
5555       </summary>
5556     </member>
5557     <member name=
"P:UnityEngine.UI.Text.font">
5558       <summary>
5559         <para>The Font used
by the text.</para>
5560       </summary>
5561     </member>
5562     <member name=
"P:UnityEngine.UI.Text.fontSize">
5563       <summary>
5564         <para>The size that the Font should render at.</para>
5565       </summary>
5566     </member>
5567     <member name=
"P:UnityEngine.UI.Text.fontStyle">
5568       <summary>
5569         <para>FontStyle used
by the text.</para>
5570       </summary>
5571     </member>
5572     <member name=
"P:UnityEngine.UI.Text.horizontalOverflow">
5573       <summary>
5574         <para>Horizontal overflow mode.</para>
5575       </summary>
5576     </member>
5577     <member name=
"P:UnityEngine.UI.Text.layoutPriority">
5578       <summary>
5579         <para>Called
by the layout system.</para>
5580       </summary>
5581     </member>
5582     <member name=
"P:UnityEngine.UI.Text.lineSpacing">
5583       <summary>
5584         <para>Line spacing, specified
as a factor of font line height. A value of 1 will produce normal line spacing.</para>
5585       </summary>
5586     </member>
5587     <member name=
"P:UnityEngine.UI.Text.mainTexture">
5588       <summary>
5589         <para>The Texture that comes
from the Font.</para>
5590       </summary>
5591     </member>
5592     <member name=
"P:UnityEngine.UI.Text.minHeight">
5593       <summary>
5594         <para>Called
by the layout system.</para>
5595       </summary>
5596     </member>
5597     <member name=
"P:UnityEngine.UI.Text.minWidth">
5598       <summary>
5599         <para>Called
by the layout system.</para>
5600       </summary>
5601     </member>
5602     <member name=
"P:UnityEngine.UI.Text.pixelsPerUnit">
5603       <summary>
5604         <para>(Read Only) Provides information about how fonts are scale to the screen.</para>
5605       </summary>
5606     </member>
5607     <member name=
"P:UnityEngine.UI.Text.preferredHeight">
5608       <summary>
5609         <para>Called
by the layout system.</para>
5610       </summary>
5611     </member>
5612     <member name=
"P:UnityEngine.UI.Text.preferredWidth">
5613       <summary>
5614         <para>Called
by the layout system.</para>
5615       </summary>
5616     </member>
5617     <member name=
"P:UnityEngine.UI.Text.resizeTextForBestFit">
5618       <summary>
5619         <para>Should the text be allowed to auto resized.</para>
5620       </summary>
5621     </member>
5622     <member name=
"P:UnityEngine.UI.Text.resizeTextMaxSize">
5623       <summary>
5624         <para>The maximum size the text
is allowed to be. 1 = infinitly large.</para>
5625       </summary>
5626     </member>
5627     <member name=
"P:UnityEngine.UI.Text.resizeTextMinSize">
5628       <summary>
5629         <para>The minimum size the text
is allowed to be.</para>
5630       </summary>
5631     </member>
5632     <member name=
"P:UnityEngine.UI.Text.supportRichText">
5633       <summary>
5634         <para>Whether
this Text will support rich text.</para>
5635       </summary>
5636     </member>
5637     <member name=
"P:UnityEngine.UI.Text.text">
5638       <summary>
5639         <para>The
string value this text will display.</para>
5640       </summary>
5641     </member>
5642     <member name=
"P:UnityEngine.UI.Text.verticalOverflow">
5643       <summary>
5644         <para>Vertical overflow mode.</para>
5645       </summary>
5646     </member>
5647     <member name=
"M:UnityEngine.UI.Text.CalculateLayoutInputHorizontal">
5648       <summary>
5649         <para>Called
by the layout system.</para>
5650       </summary>
5651     </member>
5652     <member name=
"M:UnityEngine.UI.Text.CalculateLayoutInputVertical">
5653       <summary>
5654         <para>Called
by the layout system.</para>
5655       </summary>
5656     </member>
5657     <member name=
"M:UnityEngine.UI.Text.FontTextureChanged">
5658       <summary>
5659         <para>Called
by the [FontUpdateTracker] when the texture associated with a font is modified.</para>
5660       </summary>
5661     </member>
5662     <member name=
"M:UnityEngine.UI.Text.GetGenerationSettings(UnityEngine.Vector2)">
5663       <summary>
5664         <para>Convenience function to populate the generation setting
for the text.</para>
5665       </summary>
5666       <param name=
"extents">The extents the text can draw in.</param>
5667       <returns>
5668         <para>Generated settings.</para>
5669       </returns>
5670     </member>
5671     <member name=
"M:UnityEngine.UI.Text.GetTextAnchorPivot(UnityEngine.TextAnchor)">
5672       <summary>
5673         <para>Convenience function to determine the vector offset of the anchor.</para>
5674       </summary>
5675       <param name=
"anchor"></param>
5676     </member>
5677     <member name=
"M:UnityEngine.UI.Text.OnDisable">
5678       <summary>
5679         <para>See MonoBehaviour.OnDisable.</para>
5680       </summary>
5681     </member>
5682     <member name=
"T:UnityEngine.UI.Toggle">
5683       <summary>
5684         <para>A standard toggle that has an
on / off state.</para>
5685       </summary>
5686     </member>
5687     <member name=
"F:UnityEngine.UI.Toggle.graphic">
5688       <summary>
5689         <para>Graphic affected
by the toggle.</para>
5690       </summary>
5691     </member>
5692     <member name=
"P:UnityEngine.UI.Toggle.group">
5693       <summary>
5694         <para>Group the toggle belongs to.</para>
5695       </summary>
5696     </member>
5697     <member name=
"P:UnityEngine.UI.Toggle.isOn">
5698       <summary>
5699         <para>Is the toggle
on.</para>
5700       </summary>
5701     </member>
5702     <member name=
"F:UnityEngine.UI.Toggle.onValueChanged">
5703       <summary>
5704         <para>Callback executed
when the value of the toggle is changed.</para>
5705       </summary>
5706     </member>
5707     <member name=
"F:UnityEngine.UI.Toggle.toggleTransition">
5708       <summary>
5709         <para>Transition mode
for the toggle.</para>
5710       </summary>
5711     </member>
5712     <member name=
"M:UnityEngine.UI.Toggle.GraphicUpdateComplete">
5713       <summary>
5714         <para>See ICanvasElement.GraphicUpdateComplete.</para>
5715       </summary>
5716     </member>
5717     <member name=
"M:UnityEngine.UI.Toggle.LayoutComplete">
5718       <summary>
5719         <para>See ICanvasElement.LayoutComplete.</para>
5720       </summary>
5721     </member>
5722     <member name=
"M:UnityEngine.UI.Toggle.OnDisable">
5723       <summary>
5724         <para>See MonoBehaviour.OnDisable.</para>
5725       </summary>
5726     </member>
5727     <member name=
"M:UnityEngine.UI.Toggle.OnPointerClick(UnityEngine.EventSystems.PointerEventData)">
5728       <summary>
5729         <para>Handling
for when the toggle is 'clicked'.</para>
5730       </summary>
5731       <param name=
"eventData">Current event.</param>
5732     </member>
5733     <member name=
"M:UnityEngine.UI.Toggle.OnSubmit(UnityEngine.EventSystems.BaseEventData)">
5734       <summary>
5735         <para>Handling
for when the submit key is pressed.</para>
5736       </summary>
5737       <param name=
"eventData">Current event.</param>
5738     </member>
5739     <member name=
"M:UnityEngine.UI.Toggle.Rebuild(UnityEngine.UI.CanvasUpdate)">
5740       <summary>
5741         <para>Handling
for when the canvas is rebuilt.</para>
5742       </summary>
5743       <param name=
"executing"></param>
5744     </member>
5745     <member name=
"T:UnityEngine.UI.Toggle.ToggleEvent">
5746       <summary>
5747         <para>UnityEvent callback
for when a toggle is toggled.</para>
5748       </summary>
5749     </member>
5750     <member name=
"T:UnityEngine.UI.Toggle.ToggleTransition">
5751       <summary>
5752         <para>Display settings
for when a toggle is activated or deactivated.</para>
5753       </summary>
5754     </member>
5755     <member name=
"F:UnityEngine.UI.Toggle.ToggleTransition.Fade">
5756       <summary>
5757         <para>Fade the toggle
in / out.</para>
5758       </summary>
5759     </member>
5760     <member name=
"F:UnityEngine.UI.Toggle.ToggleTransition.None">
5761       <summary>
5762         <para>Show / hide the toggle instantly.</para>
5763       </summary>
5764     </member>
5765     <member name=
"T:UnityEngine.UI.ToggleGroup">
5766       <summary>
5767         <para>A component that represents a
group of Toggles.</para>
5768       </summary>
5769     </member>
5770     <member name=
"P:UnityEngine.UI.ToggleGroup.allowSwitchOff">
5771       <summary>
5772         <para>Is it allowed that no toggle
is switched on?</para>
5773       </summary>
5774     </member>
5775     <member name=
"M:UnityEngine.UI.ToggleGroup.ActiveToggles">
5776       <summary>
5777         <para>Returns the toggles
in this group that are active.</para>
5778       </summary>
5779       <returns>
5780         <para>The active toggles
in the group.</para>
5781       </returns>
5782     </member>
5783     <member name=
"M:UnityEngine.UI.ToggleGroup.AnyTogglesOn">
5784       <summary>
5785         <para>Are any of the toggles
on?</para>
5786       </summary>
5787     </member>
5788     <member name=
"M:UnityEngine.UI.ToggleGroup.NotifyToggleOn(UnityEngine.UI.Toggle)">
5789       <summary>
5790         <para>Notify the
group that the given toggle is enabled.</para>
5791       </summary>
5792       <param name=
"toggle"></param>
5793     </member>
5794     <member name=
"M:UnityEngine.UI.ToggleGroup.RegisterToggle(UnityEngine.UI.Toggle)">
5795       <summary>
5796         <para>Register a toggle with the
group.</para>
5797       </summary>
5798       <param name=
"toggle">To register.</param>
5799     </member>
5800     <member name=
"M:UnityEngine.UI.ToggleGroup.SetAllTogglesOff">
5801       <summary>
5802         <para>Switch all toggles off.</para>
5803       </summary>
5804     </member>
5805     <member name=
"M:UnityEngine.UI.ToggleGroup.UnregisterToggle(UnityEngine.UI.Toggle)">
5806       <summary>
5807         <para>Toggle to unregister.</para>
5808       </summary>
5809       <param name=
"toggle">Unregister toggle.</param>
5810     </member>
5811     <member name=
"T:UnityEngine.UI.VertexHelper">
5812       <summary>
5813         <para>A utility
class that can aid in the generation of meshes for the UI.</para>
5814       </summary>
5815     </member>
5816     <member name=
"P:UnityEngine.UI.VertexHelper.currentIndexCount">
5817       <summary>
5818         <para>Get the number of indices
set on the VertexHelper.</para>
5819       </summary>
5820     </member>
5821     <member name=
"P:UnityEngine.UI.VertexHelper.currentVertCount">
5822       <summary>
5823         <para>Current number of vertices
in the buffer.</para>
5824       </summary>
5825     </member>
5826     <member name=
"M:UnityEngine.UI.VertexHelper.AddTriangle(System.Int32,System.Int32,System.Int32)">
5827       <summary>
5828         <para>Add a triangle to the buffer.</para>
5829       </summary>
5830       <param name=
"idx0">Index 0.</param>
5831       <param name=
"idx1">Index 1.</param>
5832       <param name=
"idx2">Index 2.</param>
5833     </member>
5834     <member name=
"M:UnityEngine.UI.VertexHelper.AddUIVertexQuad(UnityEngine.UIVertex[])">
5835       <summary>
5836         <para>Add a quad to the stream.</para>
5837       </summary>
5838       <param name=
"verts">4 Vertices representing the quad.</param>
5839     </member>
5840     <member name=
"M:UnityEngine.UI.VertexHelper.AddUIVertexStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;,System.Collections.Generic.List`1&lt;System.Int32&gt;)">
5841       <summary>
5842         <para>Add a stream of custom UIVertex and corrisponding indices.</para>
5843       </summary>
5844       <param name=
"verts">The custom stream of verts to add to the helpers internal data.</param>
5845       <param name=
"indices">The custom stream of indices to add to the helpers internal data.</param>
5846     </member>
5847     <member name=
"M:UnityEngine.UI.VertexHelper.AddUIVertexTriangleStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
5848       <summary>
5849         <para>Add a list of triangles to the stream.</para>
5850       </summary>
5851       <param name=
"verts">Vertices to add. Length should be divisible by 3.</param>
5852     </member>
5853     <member name=
"M:UnityEngine.UI.VertexHelper.AddVert(UnityEngine.Vector3,UnityEngine.Color32,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector3,UnityEngine.Vector4)">
5854       <summary>
5855         <para>Add a single vertex to the stream.</para>
5856       </summary>
5857       <param name=
"position"></param>
5858       <param name=
"color"></param>
5859       <param name=
"uv0"></param>
5860       <param name=
"uv1"></param>
5861       <param name=
"normal"></param>
5862       <param name=
"tangent"></param>
5863       <param name=
"v"></param>
5864     </member>
5865     <member name=
"M:UnityEngine.UI.VertexHelper.AddVert(UnityEngine.Vector3,UnityEngine.Color32,UnityEngine.Vector2)">
5866       <summary>
5867         <para>Add a single vertex to the stream.</para>
5868       </summary>
5869       <param name=
"position"></param>
5870       <param name=
"color"></param>
5871       <param name=
"uv0"></param>
5872       <param name=
"uv1"></param>
5873       <param name=
"normal"></param>
5874       <param name=
"tangent"></param>
5875       <param name=
"v"></param>
5876     </member>
5877     <member name=
"M:UnityEngine.UI.VertexHelper.AddVert(UnityEngine.UIVertex)">
5878       <summary>
5879         <para>Add a single vertex to the stream.</para>
5880       </summary>
5881       <param name=
"position"></param>
5882       <param name=
"color"></param>
5883       <param name=
"uv0"></param>
5884       <param name=
"uv1"></param>
5885       <param name=
"normal"></param>
5886       <param name=
"tangent"></param>
5887       <param name=
"v"></param>
5888     </member>
5889     <member name=
"M:UnityEngine.UI.VertexHelper.Clear">
5890       <summary>
5891         <para>Clear all vertices
from the stream.</para>
5892       </summary>
5893     </member>
5894     <member name=
"M:UnityEngine.UI.VertexHelper.Dispose">
5895       <summary>
5896         <para>Cleanup allocated memory.</para>
5897       </summary>
5898     </member>
5899     <member name=
"M:UnityEngine.UI.VertexHelper.FillMesh(UnityEngine.Mesh)">
5900       <summary>
5901         <para>Fill the given mesh with the stream data.</para>
5902       </summary>
5903       <param name=
"mesh"></param>
5904     </member>
5905     <member name=
"M:UnityEngine.UI.VertexHelper.GetUIVertexStream(System.Collections.Generic.List`1&lt;UnityEngine.UIVertex&gt;)">
5906       <summary>
5907         <para>Create a stream of UI vertex (
in triangles) from the stream.</para>
5908       </summary>
5909       <param name=
"stream"></param>
5910     </member>
5911     <member name=
"M:UnityEngine.UI.VertexHelper.PopulateUIVertex(UnityEngine.UIVertex&amp;,System.Int32)">
5912       <summary>
5913         <para>Fill a UIVertex with data
from index i of the stream.</para>
5914       </summary>
5915       <param name=
"vertex">Vertex to populate.</param>
5916       <param name=
"i">Index to populate from.</param>
5917     </member>
5918     <member name=
"M:UnityEngine.UI.VertexHelper.SetUIVertex(UnityEngine.UIVertex,System.Int32)">
5919       <summary>
5920         <para>Set a UIVertex at the given index.</para>
5921       </summary>
5922       <param name=
"vertex"></param>
5923       <param name=
"i"></param>
5924     </member>
5925     <member name=
"T:UnityEngine.UI.VerticalLayoutGroup">
5926       <summary>
5927         <para>Layout child layout elements below each other.</para>
5928       </summary>
5929     </member>
5930     <member name=
"M:UnityEngine.UI.VerticalLayoutGroup.CalculateLayoutInputHorizontal">
5931       <summary>
5932         <para>Called
by the layout system.</para>
5933       </summary>
5934     </member>
5935     <member name=
"M:UnityEngine.UI.VerticalLayoutGroup.CalculateLayoutInputVertical">
5936       <summary>
5937         <para>Called
by the layout system.</para>
5938       </summary>
5939     </member>
5940     <member name=
"M:UnityEngine.UI.VerticalLayoutGroup.SetLayoutHorizontal">
5941       <summary>
5942         <para>Called
by the layout system.</para>
5943       </summary>
5944     </member>
5945     <member name=
"M:UnityEngine.UI.VerticalLayoutGroup.SetLayoutVertical">
5946       <summary>
5947         <para>Called
by the layout system.</para>
5948       </summary>
5949     </member>
5950   </members>
5951 </doc>


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